[GP] Increase to 12 Players
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- Army of GOD
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Re: Increase to 12 Players
I feel like the coding for this should be relatively easy as well.
Just copy and paste the code for a player 4 more times =D
Just copy and paste the code for a player 4 more times =D
mrswdk is a ho
- natty dread
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Re: Increase to 12 Players
Hey, my new Eurasia map would probably be pretty damn awesome for 12 player games...
just sayin'
just sayin'

- Army of GOD
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Re: Increase to 12 Players
NOnatty dread wrote:Hey, my new Eurasia map would probably be pretty damn awesome for 12 player games...
just sayin'
mrswdk is a ho
Re: Increase to 12 Players
Very true.natty dread wrote:Hey, my new Eurasia map would probably be pretty damn awesome for 12 player games...
just sayin'
- Swimmerdude99
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Re: Increase to 12 Players
Just wondering... how do we go about making this somethign that happens? Do I send a letter to my senator?
Re: Increase to 12 Players
Do they have Senators in Canada? How do things work up there?swimmerdude99 wrote:Just wondering... how do we go about making this somethign that happens? Do I send a letter to my senator?
Re: Increase to 12 Players
Good lord, don't start a debate about the Canadian Senate here, please! But to answer your questions, yes, we have senators, appointed permanently (to age 75, to be precise) by the party in power in the House of Commons (like your House of Representatives), and things work about as well as you might imagine with an upper house filled with hacks accountable to no one but themselves and their political masters. Hmm, perhaps I am fanning the flames of a debate. Sorry.chapcrap wrote:Do they have Senators in Canada? How do things work up there?swimmerdude99 wrote:Just wondering... how do we go about making this somethign that happens? Do I send a letter to my senator?
Re: Increase to 12 Players
So, does that mean we can write a letter to our Senators or not?ender516 wrote:Good lord, don't start a debate about the Canadian Senate here, please! But to answer your questions, yes, we have senators, appointed permanently (to age 75, to be precise) by the party in power in the House of Commons (like your House of Representatives), and things work about as well as you might imagine with an upper house filled with hacks accountable to no one but themselves and their political masters. Hmm, perhaps I am fanning the flames of a debate. Sorry.chapcrap wrote:Do they have Senators in Canada? How do things work up there?swimmerdude99 wrote:Just wondering... how do we go about making this somethign that happens? Do I send a letter to my senator?
- macbone
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Re: Increase to 12 Players
Sextuples in Eurasia! This must happen!natty dread wrote:Hey, my new Eurasia map would probably be pretty damn awesome for 12 player games...
just sayin'
- Army of GOD
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Re: Increase to 12 Players
Yea, never mind the fact that the hockey team the Ottawa Senators exists.
mrswdk is a ho
- TheForgivenOne
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Re: Increase to 12 Players
...No.chapcrap wrote:So, does that mean we can write a letter to our Senators or not?ender516 wrote:Good lord, don't start a debate about the Canadian Senate here, please! But to answer your questions, yes, we have senators, appointed permanently (to age 75, to be precise) by the party in power in the House of Commons (like your House of Representatives), and things work about as well as you might imagine with an upper house filled with hacks accountable to no one but themselves and their political masters. Hmm, perhaps I am fanning the flames of a debate. Sorry.chapcrap wrote:Do they have Senators in Canada? How do things work up there?swimmerdude99 wrote:Just wondering... how do we go about making this somethign that happens? Do I send a letter to my senator?
Colour full.
Concise description:
- add a couple more options to the max # of players allowed
- I'd like to see 12 and it works with all the current game types, 12 singles, 6 doubles teams, 4 triples teams, 3 quad teams.
- increments would be fine.
- 9
- 10
- send me money
- Here's the current colours. red green blue yellow pink cyan orange slate
- I added 18 more for 26 distinct colours I'm almost happy with, each begins with a different letter for "add color codes"
a auburn
b blue
c cyan
d drab
e emerald
f flax
g green
h heliotrope
i ivory
j jonquil
k khaki
l lemon
m maroon
n neon
o orange
p pink
q quartz
r red
s slate
t teal
u umber
v violet
w wine
x xanadu
y yellow
z zaffre - I had to cheat quartz as it was too close to slate, shades of grey I guess. The colour I used was Timberwolf.
- Allow more team options than two team triples and quad games.
Might make some cool tourneys also.
Could this be possible as an option on World 2.0 as a 26 player singles game?War Dog wrote:IT SHOULD ONLY BE AVAIBLE AS AN OPOTION IN SOME MAPS...
- Army of GOD
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Re: Increase to 12 Players
no note yet.. if you were told it would be done by July, your source had probably meant to say July 2022 
Re: Increase to 12 Players
Well, there's a map being developed right now in the Foundry...1588 Spanish Armada...that has capacity for 12 players...so i hope we get a good push on this.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Increase to 12 Players
It will go nicely with some other 12 player possibilities, like Antarctica!!cairnswk wrote:Well, there's a map being developed right now in the Foundry...1588 Spanish Armada...that has capacity for 12 players...so i hope we get a good push on this.
Re: Increase to 12 Players
I think it's cool that the Foundry is already thinking ahead to this. I think those types of "pushes" from various parts of the community can do some good/put some pressure on actualizing some suggestions when done right. Seems like it would be that type of stuff that would catch the attention of any site owner/admin. Nice work Foundry!
- DiM
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Re: Increase to 12 Players
i think over 90% of the maps we have now are compatible with 12 player games so it's not about thinking ahead.agentcom wrote:I think it's cool that the Foundry is already thinking ahead to this. I think those types of "pushes" from various parts of the community can do some good/put some pressure on actualizing some suggestions when done right. Seems like it would be that type of stuff that would catch the attention of any site owner/admin. Nice work Foundry!
i honestly can't think of any logical reason why this hasn't been implemented so far.
the vast majority of maps are compatible with 12 player games and the ones that aren't can be easily restricted just like we've restricted some maps from 7-8 player games.
4 extra colours can easily be found.
the coding can't be that difficult as we already have 7-8 player games and that didn't seem to be such a pain to code.
the stress on the server won't be that big and if it is you could make 9-12 player games available only for premiums and this way lack makes more money and eases the server load.
i didn't read all the pages but did somebody give an official answer why this hasn't been implemented?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re:
I also have not read the whole thing, but I did just read the first 2 pages and the last few.DiM wrote:
i honestly can't think of any logical reason why this hasn't been implemented so far.
the vast majority of maps are compatible with 12 player games and the ones that aren't can be easily restricted just like we've restricted some maps from 7-8 player games.
4 extra colours can easily be found.
the coding can't be that difficult as we already have 7-8 player games and that didn't seem to be such a pain to code.
the stress on the server won't be that big and if it is you could make 9-12 player games available only for premiums and this way lack makes more money and eases the server load.
i didn't read all the pages but did somebody give an official answer why this hasn't been implemented?
P. 1
P.2lackattack wrote:The problem with more players is that the colours get more confusing.
But if you look a couple posts above mine or even in the first couple pages, there are definitely some workable color combinations. So perhaps it's this:AndyDufresne wrote:Before you could even consider this, you'd have to find color codes that are unique and different enough from the current ones we have.
I'm also afraid that 9 and 10 player games...on maps, would be simply be down to the luck of who gets to go first.
--Andy
P. 28
Victor Sullivan wrote:The coding for BRs is apparently much, much different, says lackattack.2dimes wrote:I'm curious. Obviously it's possible to have 12 player singles as there has been battle royals.
What are some of the difficulties when the number of players is increased?
-Sully
- DiM
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Re: Re:
Problem 1. Colours.
not an impossible problem. 4 more colours can be found, older ones can be tweaked and a solution would be reached in a matter of days if an open discussion would take place.
plus we have colour codes.
