fair enough sorry if i was overly criticalAndyDufresne wrote:I've been a bit busy, with a hectic real life at the moment, some unexpected and unfortunate things have arose, which are taking time to deal with. It will be nice to get back to the Foundry, to get my mind off a number of things.nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates
As for the map, lets take a look at the latest images with XML on both the large and the small, along with links to both normal map images and the XML.
--Andy
SIEGE! - PSD available - [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
could you add some bunnies in the plains and some frogs in the swamp?
i feel the ducks are sad for being alone.
PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.
i feel the ducks are sad for being alone.
PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
well if you noticed, the lake is rather full, and the river overflows its banks in some areas, this means that the map was made during or shortly after the rainy season. which explains why the wheat is especially tall. in some places the wind blows the wheat over the borders more, which might explain why it appears not to touch some places. however i assure you that on the ground the borders do touch.hulmey wrote:have u got a answer for everything mibi??? hehehe
Why dont borders touch in that area as well?
bunnies would not be able to be see about the wheat in the plains. and the swamp is largely uninhabitable for amphibians due to run off from the putrid moat water. however this is already a frog in there, about 3mm south west of the swamp 5 shield.DiM wrote:could you add some bunnies in the plains and some frogs in the swamp?
i feel the ducks are sad for being alone.
PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
there could be mutant rabbits due to the "run off from the putrid moat water"mibi wrote:bunnies would not be able to be see about the wheat in the plains. and the swamp is largely uninhabitable for amphibians due to run off from the putrid moat water. however this is already a frog in there, about 3mm south west of the swamp 5 shield.DiM wrote:could you add some bunnies in the plains and some frogs in the swamp?
i feel the ducks are sad for being alone.
PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.
and mutant rabbits are big, thus very visible.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
the middle ages time period wouldn't allow for the type material that would mutate a rabbit. probably just kill them.DiM wrote:there could be mutant rabbits due to the "run off from the putrid moat water"mibi wrote:bunnies would not be able to be see about the wheat in the plains. and the swamp is largely uninhabitable for amphibians due to run off from the putrid moat water. however this is already a frog in there, about 3mm south west of the swamp 5 shield.DiM wrote:could you add some bunnies in the plains and some frogs in the swamp?
i feel the ducks are sad for being alone.
PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.
and mutant rabbits are big, thus very visible.
- GrazingCattle
- Posts: 647
- Joined: Fri Jan 19, 2007 6:25 pm
- Location: Sooner State
My dorm plays this map almost every night right now (we even did a game with 12 people... That was interesting...) so I'm not complaining to much, but I'm looking forward to having it on the site too.
For those wondering, some people at my dorm (myself included) are kinda games workshop nerds, and play a lot of war hammer and other games they make and are kind of used to painting our own pieces for things. So our risk battle royale games actually work on paper because a lot of us have our own painted risk armies.
If I ever get a hold of a camera I might post what my risk armies look like. I use the Risk 2210 armies with a metallic silver paint and black stripes where it looks good.
For those wondering, some people at my dorm (myself included) are kinda games workshop nerds, and play a lot of war hammer and other games they make and are kind of used to painting our own pieces for things. So our risk battle royale games actually work on paper because a lot of us have our own painted risk armies.
If I ever get a hold of a camera I might post what my risk armies look like. I use the Risk 2210 armies with a metallic silver paint and black stripes where it looks good.
Warning: You may be reading a really old topic.
- pancakemix
- Posts: 7973
- Joined: Wed Jan 31, 2007 3:39 pm
- Gender: Male
- Location: The Grim Guzzler
West Ward 1 looks a little off. maybe...?
Epic Win
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
yeah it is, on the small map.West Ward 1 looks a little off.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
Fixed:
http://members.cox.net/gyrigo/CC/Siege11.xml
Andy Please don't make us repost all the pictures, the only change is that an army number was moved 1 pixel over to the right in West Ward 1 for the small map. The xml link hasn't even changed.
http://members.cox.net/gyrigo/CC/Siege11.xml
Andy Please don't make us repost all the pictures, the only change is that an army number was moved 1 pixel over to the right in West Ward 1 for the small map. The xml link hasn't even changed.
Warning: You may be reading a really old topic.
- SkyCaptain
- Posts: 92
- Joined: Sat Jun 10, 2006 12:06 pm
- Location: The World of Tomorrow
- GrazingCattle
- Posts: 647
- Joined: Fri Jan 19, 2007 6:25 pm
- Location: Sooner State
- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Quiet Coleman. Don't make me hold that statement against you!Coleman wrote:Fixed:
http://members.cox.net/gyrigo/CC/Siege11.xml
Andy Please don't make us repost all the pictures, the only change is that an army number was moved 1 pixel over to the right in West Ward 1 for the small map. The xml link hasn't even changed.
--Andy
- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- GrazingCattle
- Posts: 647
- Joined: Fri Jan 19, 2007 6:25 pm
- Location: Sooner State
- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:

