Moderator: Community Team
agentcom wrote:Seems like it would make 8-player speeders really hard to start. How many times do you see at least one player miss their first turn, even if they come back to play later. If every time this acknowledgment period was not met by a player, the game got kicked back out to sign-ups, I think it cause annoyance.
agentcom wrote:Seems like it would make 8-player speeders really hard to start. How many times do you see at least one player miss their first turn, even if they come back to play later. If every time this acknowledgment period was not met by a player, the game got kicked back out to sign-ups, I think it cause annoyance.
Arama86n wrote::idea:
When the last player joined a message is sent to your inbox (like it is now, or used to be anyway), and a countdown timer begins, nothing big, somewhere in the ballpark of 30-120 seconds (I like 60-90ish),that gives your average joe who's gone to take a whizz time to get his pants buttoned up, and it is't a huge inconvenience for the person waiting.
Metsfanmax wrote:agentcom wrote:Seems like it would make 8-player speeders really hard to start. How many times do you see at least one player miss their first turn, even if they come back to play later. If every time this acknowledgment period was not met by a player, the game got kicked back out to sign-ups, I think it cause annoyance.
This is pretty much the death knell for this suggestion. If you're going to go away from your computer for a period of time such that you could potentially miss your first turn, drop the game if it is important to you not to do so.
If I join a 1v1 and my opponent misses the first turn because he hasn't seen the game yet, I'm not going to complain. That increases my chances of winning substantially.
Funkyterrance wrote:Metsfanmax wrote:agentcom wrote:Seems like it would make 8-player speeders really hard to start. How many times do you see at least one player miss their first turn, even if they come back to play later. If every time this acknowledgment period was not met by a player, the game got kicked back out to sign-ups, I think it cause annoyance.
This is pretty much the death knell for this suggestion. If you're going to go away from your computer for a period of time such that you could potentially miss your first turn, drop the game if it is important to you not to do so.
If I join a 1v1 and my opponent misses the first turn because he hasn't seen the game yet, I'm not going to complain. That increases my chances of winning substantially.
Could it be optional then? This way the people who don't mind sitting at their comp waiting for a game to start could do so and those who would like to have to accept the game didn't have to be glued to theirs.
swimmerdude99 wrote:I think anything to add MORE variety to speed games will only limit even more how many people play, some people won't join other games if they have the option between the two and this seperates players even more I think. Just my 2cents
chapcrap wrote:The direction the suggestion is heading has been suggested before, by HighlanderAttack. He advocated a 30 time limit. His reasoning was for everyone to have a chance in those freestyle ass doodles.
No matter the reason, I would much rather have a small countdown of sorts than Funky's original proposal here.
As far as what swimmer says, I believe that is true. However, I don't think this would be an option, but a change to the current system, correct?
Funkyterrance wrote:swimmerdude99 wrote:I think anything to add MORE variety to speed games will only limit even more how many people play, some people won't join other games if they have the option between the two and this seperates players even more I think. Just my 2cents
Ok, if having more speeders is the goal then more options may in fact produce more games, instead of the opposite. I personally do not play speeders because I can't hang around for them to start. If this is true in my case then is it not possible that there are others who do not play them for this very same reason? I don't think it's safe to assume that more options would necessarily produce less active speed games. Besides, there could be a "don't care" option that meant that you just want to get in a game. In fact, this would most likely be the most popular option imho.
MoB Deadly wrote:chapcrap wrote:The direction the suggestion is heading has been suggested before, by HighlanderAttack. He advocated a 30 time limit. His reasoning was for everyone to have a chance in those freestyle ass doodles.
No matter the reason, I would much rather have a small countdown of sorts than Funky's original proposal here.
As far as what swimmer says, I believe that is true. However, I don't think this would be an option, but a change to the current system, correct?
A 30-60 second time period sounds like a perfect solution to me. Everyone has a chance to analyze the board and make a strategy, but no one can start their turn until the period is over.
Kaskavel wrote:I agree with suggestion, especialy in the way chapcrap and MoB defines it
Users browsing this forum: No registered users