The Conquer 500
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Re: The Conquer 500 [D GR GP XML Beta]
I thought I was just supposed to make a few amendments to GET this into beta?!


- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
I can take over the xml and do the number alignments if you have all the previous bugs fixed.
I have the time again.
=D=
I have the time again.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 [D GR GP XML Beta]
I think for the small coordinates, maybe do the same here as you did on USA 2.1 gilligan?? In this way we can be pretty sure that the 888's will fit in good. Just a couple of cents worth.
Re: The Conquer 500 [D GR GP XML Beta]
Haha, no worries dolomite. 
How do we like this?!
Personally... I think the two digit not being centered is kinda weird for the gauges. But if we have to sack that for clarity, we have to.


Edit: Disregard J1 for now...haha.
How do we like this?!
Personally... I think the two digit not being centered is kinda weird for the gauges. But if we have to sack that for clarity, we have to.


Edit: Disregard J1 for now...haha.

- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
I love it =)
=D=
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 [D GR GP XML Beta]
If you say sodolomite13 wrote:I love it =)
=D=
I will get to work on the large then (and J1

Re: The Conquer 500 [D GR GP XML Beta]
Pit Row and winners Circle needs to be moved to left by a couple of pixels.
Also, dolomite, can you make the top of the caps all white (leave the bills alone), so the numbers can be easily seen?
Also, dolomite, can you make the top of the caps all white (leave the bills alone), so the numbers can be easily seen?
Re: The Conquer 500 [D GR GP XML Beta]
^ I disagree with hat statementisaiah40 wrote:Pit Row and winners Circle needs to be moved to left by a couple of pixels.
Also, dolomite, can you make the top of the caps all white (leave the bills alone), so the numbers can be easily seen?

Re: The Conquer 500 [D GR GP XML Beta]
+1Gilligan wrote:^ I disagree with hat statementisaiah40 wrote:Pit Row and winners Circle needs to be moved to left by a couple of pixels.
Also, dolomite, can you make the top of the caps all white (leave the bills alone), so the numbers can be easily seen?


Spoiler
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- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
lets leave the hats as they are for now... f someone reports a problem with them we can revisit it
=D=
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 [D GR GP XML Beta]
If the XML scribe has time, a little work on pluralization might be in order. "A Pit Tires"?
Re: The Conquer 500 [D GR GP XML Beta]
Is there a way to conquer a pit crew?
The only way I am seeing this is to get to winner's circle and bombard each pit location but you can not take over another team.
Thanks great map.
The only way I am seeing this is to get to winner's circle and bombard each pit location but you can not take over another team.
Thanks great map.
Re: The Conquer 500 [D GR GP XML Beta]
You can only touch the pit crew from a Crew.DaveS_WI wrote:Is there a way to conquer a pit crew?
The only way I am seeing this is to get to winner's circle and bombard each pit location but you can not take over another team.
Thanks great map.

