Inquisition Mafia (Game Over, Town Wins!)
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Some additional philosophy, and some problems I noticed regarding game play :
First off, there seemed to be a lot of confusion regarding win conditions. That's my fault, as I can see how some of the PMs, specifically regarding the people given the Townie role, could have been confusing.
Despite the name townie, all townies (all blue roles, in particular) were given "survivor" win conditions. The reason for this was two-fold - first, given the voting rules, it was always possible for the town to break the game by mass voting everyone. I wanted to prevent this, hence I gave half of the town survivor win conditions. The second reason was to provide an additional faction to hopefully try to limit the power of what I thought was an overpowered town. This didn't work out terribly well.
The second problem I noticed was that the town did seem a bit overpowered. I initially thought up the roles for a game of 20-25, with more neutral roles in it. Since I was giving the mafia a potentially game breaking ability (to counter the town's game-breaking voting ability), I limited them to only two members to start with (the Priest and one follower), and further limited them to only be able to recruit the neutral roles. Unfortunately for the scum, he never successfully recruited, so the mafia never grew above 2.
The third problem seems to just be in the nature of the setup; apparently, neutral roles are a disincentive to participate in the game. I'm not sure how I could avoid having a neutral faction and still keep the voting rules the same, though.
Other than that (and the serial killer getting modkilled
) I thought the game ran well. I'd appreciate your critiques, though.
First off, there seemed to be a lot of confusion regarding win conditions. That's my fault, as I can see how some of the PMs, specifically regarding the people given the Townie role, could have been confusing.
Despite the name townie, all townies (all blue roles, in particular) were given "survivor" win conditions. The reason for this was two-fold - first, given the voting rules, it was always possible for the town to break the game by mass voting everyone. I wanted to prevent this, hence I gave half of the town survivor win conditions. The second reason was to provide an additional faction to hopefully try to limit the power of what I thought was an overpowered town. This didn't work out terribly well.
The second problem I noticed was that the town did seem a bit overpowered. I initially thought up the roles for a game of 20-25, with more neutral roles in it. Since I was giving the mafia a potentially game breaking ability (to counter the town's game-breaking voting ability), I limited them to only two members to start with (the Priest and one follower), and further limited them to only be able to recruit the neutral roles. Unfortunately for the scum, he never successfully recruited, so the mafia never grew above 2.
The third problem seems to just be in the nature of the setup; apparently, neutral roles are a disincentive to participate in the game. I'm not sure how I could avoid having a neutral faction and still keep the voting rules the same, though.
Other than that (and the serial killer getting modkilled
Oh, and one last point : I'm worried that I gave too much away in my responses to night actions. Specifically, I let both the doc and the victim know that something had happened on the nights in which the doc protected someone. I did it for flavor reasons, but generally mods don't give out that particular information, so I wonder if it was game breaking.
The devout townies were the green roles (the people who had traditional "kill the mafia" win conditions). The regular townies were blue roles, and all of them had "survivor" win conditions despite the name of the role.AK_iceman wrote:So Selin lied about being a princess... and Primate lied about being a survivor.
I dont quite understand the townie/devout townie distinction though.
This was a mistake on my part - I should have made it more clear in the role PM's that the townies were in fact survivors - but I did it because I didn't want to give away to the rest of the world that all of the townies were survivors.
Yeah. That was always the case, though, so I seeded half the town with survivors in an attempt to try to prevent exactly that from happening. Unfortunately, all of them died early.Primate wrote:In a game where the best play for the town is to lynch everyone except the confirmed guy, bein' a survivor is a tough buck.
And my plan would have brought the town victory as well. IT's a shame that people got lynch happy towards the end.
I enjoyed the game.
- got tonkaed
- Posts: 5034
- Joined: Wed Nov 29, 2006 9:01 pm
- Location: Detroit
Yes, I'm well aware of that. It was always possible for the game to be broken by a mass vote. That's why I gave half the town "survivor" win conditions (although apparently none of the townies noticed that), and gave the mafia recruiting ability. Even so, I think the town was still a little overpowered; it would have worked out better if there had been maybe 5 more neutral townies added to the mix, possibly a couple more with locked special roles.Selin wrote:thanks guys, I enjoyed it
aimless, the fact that
-we can't unvote and
-voting as many as wanted,
makes the game for mafia more difficult or almost impossible to win.
consider this for your future games.
Things went south for you when you failed to recruit twice, and then Exile got lynched. Part of that was bad luck - everyone going after autoload and AK on night 0, and most of the townies died early - and part of it was the imbalance.
I thought I was netual. And really I didn't have much time to comment, because I got recruited into Everywhere's mason Night 0.Aimless wrote:
Yes, I'm well aware of that. It was always possible for the game to be broken by a mass vote. That's why I gave half the town "survivor" win conditions (although apparently none of the townies noticed that)
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
We were all at the Party at Auto's but then he got out the gun then we left. I didn't know where I supposed to go, so this guy led me to this church. And then I became a theif mason. What a night. The party was great, even if I didn't get a result.Aimless wrote:Night Actions :
Night 0 :
got tonkaed - Doctor - Protect AK_iceman
The1exile - Heretic Priest - Recruit Autoload
Selin - Heretic - Kill AK_iceman
AK_iceman - Night Watchman - Protect Autoload - No ID on The1exile - No ID on Fircoal
everywhere - Recruit Fircoal
Fircoal - Steal from Autoload
Also, Selin. Why did you kill me Night 2?
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
I'm confused if I won or not. I lost the pm in which I got converted, but did I turn green?
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
- pancakemix
- Posts: 7973
- Joined: Wed Jan 31, 2007 3:39 pm
- Gender: Male
- Location: The Grim Guzzler
Bah.
Epic Win
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
Same, but I usually start trying more in later times. (In fact my spamming has made me 1 warning away from a Modkill.)autoload wrote:I think that's funny. I am not even that great a mafia player. I mean, I CAN play well if I am trying, but lately I been slacking.
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Me and Mandy are the only winning oringal blue roles. Thanks to Everywhere.
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
