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KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
CreepyUncleAndy wrote:If I may be so bold, might I suggest trading in a set of cards would extend the game 3 additional rounds? (Ducks as mods and spammers hurl a torrent of flaming Spam cans at him.)
every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.
SultanOfSurreal wrote:every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.
We don't need to make it easier on them either. That is why there needs to be minimum round requirement, as I stated above. 4 rounds is way to short, something around 20 rounds.SultanOfSurreal wrote:every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.
lol 20 rouns?Sir. Ricco wrote:We don't need to make it easier on them either. That is why there needs to be minimum round requirement, as I stated above. 4 rounds is way to short, something around 20 rounds.SultanOfSurreal wrote:every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.
That would be cool for tourneys... So maybe make a 'Tourny-Only-Option'? This way multis cant abuse it, and it can still be used in a tourny-loving manner?Aalmeida17 wrote:hey guys i have a sugestion , what abbout a option to limited your game !
ex: you limited to round 4 , at round 4 the game OVER , and the guy with most troops WIN , simple and very cool to tourneys , cuz some games if all the players good never end , some games still active after 800 turns, and in a tourney game that sucks , so i think its a good idea even if just used in tourneys (or not)
Not for most No Card of Flat rate game that turn into the 800 round games you were talking about. I think the only way this would pass is if it was used, not a game setting so much, but more as a deterrent from stalemate games. In that case 20 is way to short, 30 or 50 would be better.Aalmeida17 wrote:lol 20 rouns?Sir. Ricco wrote:We don't need to make it easier on them either. That is why there needs to be minimum round requirement, as I stated above. 4 rounds is way to short, something around 20 rounds.SultanOfSurreal wrote:every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.
part of the games end before the 10 round
There's a work-around for that: Tournament organizers who're worried about stalemating have established a round at which the game for the game is over for tournament purposes; while the players might continue to play the game, the 'winner' of the game for tournament purposes is announced based on terrcount, troops, etc.iamkoolerthanu wrote:
That would be cool for tourneys... So maybe make a 'Tourny-Only-Option'? This way multis cant abuse it, and it can still be used in a tourny-loving manner?

yheaiamkoolerthanu wrote:That would be cool for tourneys... So maybe make a 'Tourny-Only-Option'? This way multis cant abuse it, and it can still be used in a tourny-loving manner?Aalmeida17 wrote:hey guys i have a sugestion , what abbout a option to limited your game !
ex: you limited to round 4 , at round 4 the game OVER , and the guy with most troops WIN , simple and very cool to tourneys , cuz some games if all the players good never end , some games still active after 800 turns, and in a tourney game that sucks , so i think its a good idea even if just used in tourneys (or not)
wow, this is off topic but... if you really think that there is a "hyper minority" (as if that's fuckin English) of players who care about their rank, you r smokin from the biggest fuckin bong that's ever been made... (which i owned at one time). The majority of players on this site care about their rank.. duh.. Every topic in this forum is related to rank. OMG ru out to lunch.SultanOfSurreal wrote:every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.