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Magyarország [Quenched]

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Re: Magyarország [26/6] PG 1/10

Postby koontz1973 on Thu Jul 05, 2012 11:45 pm

Here it is. Lots of coloured numbers.

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Re: Magyarország [26/6]

Postby koontz1973 on Fri Jul 13, 2012 2:00 pm

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Re: Magyarország [26/6]

Postby Oneyed on Fri Jul 13, 2012 5:49 pm

in left legend you have Czechoslovak republic and also in right one. but in middle legend there is Czechoslovakia. you should use the same name everywhere, I think somebody would be confused. no everybody knows that Czechoslovak republic and Czechoslovakia is the same.

why Tisza has not connection with Danube?

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Re: Magyarország [26/6]

Postby koontz1973 on Tue Jul 31, 2012 4:36 am

Oneyed wrote:in left legend you have Czechoslovak republic and also in right one. but in middle legend there is Czechoslovakia. you should use the same name everywhere, I think somebody would be confused. no everybody knows that Czechoslovak republic and Czechoslovakia is the same.

I am sure players are not that stupid but fixed it in the large. No room to do it in the small.
why Tisza has not connection with Danube?

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no need for it to connect for any reason. It would not add anything to the map at all.

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Re: Magyarország [26/6]

Postby Oneyed on Tue Jul 31, 2012 7:16 am

koontz1973 wrote:I am sure players are not that stupid but fixed it in the large. No room to do it in the small.


I am not so sure. many people do not know that Czechoslovakia exist or where it lies. believe me ;) if you have not enough space maybe you can use everywhere Czechoslovakia.
koontz1973 wrote:It would not add anything to the map at all.


just for aesthetic look...

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Re: Magyarország [31/7]

Postby koontz1973 on Tue Jul 31, 2012 11:39 am

I am sure many people do not know where it is, but I doubt many are stupid enough to confuse the two. As for using the modern name for it, that would then mean that all names would need updating. I have it the once for spacing reasons on the small map only now. As for the Tisza, refer to my previous answer.
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Re: Magyarország [31/7]

Postby isaiah40 on Wed Aug 01, 2012 9:41 am

Your mountains, you have a couple that seem to blend into the map more than some for instance:
Image This one looks pretty good, a little tweaking and it'll be really good. But this one Image Notice the hard lines where the mountains meet the playable area? Get it looking more like the first example and I'll take another look ;)
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Re: Magyarország [1/8]

Postby koontz1973 on Wed Aug 01, 2012 12:24 pm

Your almighty wisdom has shown me the errors of my ways. Please accept these new images as way of apology. Please do not strike me down and show me how to gather the fruit to please you, oh mighty one.

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Re: Magyarország [1/8] Pg 1/11

Postby isaiah40 on Wed Aug 01, 2012 1:26 pm

See how the right side of this one is? Image? Do all of them like this and IMHO they'll be just about perfect! :D O:)
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Re: Magyarország [1/8] Pg 1/11

Postby koontz1973 on Thu Aug 02, 2012 2:00 am

Hope this is what you meant.

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Re: Magyarország [1/8] Pg 1/11

Postby isaiah40 on Thu Aug 02, 2012 7:23 am

The one down by Csanada, could use a little more, maybe add some trees around the left side of it.
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Re: Magyarország [1/8] Pg 1/11

Postby koontz1973 on Thu Aug 02, 2012 11:56 am

Extra glow and some trees thrown in so the locals can have some fire wood for cooking. Would not want them to starve.
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Re: Magyarország [2/8] Pg 1/11

Postby RjBeals on Thu Aug 09, 2012 2:18 pm

not sure what graphic software you use, but the image looks flat. I suggest adding an overlay with white/black highlights. Have the white (radial gradient) over the land so when the layer is set to overlay, it "pops" more.

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Re: Magyarország [2/8] Pg 1/11

Postby koontz1973 on Fri Aug 10, 2012 3:39 am

RjBeals, thanks for the post. Firstly, GIMP is the software, and before you roll your eyes at it, I know PS is better but I am more comfortable with this one.

I understand your point, and have tried it with this and many other maps. But I just have never liked the effect it gives. Saying that though, cannot think of one good reason not to try it again.
3 glow spots on overlay at 30% opacity gives this.

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Re: Magyarország [10/8] Pg 1/11

Postby RjBeals on Fri Aug 10, 2012 8:35 am

I wouldn't roll my eyes at gimp. I've seen many kick ass maps (and other art) created in gimp. Here is what the effect looks like with photoshop. Yours looks good - I also adjusted the levels and color saturation a bit.

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Re: Magyarország [10/8] Pg 1/11

Postby koontz1973 on Fri Aug 10, 2012 9:47 am

Adjusted the saturation as recommended. While not as bright as yours, it is different enough now to really see the difference between the two parts of the map. Not done for the non playing areas as wanted those to be matt.
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Re: Magyarország [10/8] Pg 1/11

Postby Oneyed on Fri Aug 10, 2012 10:09 am

would this be hard change for you? I can not see any difference from gameplay view.

