Turn Skipping Abuse & Solutions
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Turn Skipping Abuse & Solutions
If all you can do is give players who skip turns to gain an advantage bad ratings, what is supposed to deter them from abusing the game in this fashion? Personally I see no reason to have a 3 turn kick limit, and think that if it was reduced to 2 turns it would greatly decrease the ability of people to abuse the game in this fashion.
Re: Turn Skipping Abuse & Solutions
don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
- darth emperor
- Posts: 2212
- Joined: Fri Nov 03, 2006 12:45 pm
Re: Turn Skipping Abuse & Solutions
That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy...eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.

Re: Turn Skipping Abuse & Solutions
You maybe can set it to minimum 3 missed turns and maximum 1 missed turn for each 20 turns played.darth emperor wrote:That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy...eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
Highest score: 3130 (9 July 2009)
- SirSebstar
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Re: Turn Skipping Abuse & Solutions
although i agree with the assesment against missing 3 turns, even if not consequative. I disagree with your reasoning. In large games it is even more annoying to have people miss turn then it is in small games. its a never ending game and it takes ages just to take your own turn, thats plain annoying with no end in sight...darth emperor wrote:That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy...eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
making the 3 missed turns=deadbeat without concequativeness, well that means if i miss turns i could deadbeat without warning byond a single turn... think about the massacre this means in teamgames..
- darth emperor
- Posts: 2212
- Joined: Fri Nov 03, 2006 12:45 pm
Re: Turn Skipping Abuse & Solutions
I agree with what you said... but are you sure is more annoying to miss 3 turns in a game of 100 rounds, than miss 3 turns in a game of 10 rounds?SirSebstar wrote:although i agree with the assesment against missing 3 turns, even if not consequative. I disagree with your reasoning. In large games it is even more annoying to have people miss turn then it is in small games. its a never ending game and it takes ages just to take your own turn, thats plain annoying with no end in sight...darth emperor wrote:That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy...eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
making the 3 missed turns=deadbeat without concequativeness, well that means if i miss turns i could deadbeat without warning byond a single turn... think about the massacre this means in teamgames..
When you reach to 100 rounds that means atleast 3 months, you won't realize so much the miss turns, as if he missed 3 turns in one week.
Atleast in my case, I don't mind it as it can be very easy, and if there's no end in sight, who cares if they take it the turn now or in few hours?

- Stephan Wayne
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Re: Turn Skipping Abuse & Solutions
I have been waiting for that rule for some time now. However all this does is give a warning prod at the abuser there is no real way to stop it. Its just a flaw in the system. To police it would take to much man power that the site just doesn't have. Possibly a rule for repeat offenders could be made but it to would take alot of work as well.eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
Re: Turn Skipping Abuse & Solutions
Players who skip turns for a tactical advantage is a form of game abuse. If a player habitually misses turns for advantage you can file a complaint and if deemed excessive they will be warned etc...
Unless I'm mistaken there have been a couple players warned/banned for intentionally missing manual deploy turns in City Mogul game.
Unless I'm mistaken there have been a couple players warned/banned for intentionally missing manual deploy turns in City Mogul game.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Re: Turn Skipping Abuse & Solutions
A resign button may help. If u start playing a game and it goes on longer than u expect and then u have a holiday to somewhere with no reception u could resign rather than opponents wait for u to take turns.
Also I think if u commit to a game u must play first round or u are out. My first game on this site was a 5 player game. Three of us were new recruits. The other two did not play at all. I nearly gave up the game took so long to get going.
Also I think if u commit to a game u must play first round or u are out. My first game on this site was a 5 player game. Three of us were new recruits. The other two did not play at all. I nearly gave up the game took so long to get going.

