Moderator: Cartographers
ViperOverLord wrote:Sorry for weighing in way late. But, those bonuses just look way too large.
cairnswk wrote:ViperOverLord wrote:Sorry for weighing in way late. But, those bonuses just look way too large.
Yes...well less said about that the better, otherwise i'll get banned...
have you considered the plane routes...given than Auckland for instance which has has three borders and is assaultable from all white aircraft and black aircraft on north island ?
Seamus76 wrote:cairnswk wrote:ViperOverLord wrote:Sorry for weighing in way late. But, those bonuses just look way too large.
Yes...well less said about that the better, otherwise i'll get banned...
have you considered the plane routes...given than Auckland for instance which has has three borders and is assaultable from all white aircraft and black aircraft on north island ?
I agree with cairns. Given all of the attackable regions it seems to me everything is pretty fair and balanced. Beta might be the place to work anything else out I would think.
Speaking of which, is there an update on a possible beta timeline for this one?
Nice work cairns, beautiful job as always.
thehippo8 wrote:I have played three games and won two - time for a challenge. Anyone wanting to play in any test games please feel free to invite me!
cairnswk wrote:thehippo8 wrote:I have played three games and won two - time for a challenge. Anyone wanting to play in any test games please feel free to invite me!
how have you found the play so far?
Armandolas wrote:Congratz for the map.
My eye usually is not a big fan of your maps design, but this one looks really nice. Nice combination of colours and sober enough.So this time my eye got you
Didnt try to play it yet but it looks really fun so i will do it soon.
Keep up the good work
thehippo8 wrote:cairnswk wrote:thehippo8 wrote:I have played three games and won two - time for a challenge. Anyone wanting to play in any test games please feel free to invite me!
how have you found the play so far?
Great ... you really get the sense of the planes when you play it. I have enjoyed it thus far immensely! The number of territories makes sense too. Good degree of complexity. It's interesting to see how the Tikis become important as the game develops - but no more than the territory. I've played sunny and found that hard - but with fog and manual deployment knowledge and experience really shows. All in all I think its a great map and thanks so much for making such an effort developing it. Nice to see Aotearoa represented on CC too!
cairnswk wrote:Armandolas wrote:Congratz for the map.
My eye usually is not a big fan of your maps design, but this one looks really nice. Nice combination of colours and sober enough.So this time my eye got you
Didnt try to play it yet but it looks really fun so i will do it soon.
Keep up the good work
Thank-you Armandolas for your feedback, I hope you enjoy this map.
As a matter of other feedback...why my other maps not catch you eye? Just interested to know
Armandolas wrote:...
I think my eye has a problem with the colours that you like. You seem to like a lot of pink and "washed" colours ...sometimes i have the feeling that im still playing some 80s videogame
Maybe they are just too colourfull for me and dont let me concentrate...haha
Also the little details like mountains and these kinds of stuff, now are much more modern
Maybe i cant just explain my feelings...but this is not a criticism , is just a matter of my visual taste no being equal to yours, because i know a lot of people like your maps
Seamus76 wrote:Congrats on another beautiful map.
cairnswk wrote:Just found an error in the xml....Kaikoura should start 3 neutral (Tiki), but doesn't....so have fixed attached below for upload please
I've checked again all neutral tikis, and these should now be fine.
rdsrds2120 wrote:Uploaded! Thanks!
BMO
thenobodies80 wrote:I agree with iancanton about what you discussed in Game 12192356.
Specify on the map that tiki are autodeploy is a very good idea.
Said that, you can wait a bit before to update, maybe something else will come up, so you won't have to produce an update just for that.
Nobodies
Users browsing this forum: No registered users