Noted. I will make the correction and post a fixed version tomorrow sometime.jcarter1 wrote:it looks like L9 is not actually bombarding L12 even though the colors seem to suggest it
http://www.conquerclub.com/game.php?game=12523533
Labyrinth [Quenched]
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nolefan5311
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
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nolefan5311
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Ok, here's the correct XML:
Changes:
- Increased the autodeploy on the slave entrances from 1 to 2
- Changed the deploy from 1 army for every 5 regions to 1 army for every 4 regions
- Added the bombardment from L9 to L12.
http://www.fileden.com/files/2012/5/13/ ... yrinth.xml
Changes:
- Increased the autodeploy on the slave entrances from 1 to 2
- Changed the deploy from 1 army for every 5 regions to 1 army for every 4 regions
- Added the bombardment from L9 to L12.
http://www.fileden.com/files/2012/5/13/ ... yrinth.xml
- koontz1973
- Posts: 6960
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Thanks nole. Been a very busy day today so will get the new map posted tomorrow.nolefan5311 wrote:Ok, here's the correct XML:
Changes:
- Increased the autodeploy on the slave entrances from 1 to 2
- Changed the deploy from 1 army for every 5 regions to 1 army for every 4 regions
- Added the bombardment from L9 to L12.
http://www.fileden.com/files/2012/5/13/ ... yrinth.xml

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puppydog85
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Um, should it not be L8 to L12?
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nolefan5311
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
No, the spears are located on L9.puppydog85 wrote:Um, should it not be L8 to L12?
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ManBungalow
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Just reposting to make sure you got this from the previous page.ManBungalow wrote:koontz, the font you've used in the legend looks sort of iffy and I can't quite put my finger on why.
Have you used auto-hinter and anti-aliasing ?
Maybe you could change it from black to a really dark colour? (I don't think pure black ever looks good on a map)
Mess with the layer mode?
Consider adding a really low-opacity glow around the characters?
As a bonus, I've underlined the part which I feel would make the most difference.
- koontz1973
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Got it last time.ManBungalow wrote:Just reposting to make sure you got this from the previous page.ManBungalow wrote:koontz, the font you've used in the legend looks sort of iffy and I can't quite put my finger on why.
Have you used auto-hinter and anti-aliasing ?
Maybe you could change it from black to a really dark colour? (I don't think pure black ever looks good on a map)
Mess with the layer mode?
Consider adding a really low-opacity glow around the characters?
As a bonus, I've underlined the part which I feel would make the most difference.
Always.Have you used auto-hinter and anti-aliasing ?
DoneMaybe you could change it from black to a really dark colour?
Does not work so not added.Consider adding a really low-opacity glow around the characters?
New files for upload. These go with noles last xml update here.
http://img199.imageshack.us/img199/9784/finallab.png
http://img202.imageshack.us/img202/2004 ... hsmall.png
Increases the slaves to a +2 auto and a 1/4 reinforcements.

- thenobodies80
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
All sent!koontz1973 wrote: New files for upload. These go with noles last xml update here.
http://img199.imageshack.us/img199/9784/finallab.png
http://img202.imageshack.us/img202/2004 ... hsmall.png
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jcarter1
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
looks like the picture was updated, but the xml is still the same? It says auto deploy +2 but we still seem to be getting +1 currently
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nolefan5311
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Yeah, I don't know what the deal is...I'll get with koontz in the morning and try to figure it out.
- koontz1973
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
It looks like conquer club really does not like this map.
Not the players, the site.
New images, old xml. Trying to get it fixed.
Not the players, the site.
New images, old xml. Trying to get it fixed.

- Donelladan
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
I think I found a bug.
C9 dont reset to neutral. It is supposed to be under the Meduza gaze rule.
C9 dont reset to neutral. It is supposed to be under the Meduza gaze rule.
- koontz1973
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Nice spot. Will add to things to fix.donelladan wrote:I think I found a bug.
C9 dont reset to neutral. It is supposed to be under the Meduza gaze rule.

- koontz1973
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- koontz1973
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- Joined: Thu Jan 01, 2009 10:57 am
- Teflon Kris
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
I can confirm that +2 on the entrances is actually happening now 
- koontz1973
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- Donelladan
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Game 12539501
2013-03-24 18:42:39 - Game has been initialized
2013-03-24 18:42:56 - madmitch received 3 troops for 0 regions
2013-03-24 18:44:39 - madmitch ran out of time
2013-03-24 18:44:49 - Nath77440 received 3 troops for 0 regions
Something wrong going on here !!!
2013-03-24 18:42:39 - Game has been initialized
2013-03-24 18:42:56 - madmitch received 3 troops for 0 regions
2013-03-24 18:44:39 - madmitch ran out of time
2013-03-24 18:44:49 - Nath77440 received 3 troops for 0 regions
Something wrong going on here !!!
- koontz1973
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- thenobodies80
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
There's a problem with 5+ players games on this map.
I've closed the map to prevent unplayable games.
We're working to have the map opened again as soon as possible.
Nobodies
I've closed the map to prevent unplayable games.
We're working to have the map opened again as soon as possible.
Nobodies
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kiwi3
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
played a game last night and just adding to the possible list of bugs. Opponent tried to attack but couldnt although he held Prometheus. [Game]1253823
[/Game]
[/Game]
- koontz1973
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
No idea what is wrong with Labs now. Will try to find out today and get it reopened.

- koontz1973
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Not blind, your game will get deleted at some point and no points won/lost.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready
Not my game just stumbled on it.

