8 Doubles, 8 Triples, 8 Quads per clan plus 1 Tiebreaker.
Games Played in three sets.
Each clan will pick the map and settings for exactly half of the games.
- The tiebreaker game will be Quads on World 2.1, sunny, chained, no spoils. HH will create the tiebreaker. - Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads) - Game Limits Max 15 per player - There will be no freestyle, unlimited forts, speed, manual deployments or beta maps. - No Doodle Earth / Luxembourg / Eurasia Mini - Trench games are allowed, maximum 2 per set per clan. - Nuclear games are allowed, maximum 2 per set per clan. - 12 hour fog rule will be in force (In the event that it is broken, team that has broken the rule must reveal their move)
Wow. We are seeing this as likely 26-25. As to who has the 26? No idea.
Great challenge so far - you guys are excellent opponents and fun to play against. Glad we could make this competitive and not let HH walk away with it!
Sorry for all the misses G1 and HH. I've been in the midst of a move to California and it's been taking up a significant portion of my time. My apologies to both sides for affecting the competitive nature of a really great war.
Peter Gibbons wrote:Looks like the comeback is almost complete. Great series, HH. Can't believe how it turned out in the end.
Neither can I, although we did have a player miss some crucial goes
Well, that's a big part of how we dropped at the beginning - it happens. I think it came out about a wash on that front... but that's why we play the games.
Great series!
Currently Running Tourneys: -none- Tourney Winner: "You're Eliminated" III; Keep It Simple Quads - Team Generation One
Peter Gibbons wrote:Looks like the comeback is almost complete. Great series, HH. Can't believe how it turned out in the end.
Neither can I, although we did have a player miss some crucial goes
Well, that's a big part of how we dropped at the beginning - it happens. I think it came out about a wash on that front... but that's why we play the games.
Great series!
Missed turns came out about a wash, which is what caused it to be such a tight final score. Heck of a comeback and final result!