/ wrote:8. You may, and are encouraged to, talk during the night, it is the only time when “the mod’s” rules do not apply
Alright. Considering the number of infractors, I think losing a cop and a commuter was a pretty cheap price for us.
I do not actually understand why the mod would allow so many infractors to live, but I see 3 main possibilities:
a) the mod broke a rule
b) the mod did not break a rule and wants us to think he did (WIFOM to mislead town)
c) hidden catch / did not tell us about the mod having restrictions on his modkilling powers
I think right now we have a 12-1 game and will have an 11-1 game when it's D2. If you disregard night actions and consider this a "mountainous" game, our odds of winning would be:
1/12 D2 win
+
1/10 D3 win
+
1/8 D4 win
+
1/6 D5 win
+
1/4 D6 win
=
87/120 (72,5%)
We could actually enhance this by having a D6 no lynch and raise odds up to 1/3, but I'm just throwing rough estimations here.
The catch here: everytime someone breaks a rule, "the mod" is allowed a free kill and we lose the ammount of lynches we can have.
How can we curb those mistakes? By raising the stakes of the game. First of all, if someone breaks a rule, they should claim within an hour and be speedlynched. Also, as long as the rules stay easy to observe like the current ones (post in a certain color, mention a certain thing) I propose we all agree to blacklist anyone who fails to follow them. I propose we don't play/mod with them at all for the next 6 months. Note that I don't want this to happen as much as I want them to take the game seriously and not make mistakes.
As for a guide on how not to make mistakes. Neb wrote a good one. Basically, you have to write and hit preview until you are undoubtedly complying with all daily rules. Only then you should post.
Once we have established a system that incentivates people not to make mistakes, we'll be able to look for the mod by playing this just like a regular game of mafia and have great odds of winning it while doing so (he's alone after all, or so I assume - maybe there is a "co-mod"?).
Those are my suggestions.