koontz1973 wrote:If you do use an impassable, not sure if anything can be found as the normal ones would go against the theme of the map. Mountains with mountain people on do not work. Rivers and forests also for the same reason. But I will have a think on it as well.
IMPASSIBLES Well I think something revolving around the chaotic magic. Maybe a magical void zone of sorts that is impassible or huge seemingly bottomless chasms.
When I placed the terrain types I did so with the creation of the "personal continent" in mind. Each favored terrain and each bordering terrain make up that area. The impassibles would throw off the balance of the territories ... This could bee solved with conditional borders... if you control both sides of a "chasm" you would be considered to have the ability to bridge the gap and the two territories become adjacent for you.
VIKINGS & SEASI also think that Vikings need to change. They should probably get a less threatening name like "Fishermen", the islands could be removed and the Fishermen would instead only be adjacent to a sea from territories they already control. This would stop the sea like "sea 2" from making the trip from Tundra 1 to Mountain 4 still need to go around the sea and not need the added impassible. Fishermen would get +2 bonus for every two seas? with maybe a +2 synergy bonus if all 6 were held.
koontz1973 wrote:For the monsters, maybe something out of mythology would look good as you have a lot of old world elements here already.
Wow I totally agree, the more I play with the sketches I have for iconography the more the monsters need to change. I am considering changing them to "magic maelstroms" whose power is only accessible by wizards rather then monsters and sort of taking the "sequel" aspect out of the map and divorcing it from Monsters!. The current sketches I have done take the map in a different direction from Monsters art style.
I also noticed that the Dwellers "cavern" in swamp 2 should be swapped with the radiation symbol in forest 3 for the same reason we are adding the impassibles so I did that.
Now the map would look something like this...
http://farm9.staticflickr.com/8297/7984 ... 9666_b.jpg
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