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also you have around playable area written names of countries (Kingdom of Romania, Austria...), it is possible to add there also Czechoslovak republic?

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Re: Magyarország [10/8] Pg 1/11

Postby AndyDufresne on Fri Aug 10, 2012 10:16 am

What change did you make or are suggesting? Notes are always helpful when you post images. :D


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Re: Magyarország [10/8] Pg 1/11

Postby koontz1973 on Fri Aug 10, 2012 10:57 am

Oneyed, as for the change in position of the two territs, this is an old issue you have raised from an early development of this map. I have repeatedly said no to this and given my reasons for it. Please refer to any of the previous answers given. As for adding the Czechoslovak republic, will add that and not sure why I left it of. I had a reason some versions ago but cannot remember why. Will add tonight.
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Re: Magyarország [10/8] Pg 1/11

Postby Oneyed on Fri Aug 10, 2012 12:40 pm

AndyDufresne wrote:What change did you make or are suggesting? Notes are always helpful when you post images. :D


--Andy


because historic and geographic accuracy. where koontz has Szepes is Árva. and Szepes is where I moved it.

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Re: Magyarország [10/8] Pg 1/11

Postby koontz1973 on Fri Aug 10, 2012 12:54 pm

New images with CR and Poland as well added. But while doing it, I remembered why they where not on. It makes the map top heavy. If that makes sense to you lot. But will leave them on for now unless one of the CAs tells me to take them of.

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Re: Magyarország [10/8] Pg 1/11

Postby Oneyed on Fri Aug 10, 2012 1:56 pm

koontz1973 wrote:Oneyed, as for the change in position of the two territs, this is an old issue you have raised from an early development of this map.


yes. and I still not understand why you can not accept history and geography of my country.
koontz1973 wrote:I have repeatedly said no to this and given my reasons for it.


your reasons for it were valid for this change. I understand them, this version change gameplay.
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but my last change did not change gamplay and follow historic and geographic accuracy.
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Re: Magyarország [10/8] Pg 1/12

Postby koontz1973 on Sat Aug 11, 2012 12:16 am

Because the two territs are part of Poland and not your country. Now, it you can give me accurate names from that era that would fit better, then do so.

From the map that I have used which is accurate, Arva touches Turoc and Lipto. Szepes touches Lipto, Saros, Torna and Gomores.

With the map I have drawn Arva borders Turoc only. Not 100% accurate but the connection on the map exists.
Again, Szepes borders Lipto. Accurate but does not touch the other 3. It does not touch Saros or lipto as that would increase the borders to it. And Gomores is not even on the map.

So for accuracy, it is accurate for position to borders. As for removing Gomores, that was done for game play. As for removing borders, again that was done for game play.

Even with your map that you keep on insisting is accurate, is not. So it will not change and that is that.
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Re: Magyarország [10/8] Pg 1/12

Postby Oneyed on Sat Aug 11, 2012 1:16 am

koontz1973 wrote:Because the two territs are part of Poland and not your country. Now, it you can give me accurate names from that era that would fit better, then do so.


no. they were par of Slovak country long time before shows your map. for short time JUST PART of them were Polish, but then they were and still are part of Slovakia.
koontz1973 wrote:From the map that I have used which is accurate, Arva touches Turoc and Lipto. Szepes touches Lipto, Saros, Torna and Gomores.

With the map I have drawn Arva borders Turoc only. Not 100% accurate but the connection on the map exists.
Again, Szepes borders Lipto. Accurate but does not touch the other 3. It does not touch Saros or lipto as that would increase the borders to it. And Gomores is not even on the map.


you are wrong here. you can not speak about all Árva and Szepes and their border. Polish Árva has no border with Turóc. Polish Szepes has not border with Liptó, Gomores and Sáros.
as I said JUST SMALL PARTS OF ÁRVA AND SZEPES WERE POLISH.

polish Árva
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polish Szepes
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koontz1973 wrote:So for accuracy, it is accurate for position to borders. As for removing Gomores, that was done for game play. As for removing borders, again that was done for game play.


you can see that you are totaly off accuracy...
koontz1973 wrote:Even with your map that you keep on insisting is accurate, is not. So it will not change and that is that.


...and yes, I have it accurate.

all my advices are just to help you to do map better and accurate. when you can not take my help, then you need to do better research when you work on any map ;)

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Re: Magyarország [10/8] Pg 1/12

Postby koontz1973 on Sat Aug 11, 2012 1:38 am

And I can also produce a map after map that shows what I am saying is correct. We are not talking about Polish or Check territories. We are talking about territories that where in the kingdom of Hungary. And for this, I am correct.
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