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tkr4lf wrote:Looking good, gh!
I like the new font. It's easier to read and seems to go better with the theme of the map than the previous font did.
Do you have any plans for the bridges? Are you going to do something else with them, or leave them as is?
Did you have any ideas on the 1v1 vs. every other type of gameplay idea that nolefan had above?
generalhead wrote:tkr4lf wrote:Looking good, gh!
I like the new font. It's easier to read and seems to go better with the theme of the map than the previous font did.
Do you have any plans for the bridges? Are you going to do something else with them, or leave them as is?
Did you have any ideas on the 1v1 vs. every other type of gameplay idea that nolefan had above?
Thanks bud, The bridges do need some work; I will try a few things for the next draft.
I definitely agree with the 1v1 drop. I believe that all gets work out in the coding of the drop correct.
Do you think that it needs to be represented on the map somewhere? I think with other maps the drops usually aren't installed in the legend.
swimmerdude99 wrote:Personally something in the way of clarification needs to be done in the legend or on the map colors to make them more pronounce, where is the hopsital? where is the Chapel? Are they one territ or a bonus?
swimmerdude99 wrote:Also for the cannons I don't understand where they bombard... ONLY the little targets? to me that seems completely useless to go through a nuetral... even if you didn't have to, just for one territ to bombard? or is it saying it can bombard all the people in its region color? and To me that seems... well odd, you would want to bombard a whole different region that is within range of the cannon,
so like for instance I would make Ortega able to bombard all of King crawford and winchester maybe? Not just one of them. or is it just allow bombarding one because that is how youd stop the bonus? I just feel if it has such a large nuetral, that it should be able to bombard more.
The way it reads now, "Bombards entire region of the same color" makes me think that ortega would bomb, Gonzalez, Barro, Duque, Diaz, and King. and that is all, am I reading that correctly?
generalhead wrote:Great suggestions swimmerdude.
I will play around with these and get another version out this weekend
swimmerdude99 wrote:generalhead wrote:Great suggestions swimmerdude.
I will play around with these and get another version out this weekend
Awesome, I will try to check back every day or so, would love to continue following this map
Also, have you guys considered having bonuses for each area inside the alamo, not just the few rooms? if you have and decided against it, what is your reasoning behind it? Not saying its wrong, just wondering why there isn't any!
jonofperu wrote:Looks like you're doing lots of good work here, generalhead.
I didn't get through the whole thread, so it may have been discussed already, but perhaps there could be a different symbol for the officers vs the generals.
The generals could be a single star and the other officers maybe crossed swords? I guess a little historical research might turn up something appropriate. Or you could just copy the CC scheme.
generalhead wrote:I still need to do the lines like Koontz mentioned, I just wanted to get this posted so the changes can be commented on.
Need to redo the general star
the Labeling for the bonus region needs to be smaller or eliminated
The purple and light green highlights need lowered
Unstoppable! wrote:I can't wait to play this map wiiihaaaa
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