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angola wrote:Chariot of Fire wrote:angola wrote:In Nukes timing out is absolutely a great advantage to play that way. That is a basic strategy.Chariot of Fire wrote:Not if you simply allow turn skipping or timing out (because neither of these things can be proven to be done with intent so it's impossible to enforce). If a player wishes to skip a turn or timeout in a nuke game then it should be his or her prerogative - treated just like a turn in no spoils - and the penalty to that player is of course an inability to fort and a missed card opportunity, so it's really not a great advantage to play it this way.
In escalating it is pretty dumb, but can be advantageous at certain times. I think timing out should come with rules against, like the CL4 has.
So you are prepared to penalise someone for losing his internet connection? And if so, just what manner of penalty would be written in the rules?
As I say.....too hard to prove and too difficult to come up with any fair punitive measure.
And in angola's own words re timing out in nukes: "That is a basic strategy"
We are playing a strategy game after all.
I have timed out in the past, and it made me uncomfortable. Yet I did it.
I own up to that.
That doesn't make it right going forward.
I hope this league goes in front of the CLA, so I can vote that the rules for timing out from CLA4 goes into effect for this league as well.
Chariot of Fire wrote:and if someone want to play all 104 home games on trench, then i dont have nothing against this.
I would, and I expect all my fellow clan members would too, which may prompt us to withdraw.
You can't have a clan choosing 100% trench, that's just crackers.
'Trench League', by qwert.
Suddenly I am no longer enthused by qwert's ideas & ability.
WPBRJ wrote:angola wrote:Chariot of Fire wrote:angola wrote:In Nukes timing out is absolutely a great advantage to play that way. That is a basic strategy.Chariot of Fire wrote:Not if you simply allow turn skipping or timing out (because neither of these things can be proven to be done with intent so it's impossible to enforce). If a player wishes to skip a turn or timeout in a nuke game then it should be his or her prerogative - treated just like a turn in no spoils - and the penalty to that player is of course an inability to fort and a missed card opportunity, so it's really not a great advantage to play it this way.
In escalating it is pretty dumb, but can be advantageous at certain times. I think timing out should come with rules against, like the CL4 has.
So you are prepared to penalise someone for losing his internet connection? And if so, just what manner of penalty would be written in the rules?
As I say.....too hard to prove and too difficult to come up with any fair punitive measure.
And in angola's own words re timing out in nukes: "That is a basic strategy"
We are playing a strategy game after all.
I have timed out in the past, and it made me uncomfortable. Yet I did it.
I own up to that.
That doesn't make it right going forward.
I hope this league goes in front of the CLA, so I can vote that the rules for timing out from CLA4 goes into effect for this league as well.
this setting has no business in any clan event!!!! there loopholes and to say its a strategy is BS. one of my clan mates had a complaint filed against him on this setting and was warned if he continued to time out further action would be taken on him by admin. so to say this is a strategy is bull shit when the site it self is warning players not to do it or else. I tend to agree with this.Chariot of Fire wrote:and if someone want to play all 104 home games on trench, then i dont have nothing against this.
I would, and I expect all my fellow clan members would too, which may prompt us to withdraw.
You can't have a clan choosing 100% trench, that's just crackers.
'Trench League', by qwert.
Suddenly I am no longer enthused by qwert's ideas & ability.
wow now that its a setting you don't like it should be limited? you adamantly voiced your opinion for your crony friend on unlimited setting and said it should be allowed. now you are saying on another skilled setting that it should be limited i don't understand. i certainly have not played a lot of trench but it seems to be very popular so far and i have not herd of any loophole as of yet. it absolutely take a certain skill level to be successful at it but some how you feel this setting should be limited.
The Voice wrote:Com'on, guys. No single person is going to get everything he or she wants. If I'm not mistaken, the CLA exists so that every competitive clan can have a voice if it so chooses. If we can't be reasonable, at the very least civil, this thread will soon be archived and locked, and we'll have to start from square one again. Let's not make this about who can put the most exclamation points in a post or throws the most insults.
EDIT: Didn't see lynch's post. More should be like this. So, what if round limits were mandated for every trench game?
qwert wrote:The Voice wrote:Com'on, guys. No single person is going to get everything he or she wants. If I'm not mistaken, the CLA exists so that every competitive clan can have a voice if it so chooses. If we can't be reasonable, at the very least civil, this thread will soon be archived and locked, and we'll have to start from square one again. Let's not make this about who can put the most exclamation points in a post or throws the most insults.
EDIT: Didn't see lynch's post. More should be like this. So, what if round limits were mandated for every trench game?
Im creator of this topic,and im very civil,and very polite , and speak normal with people. Its not mine fault if some person want to start some insult war here, then i need to be punished, because i want to try to create something good.
Mods need to send warning to this person not to lock mine topic.
DJ Teflon wrote:The main objection people raised against fixed divisions was that it creates issues if a high-ranked clan does not participate then wants to join in a later season - they would then have to play through the leagues or a clan in a higher division gets unfairly relegated.
Ace Rimmer wrote:Double post!
Qwert wants feedback on the penalties for breaking the rules.
Violations to be penalized for:
1.Use same map more then once
2.In one round play more then 3 game
3.Use nuclear settings more than limit
4.Use trench settings more than limit
5.Use Unlimited fort more than limit
I don't think there should be separate penalties for each separate violation. I think it should be a sliding scale, taking into account all violations. I also think it should be clear that it is not up to the organizer(s) to watch for violations, but they will address them if they are brought to the organizer's attention.
First violation: warning
Second violation: remake of game
Third violation: forfeit of game
Fourth violation: replacement of clan member as main contact
Fifth or more violations: forfeit of game
EDIT: Forgot to mention I don't think #3 (nuke limit) or #5 (unlimited limit) should be in here. I feel clans should have enough experience with these games that they should not be limited at this point. A great clan can play and win with no limitations. I agree with a trench limit due to long games, but I'm not sure if it should be limited to certain map sizes or types instead of a game number limit.
Chariot of Fire wrote:If a different map is to be used for each game (I believe this is the proposal, which is a good one) then it would also follow that we try and encompass all the different settings too, e.g. 50% fog 50% sunny; 25% each of Nuke, NS, FR & Esc; etc. (and maybe 25% ceiling on Trench games, i.e. 2 out of 8 home games may be Trench).
Half the fun of the next league would be each clan sitting down and working through all the available maps and allocating settings to them and pre-planning their season's campaign.
qwert wrote:Ace Rimmer wrote:I don't think there should be separate penalties for each separate violation. I think it should be a sliding scale, taking into account all violations. I also think it should be clear that it is not up to the organizer(s) to watch for violations, but they will address them if they are brought to the organizer's attention.
First in red,i like this, in this way,clan will pay more attention,because organizer can not watch all what going on. Ofcourse ,then we need to give time for clan to address any brake of rules,some time limit, and when this time expire, this game become valid?(im i talk right)
qwert wrote:I must say that first violation dont know how to apply?
qwert wrote:I understand Second violation-remake of games,its can be apply if clan repeat game tvice on same map.
Fourth violation? Hmm this not sound that its related on this braking rules,its more related when clan leaders act hostile and make troubles to everybody, this definitly need to go to some special braking rules.
fifth are same like third.
ahunda wrote:Trench: As far as I know, there hasn´t been a single clan challenge completed yet, that included Trench. So why would we want to include it in an event of this magnitude here ? So far, new settings were thoroughly tested until they became accepted in the clan scene. The same should apply to Trench, in my opinion. Oh, and Round Limits are about the worst idea for team games in clan competition I´ve ever heard.
ahunda wrote:So I repeat myself: Keep it easy, keep it simple. A limitation on maps is certainly in order, but otherwise I don´t see a need for any regulations.
ahunda wrote:Scheduling: I am still arguing for 2 weeks breaks between sets. Real breaks, not just breaks between home sets.
Leehar wrote:Again, here's the sliding scale used in the CL4 for escalating, which i think can be easily adapted:
Timing out in Escalating games will not be tolerated by any players or clans that abuse this.
- First offense of a team: the game will be remade.
- Second offense of a team (in the same game): the game will not be considered as a win for the offending clan for league purposes. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
- If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any game in the same round the same penalty will apply: the game will not be considered as a win for the offending clan for league purposes. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
- If a clan have been penalized twice during the season then any single further offense in any game during the entire season will result in the same penalty will apply: the game will not be considered as a win for the offending clan for league purposes. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.
DJ Teflon wrote:Great discussion to have after the format is determined.
ahunda wrote:Ok. I´m bored & have no turns up, so I´ll comment on some of the recent issues:
1.Trench: As far as I know, there hasn´t been a single clan challenge completed yet, that included Trench. So why would we want to include it in an event of this magnitude here ? So far, new settings were thoroughly tested until they became accepted in the clan scene. The same should apply to Trench, in my opinion. Oh, and Round Limits are about the worst idea for team games in clan competition I´ve ever heard.
