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D-Day: Omaha Beach! [Quenched]

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Postby mibi on Sat Apr 28, 2007 5:19 pm

tons of changes. still 72 territories.

1. the flat bonuses are gone, the flats are in 3 general 'continents' but this is just for reference and marking
2. pillboxes can now attack on to the beach
3. turrets are more inland
4. airplains can attack and move on to the parachute areas. this gives some range attack abilities but not too much as the two 'landing zones' can easily be defended
5. a wall was blasted out of a pill box and turret to mix it up
6. trenches can be used to move between german fortifications

still missing:

1. some army numbers
2 other stuff.

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Last edited by mibi on Sat Apr 28, 2007 5:23 pm, edited 1 time in total.
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Postby spinwizard on Sat Apr 28, 2007 5:21 pm

u r makeing it too complex :x
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Postby Coleman on Sat Apr 28, 2007 5:21 pm

Good update. :o
Warning: You may be reading a really old topic.
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Postby mibi on Sat Apr 28, 2007 5:22 pm

spinwizard wrote:u r makeing it too complex :x


just wait until i add the resources and markets!
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Postby spinwizard on Sat Apr 28, 2007 5:23 pm

mibi wrote:
spinwizard wrote:u r makeing it too complex :x


just wait until i add the resources and markets!


lol i don't like that map either
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Postby mibi on Sat Apr 28, 2007 5:24 pm

spinwizard wrote:
mibi wrote:
spinwizard wrote:u r makeing it too complex :x


just wait until i add the resources and markets!


lol i don't like that map either


this isn't really complex at all.
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Postby edbeard on Sat Apr 28, 2007 5:27 pm

I think the turrets attack way too many places.

Maybe make them able to attack the ships instead? I dunno that sounds dumb though.

Maybe turrets should only be able to attack right where water meets the sand as troops aren't able to get to cover yet. Once they get further up the beach, they've found cover and/or the angle might be impossible for the turrets to hit.
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Postby mibi on Sat Apr 28, 2007 5:29 pm

edbeard wrote:I think the turrets attack way too many places.

Maybe make them able to attack the ships instead? I dunno that sounds dumb though.

Maybe turrets should only be able to attack right where water meets the sand as troops aren't able to get to cover yet. Once they get further up the beach, they've found cover and/or the angle might be impossible for the turrets to hit.


not a bad idea.
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Postby gimil on Sat Apr 28, 2007 5:29 pm

just a small point the trench dashes are a little to dark to see ;)
and i would like to see more on teh anti tank defences on the beach even is they dont barricade territories. jsut so it looks a little better

but other than that im lookign forward to this map
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Postby mibi on Sun Apr 29, 2007 1:33 pm

changes:
1. added numbers in the german areas
2. changes numbers on east beach
3. the turrets can now attack beaches 1,2,3 on the waters edge
4. bonuses changes a bit
5. other stuff

thoughts? bonuses? the bonus formula will not be so relevant here with the directed gameplay and such, but making it balanced would be great.

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Postby Wisse on Sun Apr 29, 2007 1:58 pm

the green land is a bit to dark
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Postby hulmey on Sun Apr 29, 2007 2:03 pm

you got alot of work to do mibib...Where are the continents, if your going to have any!?!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby mibi on Sun Apr 29, 2007 2:15 pm

hulmey wrote:you got alot of work to do mibib...Where are the continents, if your going to have any!?!


the continents are:

+4 U.S.S. Arkansas
+4 U.S.S. Thomas Jefferson
+4 U.S.S. Bayfield
+5 Fox landing
+5 Easy landing
+5 Dog landing
+2 East pillbox
+2 Center pillbox
+2 West pillbox
+2 East turret
+2 West turrent

there is also East, Center, West flats but there is no bonus associated with them.
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Postby hulmey on Sun Apr 29, 2007 3:29 pm

the landings arent very obvious as continents at all?? What about the green grass? is that a continent
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby Lone.prophet on Sun Apr 29, 2007 3:37 pm

looks good so far now concentrated on a easy leganda
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Postby mibi on Sun Apr 29, 2007 4:29 pm

hulmey wrote:the landings arent very obvious as continents at all?? What about the green grass? is that a continent


I think they are fairly obvious. they are different shades of color, are numbered 1-6, and are labeled below.

and yes the green has thee continents separated by the tree line, i need to make that more clear, but there is no bonus associated with the green continents at this point.
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Postby ParadiceCity9 on Sun Apr 29, 2007 4:36 pm

ahh my head is spinning!!
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Postby Ruben Cassar on Sun Apr 29, 2007 4:40 pm

Hmm. I can never understand your complex continent divisions.

The northern part...is there a continent or something up there? All I can see is random red numbers on the grass. Can you explain how it is divided? The pillboxes are okay, it is the rest I cannot decipher.
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Postby ParadiceCity9 on Sun Apr 29, 2007 4:41 pm

the landing zones are the beaches right?
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Postby mibi on Sun Apr 29, 2007 5:01 pm

Ruben Cassar wrote:Hmm. I can never understand your complex continent divisions.

The northern part...is there a continent or something up there? All I can see is random red numbers on the grass. Can you explain how it is divided? The pillboxes are okay, it is the rest I cannot decipher.


does this help?

Image

there is currently no bonues for those areas, but they can be added, i just didnt think they were needed.
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Postby mibi on Sun Apr 29, 2007 5:02 pm

ParadiceCity9 wrote:the landing zones are the beaches right?


yeah they are the beaches, i didnt want to call them beaches because it would be confusing with the title... but they are landing zones Fox, Easy and Dog.

one more time....

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Postby unriggable on Sun Apr 29, 2007 5:04 pm

Easy beach should be 6, not 5.
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Postby edbeard on Sun Apr 29, 2007 5:14 pm

I still think the turrets attack too many places.

Maybe you can add a horizontal restriction (they can only turn so much left and right) like west turret can attack 2,3 in Fox and 1 in Easy while East turret can attack 3 in Easy and 1,2 in Dog.

this way Fox and Dog don't need to defend all 6 territories, while Easy (which is hardest place on whole map to defend) has slightly better chance of being held, whereas right now I don't see it being held often at all
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Postby luckiekevin on Sun Apr 29, 2007 5:38 pm

not sure about playability of this one.. Wish I could make some sound suggestions but I think the playability does not represent the actual invasion well. I'll check back later and see what progress is made. Maybe it will be clearer then.

Fox/Easy/Dog landing zones can have more shading to make those "Territories" clearer.
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Postby Evil DIMwit on Sun Apr 29, 2007 6:31 pm

The beaches seem to me too rectangularly divided in comparison to the top half of the map. Of course, this may be intentional -- if so, I still think they could stand to be less rectangular than they are without loosing the rectangular feel.
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