Re: The Conquer 500 [D GR GP XML Beta]
For me, this map give a lot of advantage to the guy starting first. There should be a way to avoid this.
JRT
JRT
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
You can only bombard the crew out of the race from the winners circle.DaveS_WI wrote:Is there a way to conquer a pit crew?
The only way I am seeing this is to get to winner's circle and bombard each pit location but you can not take over another team.
Thanks great map.
Agreed the upcoming XML update will limit the crews to autodeploy 2 and increase car conditions to 2 neutral. Also will limit starting positions (crews) a bit more especially useful in 2 player games.jricart wrote:For me, this map give a lot of advantage to the guy starting first. There should be a way to avoid this.
JRT
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 [D GR GP XML Beta]
Can you assault another crew? (Crew 1 - 8 at the top of the map)Gilligan wrote:You can only touch the pit crew from a Crew.DaveS_WI wrote:Is there a way to conquer a pit crew?
The only way I am seeing this is to get to winner's circle and bombard each pit location but you can not take over another team.
Thanks great map.
The only attack I am seeing on the "Crew 1-8" are bombards from "Winners Circle."
Am I missing something?
Re: The Conquer 500 [D GR GP XML Beta]
No not missing anything. They can only be bombarded from Winners circle - dolomite answered your question aboveDaveS_WI wrote:Can you assault another crew? (Crew 1 - 8 at the top of the map)Gilligan wrote:You can only touch the pit crew from a Crew.DaveS_WI wrote:Is there a way to conquer a pit crew?
The only way I am seeing this is to get to winner's circle and bombard each pit location but you can not take over another team.
Thanks great map.
The only attack I am seeing on the "Crew 1-8" are bombards from "Winners Circle."
Am I missing something?
dolomite13 wrote:You can only bombard the crew out of the race from the winners circle.DaveS_WI wrote:Is there a way to conquer a pit crew?
The only way I am seeing this is to get to winner's circle and bombard each pit location but you can not take over another team.
Thanks great map.
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
So if your eliminated from the crew position but not the track you can win by conquering the track. However if you are eliminated from the track and your grew gets nuked or bombarded from the winners circle you have no way back into the race.
I am wondering if there should be a conditional border on the pit equipment that allows you to assault the pit row location if you control one of each pit equipment (jack, tools, engine, tires, fuel) this would let someone controlling the pits to get back into the race in spite of no crew map position...
Or maybe w make it "hold 3 of the same pit equipment" and those 3 can assault the pit row.... that way we have hold horizontally (tool & jack = +2, fuel & tires & engine = +3) and vertically 3 x Fuel = all of your furl can assault the pit row icon.
In the end your crew value is just "neutral" you technically have a crew they are just not effective the same way a car is not out of the race when all conditions are "neutral" it is just not as good of a car (providing no bonus).
Thoughts...
=D=
I am wondering if there should be a conditional border on the pit equipment that allows you to assault the pit row location if you control one of each pit equipment (jack, tools, engine, tires, fuel) this would let someone controlling the pits to get back into the race in spite of no crew map position...
Or maybe w make it "hold 3 of the same pit equipment" and those 3 can assault the pit row.... that way we have hold horizontally (tool & jack = +2, fuel & tires & engine = +3) and vertically 3 x Fuel = all of your furl can assault the pit row icon.
In the end your crew value is just "neutral" you technically have a crew they are just not effective the same way a car is not out of the race when all conditions are "neutral" it is just not as good of a car (providing no bonus).
Thoughts...
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
Bumping just in case this got missed in Gilligans postGilligan wrote: FILES TO UPLOAD
XML: http://www.fileden.com/files/2008/11/14 ... er500M.xml
large: http://imageshack.us/a/img197/2293/c500112lg800782.png
small: http://imageshack.us/a/img542/3012/c500112sm614600.png
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 [D GR GP XML Beta]
ehm, I have a question. in my Game 12600847 I am holding a pit jack but no pit tool, yet I do get a +2 each turn for holding both pit jack and pit tool. Is this a bug or am I reading this wrong?(look at round 2-9)
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
It's a bug. Will be fixed in the the above XML update.waauw wrote:ehm, I have a question. in my Game 12600847 I am holding a pit jack but no pit tool, yet I do get a +2 each turn for holding both pit jack and pit tool. Is this a bug or am I reading this wrong?(look at round 2-9)
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
Every game I am currently playing is so unbalanced with each pit item providing a bonus rather than the collecting of sets... and people aren't focusing on the track enough.
I wonder if car conditions should be allowed to assault their crew so if a nuclear game wipes you off your crew or someone does that from the winners circle but you had some forces on your car conditions you could retake that crew. That would be a really simple fix for getting wiped out of the crew which lets you back in the race if you loose all your track positions.
Also ... should car conditions not decay? ... seems like people don't reinforce them because its a guaranteed loss of troops every turn or they do reinforce them and the gain isn't worth the troops spent.
=D=
I wonder if car conditions should be allowed to assault their crew so if a nuclear game wipes you off your crew or someone does that from the winners circle but you had some forces on your car conditions you could retake that crew. That would be a really simple fix for getting wiped out of the crew which lets you back in the race if you loose all your track positions.
Also ... should car conditions not decay? ... seems like people don't reinforce them because its a guaranteed loss of troops every turn or they do reinforce them and the gain isn't worth the troops spent.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 [D GR GP XML Beta]
is the +40 for track supposed to override the individual +2s? Just thought of that cause I got it in a game of mine.

- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP XML Beta]
Are you saying that it did override it? so you got +40 from the track or that it didn't override and if you had the whole track you got +60?Gilligan wrote:is the +40 for track supposed to override the individual +2s? Just thought of that cause I got it in a game of mine.
The question is how much is the right bonus for the track overall. If it's overriding then I will need to make a note of it in the graphic. If it's not then we might want to look at the winners circle and bump it up a bit or drop that bonus to +20.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!




