Moderator: Community Team
Skill Level Chance for Success
Little-used skill 8 25.9%
Professional skill 12 74.1%
Master 16+ 98.1%
macbone wrote:For dice rolls, I'll often make the dice rolls for you, especially in combat to speed things along, but when you need to make a diceroll, you can use Invisible Castle: http://invisiblecastle.com/
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Score Description
Less than 6 Crippling. An attribute this low severely limits your lifestyle.
7 Poor. Your limitations are immediately obvious to anyone who meets you.
8 or 9 Below average. Such scores are limiting, but within human norms.
10 Average.
11 or 12 Above average. These scores are superior, but still within human norms.
13 or 14 Exceptional. These attributes are immediately obvious to anyone who meets you.
15+ Amazing. An attribute this high draws constant comment and probably guides your life decisions.
TL0 Stone Age
TL1 Bronze Age
TL2 Iron Age
TL3 Medieval
TL4 Age of Sail
TL5 Industrial Revolution
TL6 Mechanized Age
TL7 Nuclear Age
TL8 Digital Age
TL9 Microtech Age
TL10 Robotic Age
TL11 Age of Exotic Matter
TL12 Whatever the GM likes!
CPs Skill level Relative level to attribute
1 9 IQ-1
2 10 IQ
4 11 IQ+1
8 12 IQ+2
12 13 IQ+3
+4 +1 +1
Final Skill Level Easy Average Hard Very Hard
Attribute-3 - - - 1
Attribute-2 - - 1 2
Attribute-1 - 1 2 4
Attribute-0 1 2 4 8
Attribute+1 2 4 8 16
Attribute+2 4 8 12 20
Attribute+3 8 12 16 24
Extra +1 +4 +4 +4 +4
macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.
Woodruff wrote:macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.
When I bring up GCS, it defaults to human and I can't seem to figure out how to bring up a template for one of the other races. Help?
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:Woodruff wrote:macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.
When I bring up GCS, it defaults to human and I can't seem to figure out how to bring up a template for one of the other races. Help?
Pen and paper. That's what I ended up using.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Gillipig wrote:-Eiykur the Hammerstrong
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