I don't think size matters. (You know what I mean guys... no need to make a joke about it!
)
As long as it is a fun map, good setup of regions, well thought out, etc... I think it is fun to play.
I agree, you do not need to make a map of every single city, country,... just with regions connecting each other, region bonusses and no single special twist. But if you can make a well thought out map, does it matter if it has 20, 30 50 or 1000 regions?!
I honestly think it is wrong to say that we don't need more maps of X amount of regions, just because most maps have that amount of regions already.
Imo region count doesn't say anything about a map. It's the concept that counts.
And maybe some concepts are not too attractive to the general public,... it may be a brilliant concept nonetheless.
Example: Trafalgar! This map is not easy and not attractive to the general public because of it's complexity, but... it is an awesome well thought out map.
Another question:
Why order maps on region count? Why not on play style?
Classic maps:
- Classic
- world 2.1
- France
- British Islands
Classic maps with a twist:
- England
- California
- Vancouver
- NYC
Maps with starting points:
- Clandemonium
- Feudal war
- Woodboro
- Jamaica
Special maps:
- Poker club
- Oasis
- Monsters
- Route 66
Complex maps:
- Stalingrad
- Trafalgar
- Das Schloss
- Poison Rome
If you sort maps on style, you would get a better overview on what you want more. Though I think it's often the map developer's choice, when it comes to the kind of new map that will be created. We, as the community can only suggest what kind of maps we want more and what kind of maps we are not interested in anymore.
I for one am not excited when I hear about a new map in the classic style. Although this map will often be played more then a special or complex map, I do get more excited when I see a complex or special map. They are often more creative and strategically based.