FALL vs LOW [30-20] - Final 12/22
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FALL vs LOW [30-20] - Final 12/22
I'm pleased to announce FALL vs LOW war!
Fallen Contact: IcePack
LOW Contact: Crazyirishman
8 dub 8 trip 8 quad each + tie breaker
Tie Breaker = Random NS CH Fog Trips
1 Classic dubs ESC CH SUN
Two rounds:
Round 1:
Exchange Home Maps (already filled) Oct 15th
Away Teams filled by Oct 17th
2 Dub 4 Trip 6 Quads + Tie Breaker (all trench must be sent this round)
Round 2:
Exchange hold maps (already filled) Nov 2
Away Teams filled by Nov 4
6 dubs 4 trips 2 quads
Extra Classic dubs ESC CH SUN
Nukes: max 4 game / clan
Trench: max 4 game / clan + 30 round cap
No Round limits (unless used in trench)
No speed, no freestyle, no manual
No Beta, updated list for each round
No lux or doodles
Map can be used twice per clan but must be different type (dub, trip, quad)
Unlimited quads only
Fog rule in effect -
No timing out for cards (esc or nukes)
15 games max per player (tie breaker doesn't count towards max)
Time out / FOW rule violation, clans must put all territories and what they would have seen in chat. If fail to do so, offended clan has 48 hours to speak up and request game be remade or it falls under acceptable and the game counts.
Other violation (like player max) would be forfeit of the last game of the player (by game number)
Fallen Contact: IcePack
LOW Contact: Crazyirishman
8 dub 8 trip 8 quad each + tie breaker
Tie Breaker = Random NS CH Fog Trips
1 Classic dubs ESC CH SUN
Two rounds:
Round 1:
Exchange Home Maps (already filled) Oct 15th
Away Teams filled by Oct 17th
2 Dub 4 Trip 6 Quads + Tie Breaker (all trench must be sent this round)
Round 2:
Exchange hold maps (already filled) Nov 2
Away Teams filled by Nov 4
6 dubs 4 trips 2 quads
Extra Classic dubs ESC CH SUN
Nukes: max 4 game / clan
Trench: max 4 game / clan + 30 round cap
No Round limits (unless used in trench)
No speed, no freestyle, no manual
No Beta, updated list for each round
No lux or doodles
Map can be used twice per clan but must be different type (dub, trip, quad)
Unlimited quads only
Fog rule in effect -
No timing out for cards (esc or nukes)
15 games max per player (tie breaker doesn't count towards max)
Time out / FOW rule violation, clans must put all territories and what they would have seen in chat. If fail to do so, offended clan has 48 hours to speak up and request game be remade or it falls under acceptable and the game counts.
Other violation (like player max) would be forfeit of the last game of the player (by game number)
Last edited by IcePack on Sun Dec 23, 2012 12:12 pm, edited 42 times in total.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [Oct 15th]
Reserved
Last edited by IcePack on Tue Apr 23, 2013 7:00 pm, edited 50 times in total.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
- Crazyirishman
- Posts: 1564
- Joined: Sun Jan 04, 2009 8:05 pm
- Gender: Male
- Location: Dongbei China
Re: FALL vs LOW [Oct 15th]
LOW accepts the conditions. Let's have ourselves a great war
- crazymilkshake5
- Posts: 745
- Joined: Tue Aug 09, 2011 3:30 pm
- Gender: Male
- Location: Georgia.
Re: FALL vs LOW [Oct 15th]
now this will be a battle to see how LOW we can keep you guys. Good luck in all games.
-
sparkyball
- Posts: 324
- Joined: Fri Sep 08, 2006 4:10 pm
- Gender: Male
- Location: if i was up your ass youd know
Re: FALL vs LOW [Oct 15th]
Good luck guys
- Wharfedale7
- Posts: 55
- Joined: Mon May 03, 2010 12:42 pm
- Gender: Male
- Location: UK
Re: FALL vs LOW [Oct 15th]
If we have trench and nukes, can we say they need to be in the first round?
- Crazyirishman
- Posts: 1564
- Joined: Sun Jan 04, 2009 8:05 pm
- Gender: Male
- Location: Dongbei China
Re: FALL vs LOW [Oct 15th]
Trench is coming in the 1st round, but I don't think nukes matter as much for what round they are used in.chapcrap wrote:If we have trench and nukes, can we say they need to be in the first round?
Re: FALL vs LOW [Oct 15th]
I'll nuke your face!! Broncos suck!Crazyirishman wrote:Trench is coming in the 1st round, but I don't think nukes matter as much for what round they are used in.chapcrap wrote:If we have trench and nukes, can we say they need to be in the first round?
Re: FALL vs LOW [Oct 15th]
Trench in first round is already listed in the rules, keep upchapcrap wrote:I'll nuke your face!! Broncos suck!Crazyirishman wrote:Trench is coming in the 1st round, but I don't think nukes matter as much for what round they are used in.chapcrap wrote:If we have trench and nukes, can we say they need to be in the first round?
IcePack

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [Oct 15th]
First round has been exchanged and posted. Invites are coming for our home games right now.
Away games must be filled by Wednesday.
Thanks crazyirishman and GL to Legends of War!
Away games must be filled by Wednesday.
Thanks crazyirishman and GL to Legends of War!

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [0-0]
Away games to be filled today. Ours will get filled when I get home from work.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [0-0]
Most games have started, reminder of the 12 hour FOW rule to everybody. 
Clande still is missing one away invite.
IcePack
Clande still is missing one away invite.
IcePack

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [1-0]
Fallen draws first blood! (Middle Ages trips)

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [1-0]
Baseball quads is ours as well. As soon as cyan starts his turn, he's dead. 
Re: FALL vs LOW [3-1]
Salem Switch has Fallen

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [3-1]
Game Counts Updated

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [4-1]
Battle for Iraq! has Fallen

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [4-1]
Battle of Actium, Poison Rome, Clandemonium and Conquerman just went Legen....wait for it.....dary!
No fun if you only update your wins
No fun if you only update your wins
Re: FALL vs LOW [4-1]
It's a tactic to demotivate our opponents.Hamanu wrote:Battle of Actium, Poison Rome, Clandemonium and Conquerman just went Legen....wait for it.....dary!
No fun if you only update your wins
Re: FALL vs LOW [4-1]
Poison Rome was already updated, as of last night the others weren't completed (but I knew they were coming). And I can't update in my sleep (no matter how hard I try)Hamanu wrote:Battle of Actium, Poison Rome, Clandemonium and Conquerman just went Legen....wait for it.....dary!
No fun if you only update your wins
IcePack
EDIT: Those other ones aren't completed, so won't be updated until the complete. Thanks

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [4-1]
As previously stated looking thru the games another 5 are about to complete:
Circus Max Quads will FALL
Circus Max Trips
Clande
Battle of Actium
Classic
Will go to Legend
5-5
Circus Max Quads will FALL
Circus Max Trips
Clande
Battle of Actium
Classic
Will go to Legend
5-5

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [4-3]
Battle of Actium and Circus Maximus have gone to LOW.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: FALL vs LOW [4-3]
California has Fallen
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY
Interested in clans? Check out the Fallen!
Interested in clans? Check out the Fallen!

