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qwertylpc wrote:Feudal War is one of my favorite maps, an everyone (including myself ) think they are great at the map.
In this tournament, you start with a castle (or village), and work your way up to be the FEUDAL OVERLORD (any suggestions for a less cheesy name are gladly appreciated)
There are 2 Phases to this tournament, Gaining Power and Quelling the Uprising.
Phase 1 - Gaining Power
Well, firstly you are simply a citizen of a castle (or village and I am going to stop adding "or village" because you get the point) and you need to win control.
To do this you have to eliminate 5 other opponents vying for the same control you are, to become the Feudal Lord.
6 Players start at each of the 6 castles and 2 of the villages, each with their own unique settings (click the spoilers for individual settings)
There is no order in a Feudal society, so the games will be Freestyle.
This isn't the 20th century, nukes were not developed.
You cannot see your opponents armies, so the games will be fog.
First, there will be a 6-player Standard Game, the 5 losers get another chance while the winner advances.
Then, there will be a 5-player Standard Game, the 4 losers get another chance while the winner advances.
Lastly, there will be a 4-player Standard Game, the 3 losers are beheaded while the winner advances.
After this there will be 3 people remaining from each castle, (18 overall), who will battle again for control of the castle
There will be a 3-player Standard Game for control, the winner advances and the losers become his/her minions biding their time.
qwertylpc wrote:
After this, there will be 8 players left, each representing their own castle. Now, they must march on to unite the realms.
The player will be placed in a random order. Each round, the first player chooses a lord to "attack", then the second player chooses a different lord to "attack" etc. until the last player is forced to attack 1 remaining player.
qwertylpc wrote:This means that every player will attack 1 person, and defend from 1 person. (A player may choose themselves, which means they don't attack or defend)
If you successfully defend your castle you maintain it , if you fail to defend your castle you lose it.
If you successfully assault a castle you capture it , if you fail to assault a castle, your opponent retains it.
All games will be 1v1, Sequential, Fog, and the remaining settings based on the defending territory.
If at any point you don't have a castle you are imprisoned
If you gain a second castle, you advance onward
After this, 4 players will remain, each with 2 castles. The same thing is done again with these 4 however you assault/defend 2 castles a round (if possible).
qwertylpc wrote:If at any point you don't have a castle you are imprisoned
If you capture a total of 4 castles, you advance to the finals
After this 2 remain. Each with some number of castles + villages. Now up to this point castles and villages were equivalent, but we all know what the objective in Feudal is, and that is to "Unite the Lands"
So, the players will challenge each other 2 castles/villages a round until 1 player holds all 6 castles, and they will be declared the Feudal OverLord
Phase 2 - Quelling the Uprising
Now a few days go by, and you've already become a lazy ruler, a fact which your opponents want to capitalize on. In your initial castle, there are 3 knights who you thought were beheaded who really are alive.
They fight in a 3-player Standard Game, the 2 losers are actually killed while the winner advances.
This winner will fight your 2 minions in another 3-player Standard Game, the 2 losers are actually killed while the winner advances.
Now you have 2 minions from each of the 7 remaining castle/village, and a ruler from each village who miraculously escaped .
The 2 minions will fight in a best of 3 1v1 game with their designated settings, and the losers are actually killed .
The winner fights another best of 3 1v1 for control of the castle/village against the prior ruler and the losers are actually killed , while the winner advances.
chapcrap wrote:This is a little bit of a crazy setup, so I want to make sure I understand what's going on before I give it the OK.qwertylpc wrote:After this there will be 3 people remaining from each castle, (24 overall), who will battle again for control of the castle
There will be a 3-player Standard Game for control, the winner advances and the losers become his/her minions biding their time.
That should be 24, not 18, right? Yes I fixed it.qwertylpc wrote:After this, there will be 8 players left, each representing their own castle. Now, they must march on to unite the realms.
The player will be placed in a random order. Each round, the first player chooses a lord to "attack", then the second player chooses a different lord to "attack" etc. until the last player is forced to attack 1 remaining player.
Is there some kind of ranking system or is it random who gets to pick first? It already said randomqwertylpc wrote:This means that every player will attack 1 person, and defend from 1 person. (A player may choose themselves, which means they don't attack or defend)
If you successfully defend your castle you maintain it , if you fail to defend your castle you lose it.
If you successfully assault a castle you capture it , if you fail to assault a castle, your opponent retains it.
All games will be 1v1, Sequential, Fog, and the remaining settings based on the defending territory.
If at any point you don't have a castle you are imprisoned
If you gain a second castle, you advance onward
After this, 4 players will remain, each with 2 castles. The same thing is done again with these 4 however you assault/defend 2 castles a round (if possible).
What's to stop someone from having 5 castles and 3 people with just 1? Once someone holds 2, are they automatically through? Correctqwertylpc wrote:If at any point you don't have a castle you are imprisoned
If you capture a total of 4 castles, you advance to the finals
After this 2 remain. Each with some number of castles + villages. Now up to this point castles and villages were equivalent, but we all know what the objective in Feudal is, and that is to "Unite the Lands"
So, the players will challenge each other 2 castles/villages a round until 1 player holds all 6 castles, and they will be declared the Feudal OverLord
Phase 2 - Quelling the Uprising
Now you have 2 minions from each of the 7 remaining castle/village, and a ruler from each village who miraculously escaped .
The 2 minions will fight in a best of 3 1v1 game with their designated settings, and the losers are actually killed .
The winner fights another best of 3 1v1 for control of the castle/village against the prior ruler and the losers are actually killed , while the winner advances.
How are you deciding who is the ruler, minions, and knights?
chapcrap wrote:Everything looks good.
I'm in for Feudal Empire.
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