Problem 2. On some maps it would be all about who goes first.
true, but again not such a big problem.
12 p game on doodle earth would mean just 1 terit per person so obviously some people would die before their first turn especially in sequential. first of all i bet people would love 1 terit doodle on freestyle. it would be even crazier than the current assdoodles. BUT let's assume we want to avoid this situation, then we simply impose limits.
just like AoR can't be played by 8 people because it doesn't support that many, we can also limit doodle to only 9 people (2 terits each).
again, an open discussion would be recommended and people would surely give their input on what maps should be blocked and what shouldn't.
so neither of those is represents such an insurmountable problem. and as i said before if you make this a premium-only feature then perhaps lack will increase his revenue.
not an impossible problem. 4 more colours can be found, older ones can be tweaked and a solution would be reached in a matter of days if an open discussion would take place.
plus we have colour codes.
Problem 2. On some maps it would be all about who goes first.
true, but again not such a big problem.
12 p game on doodle earth would mean just 1 terit per person so obviously some people would die before their first turn especially in sequential. first of all i bet people would love 1 terit doodle on freestyle. it would be even crazier than the current assdoodles. BUT let's assume we want to avoid this situation, then we simply impose limits.
just like AoR can't be played by 8 people because it doesn't support that many, we can also limit doodle to only 9 people (2 terits each).
again, an open discussion would be recommended and people would surely give their input on what maps should be blocked and what shouldn't.
so neither of those is represents such an insurmountable problem. and as i said before if you make this a premium-only feature then perhaps lack will increase his revenue.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Increase to 12 Players
Colours are not an impossible problem, but you are dreaming if you think a set of 4 colours can be found in a matter of days in an open discussion, especially if you open the can of worms by changing existing ones. There are far too many users on this site that cannot cope with change even if it is optional or something as small as an extra entry on the left hand menu.
- DiM
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Re: Increase to 12 Players
then just let the mapmakers come up with 12 colours. they would be the most appropriate persons to do so.ender516 wrote:Colours are not an impossible problem, but you are dreaming if you think a set of 4 colours can be found in a matter of days in an open discussion, especially if you open the can of worms by changing existing ones. There are far too many users on this site that cannot cope with change even if it is optional or something as small as an extra entry on the left hand menu.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Increase to 12 Players
standing still is going backwards. Conquer club in general is too much focused on not changing anything, but the internet in general is a fast moving place. People will leave anyway, no matter what you do, but if you never improve, you'll never attract new interest and also the ones who were interested from the start will start to grow increasingly bored and leave as well.ender516 wrote:Colours are not an impossible problem, but you are dreaming if you think a set of 4 colours can be found in a matter of days in an open discussion, especially if you open the can of worms by changing existing ones. There are far too many users on this site that cannot cope with change even if it is optional or something as small as an extra entry on the left hand menu.
and why is it that something stupid as the failed rating system replaces the feedback system (ye i know the answer, it's to give mods an easier time). but something small as adding extra players is not. yes i know the nitial player count was 6, but 12 is a number that makes much more sense, because 12 is such a beautiful number it can be split in so many different ways. (12 singles, 6 doubles, 4 triples, 3 quads, 2 sextuplets).
also, only 17% of the voters don't like an increase (there's always some complainers, even if you have a vote to issue free pie!)
- fusibaseball
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Re: Increase to 12 Players
removed
Last edited by fusibaseball on Thu Jan 03, 2019 11:45 am, edited 2 times in total.
- patrickaa317
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Re: Increase to 12 Players
+1fusibaseball wrote:With the addition of Battle Royales, it seems like this is a more appropriate time than ever to just increase the number of players allowed to 10 and just see what happens...or if the mods are feeling bold just up it to 12 and make it a free-for-all! If 83% of the community wants to see the change happen and it's a change that's been solidly advocated for 5 years now, isn't this one of the most-wanted changes across the entire site? Take a chance lack and just go for it
taking a break from cc, will be back sometime in the future.


