Thanks for listening to me Rant.
Dead Beats & stockpiling Armies (rant)
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Dead Beats & stockpiling Armies (rant)
Is anyone else annoyed that people who dead beat for 3 turns get to have all the armies from those missed turns? I realize there are circumstances that might cause people to miss one turn but there should be a penalty for missing that turn. Especially when its the beginning of the game. If you can't play don't join!
Thanks for listening to me Rant.
Thanks for listening to me Rant.
- joeyjordison
- Posts: 1170
- Joined: Wed Apr 19, 2006 9:10 am
its a cheap tactic that nobody should rely on but if somebody misses 2 turns then they r 2 cards down and provided they don't get a massive cont bonus then u should b able to pull out equal...
it is a bit hard to defend against some1 doing this though because they could attack any border with their extra armies.
it is a bit hard to defend against some1 doing this though because they could attack any border with their extra armies.
- wcaclimbing
- Posts: 5598
- Joined: Fri May 12, 2006 10:09 pm
- Location: In your quantum box....Maybe.
- Contact:
No, real games means the cards are escalatingwcaclimbing wrote:real games use flat rate cards.Jafnhár wrote:Which is why this is a bigger problem in real games (that means without cards).joeyjordison wrote:its a cheap tactic that nobody should rely on but if somebody misses 2 turns then they r 2 cards down [...]
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Highest Place: 84
I agree with RobinJ - and on the Classic map. Unless someone can prove me wrong, I'm pretty sure those settings are the closest to the original game on this site. More to the point, escalating is a man's game - flatrate and no-cards are for alliance-making pussies.RobinJ wrote:No, real games means the cards are escalatingwcaclimbing wrote:real games use flat rate cards.Jafnhár wrote:Which is why this is a bigger problem in real games (that means without cards).joeyjordison wrote:its a cheap tactic that nobody should rely on but if somebody misses 2 turns then they r 2 cards down [...]
- safariguy5
- Posts: 1449
- Joined: Fri Mar 30, 2007 9:42 pm
- Gender: Male
- Location: California
Yeah, that's exactly what I meant.safariguy5 wrote:Well if by original you mean the RISK setup, then it is standard rules, sequential, escalating cards and adjacent reinforcements.
No-cards means less luck, which means more certainty about the way the game's going to go, everybody sits and builds and doesn't risk anything. Escalating involves actually have to take risks - and choosing the right moment to eliminate someone can mean the difference between victory, or abject defeat. It'll make you sweat, and put hairs on yer chest.Jafnhár wrote:No cards just means less luck - but I guess that is why you pussies don't like it.
Escalating is for men, and no-cards is for girls.
If you want to play escalating games you could just as well skip the game and pick the winner randomly at start. The only real reason it is more exciting is that skills don't matter and everyone could win.
No cards is for the ones that can make a real strategy - escalating is for the ones that can't predict the future and must count on luck for the win.
No cards is for the ones that can make a real strategy - escalating is for the ones that can't predict the future and must count on luck for the win.
Piffle. What a girly answer. There may be a greater element of luck, but there's real strategy in escalating, all right. Anyone who thinks there isn't is welcome to join my games.Jafnhár wrote:If you want to play escalating games you could just as well skip the game and pick the winner randomly at start. The only real reason it is more exciting is that skills don't matter and everyone could win.
No cards is for the ones that can make a real strategy - escalating is for the ones that can't predict the future and must count on luck for the win.
Well, anyone is, anyway, because my ignore list isn't very long.
if they do do anything about it they should not hurt people for it because there is some strategy to it but it shouyld be something like
miss 1 turn you only get 3 armies
miss 2 turns you only get an extra 1
miss 3 turns you only get an extra 1
and so on so that you can only really miss one turn and then it becomes a point without strategy
and if you miss a turn play and miss another you should still only get 1 armie
miss 1 turn you only get 3 armies
miss 2 turns you only get an extra 1
miss 3 turns you only get an extra 1
and so on so that you can only really miss one turn and then it becomes a point without strategy
and if you miss a turn play and miss another you should still only get 1 armie
1546 - top score