2.Other settings: I am fine with Unlimited & Nukes. If I remember correctly, all limitations on settings, that are in place today, were the result of debates about luck factor, etc. (especially after the 1st CLA League season, that consisted only of Dubs). But the current CLA League season shows, that too many regulations & limitations cause extra work for the clan contacts & problems keeping up with them. Beyond that, I´d also just let people play, what they want to play. This is meant to be fun after all.
So I repeat myself: Keep it easy, keep it simple. A limitation on maps is certainly in order, but otherwise I don´t see a need for any regulations. This:Chariot of Fire wrote:If a different map is to be used for each game (I believe this is the proposal, which is a good one) then it would also follow that we try and encompass all the different settings too, e.g. 50% fog 50% sunny; 25% each of Nuke, NS, FR & Esc; etc. (and maybe 25% ceiling on Trench games, i.e. 2 out of 8 home games may be Trench).
Half the fun of the next league would be each clan sitting down and working through all the available maps and allocating settings to them and pre-planning their season's campaign.
3.Sounds like a nightmare to me. I´ve been running the current phase of the CLA League for IA (together with loki) and imagining the work, that would be involved with such a set-up, would probably make me vote against even participating in such an event. I´m here to play games, not to sit endless hours about a list of maps & settings to be used.
4.Game Count/Scoring: Looking at the current CLA League season, 12 game sets are already quite small (IA trashing KORT in phase 1, KORT trashing IA in phase 2, just as an example), and 8 should be an absolute minimum. I don´t care much, if it is an even or uneven number of games (draws would be ok with me), but if we go with an even number, I strongly agree with CoF, that 3 points for a win are too much (1 single game out of 8 could make 3 points difference, no thanks), and that we could even consider an entirely different scoring system, that does not award points for won matches, but only counts overall won games.
5.Scheduling: I am still arguing for 2 weeks breaks between sets. Real breaks, not just breaks between home sets. If I get home sets every 2nd week and away sets inbetween, I´ll still have to sort teams & shit every single week for almost an entire year. And I also repeat my argument about results coming in so slowly. In the current CLA League we are now already playing the last matches/games, but in Division 1 only 5 matches have been decided yet.
And when we are already at it: I didn´t like the schedule, that qwert suggested 1 or 2 pages ok. It is very un-regular and seems almost random with its BYE (vacation) weeks. Clan contacts would be forced to keep an eye on the dates all the time, very easily forgetting a dead-line in the course of the season. Make it regular, with new sets every 2 weeks, and make some bigger breaks instead of so many small ones (a couple of weeks vacation during summer, a couple of weeks at the very end of the season so games can finish & there will be a break until the start of the next season).
6.Penalties: Agree with DJ Teflon, that we seem to have more important questions to decide first. But I´d keep the rules here as simple as possible too: First (and maybe second) offense games being remade, afterwards games being count as losses, done.
division 1b standing (clan league 2)
2.BpB 66-46 (14)
3.tsm 65-47 (18)
Ace Rimmer wrote:A valid point that there have been no trench clan challenges - do you think that will be a problem because there are inherent problems in trench from a team game standpoint? Or do you think it shouldn't be here because clans don't have experience in it? I can certainly see the reasoning behind no trench, and if this turns into the blueprint for CL5 (which I think it should) then I would agree that leaving trench out is not a bad idea. Why do you think round limits are a problem - because they're currently broken (IMHO) for team games, or because there should not be round limits?
qwert wrote:4.if you dont notice im all ready apply 2 point for win and 1 point for draw. Most fair are award points. Count games or any other awards for win,only can give you wrong standings. I do little research and i find something very wrong.division 1b standing (clan league 2)
2.BpB 66-46 (14)
3.tsm 65-47 (18)
If in CL2 whas apply point for award,then TSM will play in Final, because TSM will collect more points then BpB (18 against 14),instead that , Team who win least chalenges play in Final,only because they have 1 game win then other.
qwert wrote:This is possibile scedule, so everybody can give hes view scedule. We have 26 play week, and if we take that every two week ,its need to create games,then we will have 52 week long League. Im try to create some scedule, so that we get 3 month of vacation before start of new season. Its initial scedule,and you,like everybody can create your own scedule and present here.
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