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Had this started quite some time ago - part of the 12 pack i was going to do - so don't want to waste it
koontz1973 wrote:cairnswk, thank god that you are following through on the classic cities.
Had this started quite some time ago - part of the 12 pack i was going to do - so don't want to waste it
I do not see why you cannot keep the border, so let it stay in. The font is easier to read but some of the glows look non-aligned. Will have a longer look later.
koontz1973 wrote:Any chance of having a bonus for he inner ring without the outer suburbs?
and good point alsoGoing say this now because you know someone will later on.
The bonus stars that are on the map, any chance of these going into the legend.
An idea for you, a stained glass window? It almost looks made for that.
koontz1973 wrote:Splitting the outer ring would work better , but I am not digging the jeweled effect. I know it is early days yet and you need to refine it.
nolefan5311 wrote:I'm with Koontz as well cairns...as it looks now, I'm not really digging the jewelery effect.
koontz1973 wrote:The overall jewelled effect. It just seems too random. What might work is having it like a glow. So around each territ, you have this random thickness of the jewels but in two alternating colours only. Look at the bottom of Khamovniki, you have this lovely part with two colours that really mesh together nicely (light-dark-light) while the others look very haphazard.
nolefan5311 wrote:It's hard for me to properly articulate what the issue is because I don't know what the graphical terms are, but it looks a little flat. Not enough texture to give it the look I think you're looking for.
army of nobunaga wrote:and also koontz has an Idea.. does the xml allow a tert to be part of 2 different bonuses? because making an inner circle bonus would add depth.e
AndyDufresne wrote:army of nobunaga wrote:and also koontz has an Idea.. does the xml allow a tert to be part of 2 different bonuses? because making an inner circle bonus would add depth.e
XML allows for a region to be a part of multiple bonuses. Two maps that immediately come to mind are Space (the first) and Eurasia (the most recent I think).
--Andy
Industrial Helix wrote:Looking pretty cool, but I'm totally lost on the meaning of the star territories. I don't see a name for them if they are territories, so I'm thinking they might be the bonus value, if so you should use a plus sign or something. That said, the Stars seem very unclear to me and you might want to add a little blurb indicating what they do or mean. If its somewhere on the map and I missed it, sorry, just point me in the right direction.
army of nobunaga wrote:cairns... a lot of your maps have to grow on me.
this one is already a GD classic.
army of nobunaga wrote:...
edit 2- would it take away from what you were after to have +1 bonuses for owning a pair of colors? for example owning arbat and AI = +1? might even out some of the easier bonuses that people may be able to grab soon and hold easy.
cairnswk wrote:army of nobunaga wrote:...
edit 2- would it take away from what you were after to have +1 bonuses for owning a pair of colors? for example owning arbat and AI = +1? might even out some of the easier bonuses that people may be able to grab soon and hold easy.
Thanks for reply AoN...
I am fine with having any sort of bonus as long as works best for gameplay.
My suggestion of the rings is quite alterable or additionable.
I am happy to have "owning a pair of colours for +1" ...but we need to define "pair of colours":
- is it a pair of same colour inside and outside the inner ring road
- or is it a pair of only two territories of different colours both inside and outside the inner ring road
- or something else
and last question...do you want this to be an addtional bonus to or replace the ring bonuses there now.
Keep in mind that some of those colours may have to change because of CB issues.
army of nobunaga wrote:...
I like pairing up the colours. A nice small +1 for a pair.
I think if you did this you would need to have one of the pairs start as a neutral to negate a huge uneven drop.
I am getting more and more excite about this.
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