Dako wrote:More site features, more game features, better site design, better 1st game experience, better SEO.
More site features - clan database, maps database, scoreboard revamp.
More game features - XML updates, scripts integration, new game options.
Better site design - right now the site looks like it has been made in early 00's
Better 1st game experience - a lot of new recruits leave the site because they don't want to wait 24h for a game.
Better SEO - right now if I google "risk online" CC is only on the second page.
This is from the top of my head to be honest. I am sure I can find more things that can be improved if I wanted.
macbone wrote:First impressions are definitely important. When users come to the CC frontpage, what's going to convince them to sign up?
First games are very important, too. Many players sign up, thinking they're going to get into a game immediately. We need to do a better job at explaining how things work right from the screen they get to after they sign up for a new account.
SEO is important, too. If a player searches in Google for "risk online," they have to pass a lot of sites before they reach CC.
Great posts.
Perhaps, the CC Elite should consider allowing non-premiums to play only one speed game. Why?
(1) This would very likely boost first impressions, and
(2) the repeated visits are more likely to encourage them to buy-in because
(2a) they would become more comfortable with idea of playing the 24-hour game, (as they realize that it's the norm, and it's more enjoyable than it would seem
at first).
(2b) repeated visits marginally increase the chances of them becoming more aware of how much this site offers. This would enable them to realize the actual benefits of paying $25.