when is labyrinth back live by the way? want to crossmap it!!! didn't know what conditional borders where, guess i will revote adding them then.koontz1973 wrote:Cbs are very new and not many people have played them. I added them to the poll or nobodies would of killed me. They where his baby and really pushed for them.iAmCaffeine wrote:Okay, cheers. I voted for win condition and auto-deploy anyhow.koontz1973 wrote:Conditional borders are a way when you cannot attack a region without holding another first.iAmCaffeine wrote:What are conditional borders?
Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.
#GCCM The make a map time is upon us.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

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mint-murray
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
One of the few who loved labyrinth and waiting for escape - so conditional borders are to my liking. Changing vote to include
Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
Winning Condition and Conditional Borders - because both add variety! Having a winning condition might just keep more games alive longer by giving people one more way to win even if they start to fall behind.
Conditional Borders would really fit fantasy if you have to hold X to attack Y (i.e. if you hold a dragon you can attack the cliffs)
Actually I like the CB idea anyway. That would be really cool on a battlefield map where having a spotter would enable artillery to bombard a particular spot (if only I had more time to make maps...).
Conditional Borders would really fit fantasy if you have to hold X to attack Y (i.e. if you hold a dragon you can attack the cliffs)
Actually I like the CB idea anyway. That would be really cool on a battlefield map where having a spotter would enable artillery to bombard a particular spot (if only I had more time to make maps...).

Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
That artillery spotter idea is golden.
- koontz1973
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
Out of all the polls, this one is the hardest to do. So many great options to have. Good thing the top three go through with a map makers choice for a forth.
It really is.ender516 wrote:That artillery spotter idea is golden.

- koontz1973
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.
New tournament for sign ups.

Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me
But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!
But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!


Spoiler
- Dispatch;
- Mafia;
- Clans!
Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
bombardment WITH conditional border
you need some resources stone(catapults), powder(guns), mana(magicians) to be able to bombard ^^
you need some resources stone(catapults), powder(guns), mana(magicians) to be able to bombard ^^
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- SirSebstar
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Re: Clan Week. scavenger hunt over. We have a winner.
very cool sig
Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
We are of one mind here.thehippo8 wrote:We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me![]()
But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!
- CJ Lues
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
For this week's competition, can some of the pieces be from Abandon maps?
- koontz1973
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
Yes, I deliberately put the recycle bin into the wording.CJ Lues wrote:For this week's competition, can some of the pieces be from Abandon maps?
The first correct answer came in.

Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
I voted autodeploys and conditional borders.
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
True dat!! Which is why I voted for Long ranged attacks and Conditional Borders. Think of a dragon flying to reduce its enemies to ashes. Conditional borders will work great with Continental Keys.Dukasaur wrote:Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
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mint-murray
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.Dukasaur wrote:I voted autodeploys and conditional borders.
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
- koontz1973
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
This map will be watched really closely in development. It will not be used for farming.ender516 wrote:I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.Dukasaur wrote:I voted autodeploys and conditional borders.
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
Not to worry about the autos and conditional borders.mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
You can vote for two but three go on + the map maker can choose one. So we can get
- Auto Deploys (current leader)
Winning Condition (current leader)
Bombardments (current leader)- and
- conditional borders
- and

Re: Clan Week. scavenger hunt over. We have a winner.
Moved to Foundry Discussions per OP request
Spoiler
- koontz1973
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
Don't you get it - this one is hit ' n ' run, not a lot of posts in here, execept those "I chose xxxxxxxx because yyyyyy"mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
I agree with you, conditional borders are cool, but no one will change their vote ..... because they don't see what you wrote
- koontz1973
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- Joined: Thu Jan 01, 2009 10:57 am
Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
But you all have friend lists in your PMs, if you have a choice that is not winning, send out a PM or two and get people here. This is what I have said since the beginning, apart from the poll when we had the banner, any poll could of been influenced by any one player if they had done a little work.dakky21 wrote:Don't you get it - this one is hit ' n ' run, not a lot of posts in here, execept those "I chose xxxxxxxx because yyyyyy"mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
I agree with you, conditional borders are cool, but no one will change their vote ..... because they don't see what you wrote

- koontz1973
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
Tournament 4 has now finished. Winner of that one is wauuw.
Tournament 7 in in its final now.
Tournament 9 still needs some players.
Tournament 7 in in its final now.
Tournament 9 still needs some players.

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
Time to announce the winners of this one.
The winner of #GCCM Graphics competition 2 is...
RjBeals with this entry. He has chosen to have his name on the map and will be in the competition posted on Monday.

Second place goes to CJ Lues who only lost by 4 points.

Third goes to dakky21 for this concreted effort.

The winner of #GCCM Graphics competition 2 is...
RjBeals with this entry. He has chosen to have his name on the map and will be in the competition posted on Monday.

Second place goes to CJ Lues who only lost by 4 points.

Third goes to dakky21 for this concreted effort.


Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]
Sweet - wish more people would have participated, it's a good way to improve skills. Nice wooden fence from CJ - probably a little more realistic to the map, rather than a stone/cement wall. Thanks judges.
RjBeals wrote:For the "bunker" I redrew your borders and added new fonts. Since I didn't have your original file with the military soldier icons, I just added "green army men" as stand-in's, but I actually like how they look in all black. Put the flag in there also, as the comp was just focused on borders.
Walls were done in Illustrator, placed into Photoshop to add color & texture & some slight shading.

- koontz1973
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Re: Something's Coming. Only one more day. Exciting stuff th

.................................................Last One

Here are the maps, graphics produced by CJ. Thanks for that, makes my life a lot easier.
Winners.
mint-murray 1st person to answer.
CJ Lues
Betiko
dakky21 Last person to answer.
Iron Maid only got 12.


