Moderator: Cartographers
AndyDufresne wrote:Alright, so lets see...
First off, I rather enjoy the graphics on this map. I feel it is up there with a lot of our higher quality graphic maps that we've got out, so kudos for that
I think I'm going to jump around a little chaotically, but I'll try my best to keep my thoughts somewhat organized:
Just for a clarification, are all the ports (Circles in the ocean, correct?) independent and not a part of any of the continents on the map? I searched the thread, and but the port discussion I read was about adding them so it wasn't like the classic map. Perhaps I missed, but I wasn't sure. Anyways, if they are independent, I'd suggest perhaps adding something to the legend, so people don't think they have to hold them for their continents. And if they are apart, perhaps a dash of color would be appropriate so we can distinguish where they all belong. After I get some clarification, I'll take a closer look at the gameplay.
Also, what is the current number of countries? I remember reading about you getting rid of a few in the last couple of pages.
The large map looks pretty top notch, but the font on the small could use a boost if possible, even the 'Uninhabitable Zone'.
And speaking of the 'Uninhabitable Zone' I consider even boosting the size in the band across the large map also. Just a minor thing.
Hm, also is there any other possible name other than 'Indian Ocean International Port'...that's quite a mouthful and rather long. Perhaps 'Indian Ocean Port' or some sort of shorter variant?
Regarding the sea routes going left-right on the map, I'm not a big fan of the side-vertical next, though it may just have to do. But maybe consider having the 'direction' follow the sea route on top it or below, perhaps similar to how World 2.1 did it. Or maybe if you stick with vertical next, have it be true-vertical rather than side-vertical. Just some thoughts.
As for the legend, consider adding the red background to the 'Uninhabitable Zone' text, to make it stand out a little more. Perhaps even distinguish the ocean color in the legend from the ocean in the playable gameboard. Perhaps go with a darker blue, or perhaps a different tone or hue, maybe more gray-blue, I'm not sure. Consider making the continental names stand out a little more by putting them in a little strip of color rather than them 'free-floating' in the legend. Also, I'm not sold on the title graphics...or the Extreme. When I think Global Warming, fire doesn't usually come to mind.
And lastly one minor thing. I tend regard maps like great works of art. So I've always been a supporter of signing the map inconspicuously, rather than so boldly and eye catching, though I know you are proud of the map, so you can sign it the way you like. Just a minor suggestion.
It's coming together nicely, I'll check in again soon!
--Andy
unriggable wrote:
Okay a few things:
Rework the bonuses, especially for asia and antarctica. Consider making some bonuses for the ports too.
Thicker borders for the coutntries, I dont know where some end and others begin, example Siberia / Central Asia
Consider getting rid of the mountains and such.
You mispelled 'Prairies'
Bodmanbod wrote:i think adding a bonus for holding all of the ports and making it so all the ports can attack each other would improve the gameplay.
Also could the unihabitable zone be larger?
p.s. what some people say about the text is right but also wrong, sideways text is hard to read but true vertical text is even harder to read. i suggest you do what somebody else said and have it sweep above the line showing the travel route.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
RobinJ wrote:No don't give the ports a bonus and don't let them attack each other.
My reason for both is that there are too many of them and they are too spread out to give a bonus for holding them and, therefore, letting them attack eachother would be mayhem
1st chair flute wrote:to all the people who have posted we (Pepperonibread and I) would ask that everyone please vote on the bonuses once that is done Pepperonibread should do minor details and get this map quenched!
(Wade im sorry if you dont agree with my post, post if you dont)
unriggable wrote:Antarctica should be five and Asia should be 5 and NA should be 6
wrightfan123 wrote:unriggable wrote:Antarctica should be five and Asia should be 5 and NA should be 6
Where were people like you 4 posts ago! We've finished debating the bonuses! Unless God himslef (or lack) says the bonuses should be changed, there set in stone!
Spockers wrote:How do the boats sail though the uninhabitable zone?
pepperonibread wrote:Spockers wrote:How do the boats sail though the uninhabitable zone?
Would the water get just as hot as the land? I'm not sure. Also, I'm not sure how much heat a boat could take. However, submarines could possibly travel the deeper, cooler water under the uninhabitable zone.
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
john1099 wrote:pepperonibread wrote:Spockers wrote:How do the boats sail though the uninhabitable zone?
Would the water get just as hot as the land? I'm not sure. Also, I'm not sure how much heat a boat could take. However, submarines could possibly travel the deeper, cooler water under the uninhabitable zone.
Well, a boat can only take as much as the wood (im assuming we're talking wooden boats here) can take before is spontaneously combusts!
Also, Prairies and Yukon shouldn't be even on the map.
Maybe put Yukon Up, and the Prairies further down, and maybe add BC (unless you're saying its submerged) In which case add nothing, just put Yukon above Prairies!
pepperonibread wrote:john1099 wrote:pepperonibread wrote:Spockers wrote:How do the boats sail though the uninhabitable zone?
Would the water get just as hot as the land? I'm not sure. Also, I'm not sure how much heat a boat could take. However, submarines could possibly travel the deeper, cooler water under the uninhabitable zone.
Well, a boat can only take as much as the wood (im assuming we're talking wooden boats here) can take before is spontaneously combusts!
Also, Prairies and Yukon shouldn't be even on the map.
Maybe put Yukon Up, and the Prairies further down, and maybe add BC (unless you're saying its submerged) In which case add nothing, just put Yukon above Prairies!
Manitoba, Saskatchewan, and Alberta are considered "the prairies" therefore, you need to put them, under Yukon, which is North west of the prairies..
Hope that helps clarify thing a bit
Well, these would be boats of the future, so I doubt they would be made of wood. Possibly steel? Synthetic polymer? Cheese?
I don't really see what you mean by Prairies and Yukon shouldn't be there. Barely any of that area was submerged. However, if you're challenging the names of the territories, I maybe see where you're going. I looked at this map of Canada:
http://en.wikipedia.org/wiki/Image:Map_Canada_political-geo.png
It seems to me that I would want to change Yukon to British Columbia, because BC occupies more of that area, however, I would keep Prairies the same. Prairies in my map is Prairies and NW Territory together, but called Prairies because a chunk of NW Territory was submerged.
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
john1099 wrote:pepperonibread wrote:john1099 wrote:pepperonibread wrote:Spockers wrote:How do the boats sail though the uninhabitable zone?
Would the water get just as hot as the land? I'm not sure. Also, I'm not sure how much heat a boat could take. However, submarines could possibly travel the deeper, cooler water under the uninhabitable zone.
Well, a boat can only take as much as the wood (im assuming we're talking wooden boats here) can take before is spontaneously combusts!
Also, Prairies and Yukon shouldn't be even on the map.
Maybe put Yukon Up, and the Prairies further down, and maybe add BC (unless you're saying its submerged) In which case add nothing, just put Yukon above Prairies!
Manitoba, Saskatchewan, and Alberta are considered "the prairies" therefore, you need to put them, under Yukon, which is North west of the prairies..
Hope that helps clarify thing a bit
Well, these would be boats of the future, so I doubt they would be made of wood. Possibly steel? Synthetic polymer? Cheese?
I don't really see what you mean by Prairies and Yukon shouldn't be there. Barely any of that area was submerged. However, if you're challenging the names of the territories, I maybe see where you're going. I looked at this map of Canada:
http://en.wikipedia.org/wiki/Image:Map_Canada_political-geo.png
It seems to me that I would want to change Yukon to British Columbia, because BC occupies more of that area, however, I would keep Prairies the same. Prairies in my map is Prairies and NW Territory together, but called Prairies because a chunk of NW Territory was submerged.
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