Moderator: Cartographers
thanks for droppingGillipig wrote:Looks very promising! But here are some things to consider;
The legend is very cluttered at the moment so it's hard to get a sense of things. I suggest trying a different font and maybe increase the size of the text.
There's also a lot going on in the map and you might have to reduce the number of special regions a bit for the sake of clarity.
All and all I like it though .
MULTI-LAYERED BONUS STRUCTURE
territorial conflict = normal regions' bonuses and contested territories
local economic power = capitals and metropoli
USA intervention power = US fleets on "request" of any local government
oil infrastructure = refineries and ports (tankers)
local political instability = uprisings
religious instrumented terrorism = Al-Mahdi and terrorists
DJ Teflon wrote:Cmon - gameplay feedback or stamp
so thenDiM wrote:for example i can't give any pertinent gameplay feedback because the map is too disturbing to my eyes to be able to focus on analysing the gameplay.
no need of colours to read the map as regions' borders are marked by double line to differentiate it form simple territories borders and you have a minimap to read the bonusescairnswk wrote:...and for someone like myself without CB limitations it doesn't look too bad, although I too like Dim find it a struggle to look at.I have also just examined it for CB (D and P) and sorry...to me it doesn't pass in this respect.
I'll try something on next version but I really prefer to have some gamplay feedback before working more on graphicscairnswk wrote:I don't know, but have you tried changing those white borders to black/shades of grey so it becomes less demanding on the eyes.
It will be donecairnswk wrote:On your sea Control legend....i think perhaps better would be -> reverts to 3 neutral at the start/beginning of your next turn...there is room enough in there.
in Bonuses...if hold -> change to ....if held - sounds better English
no need of colours to read the map as regions' borders are marked by double line to differentiate it form simple territories borders and you have a minimap to read the bonusescairnswk wrote:...and for someone like myself without CB limitations it doesn't look too bad, although I too like Dim find it a struggle to look at.I have also just examined it for CB (D and P) and sorry...to me it doesn't pass in this respect.
?!? It is intended to be a big map with a lot of territoriesswimmerdude99 wrote:The only thing i have to say right now is too many territs.... I think there need to be less.
cairnswk wrote:I am well aware that regional borders are double lined..etc etc..what i am saying is that i too struggle with the overal colour scheme on my eyes, and that could be fixed by changing the colour of the border lines.
nolefan5311 wrote:I'm not having an issue with the borders right now, though I imagine that will come up after the GP stamp has been issued, so you may want to work on that. One graphic issue I see that will have to be changed is that you need more clearly defined symbols for the Refineries and the Tankers. Trying to locate them right now is too hard.
The symbols fit in with the entire "Ops Room" theme. We could make them slightly bigger and use thicker lines....
One of the main issues I see right now that I can't quite put my finger on...are the capitals/metropolis independent of the region they're in? As in, are they separate regions? For example, there is a capital on Kiev. Is the Kiev region ONLY the capital? Or is that capital independent of the Kiev region (and won't be included in the Eastern European bonus)? Another example...Abu Dhabi is going to have 3 armies on it (region army, refinery, and tanker)? How is that going to fit? Where are you going to fit the army for the Uprising on Yerevan?
No, the capitals and metropolis ARE the region - like the capitals in Napoleon 1812 - Paris is both capital and region.
In the same way, symbols only define the properties of the region they are on - they are not independent of it. So, Abu Dabi is one region, with one and only army on it, which is characterised by owning both a refinery and a tanker.
Is Nepal an unplayable region? If so, it needs to be a different color on the minimap to differentiate it from Kashmir and Arunachal. Or maybe Kashmir and Arunachal need to be different colors to show they're in play.
Nepal and Bhutan are both unplayable. They are the color of the unplayable areas in Europe and Africa, and have no army numbers on it. We could try to have Kashmir and Arunchal of a different color....
As far as bonuses are concerned:
Middle East can probably be increased to at least 4 and Russia can probably be increased by 1 or 2.
ME is very easily defendable (two boundaries). Increasing the bonus could create an unfair advantage for someone who could quickly consolidate it.
Russia already gives the highest bonus among active starting regions. We could increase it to 7 though...
Kazakhstan needs to be decreased by at least 3. The spreadsheet indicates it should be a +9.
Central Asia needs to be reduced to a +5.
The entire goal of the game is not to have players just consolidate a region and play defensively, but invade Central Asia and take control of tankers / refineries there as well as prevent others from consolidating either Kasakhstan or Central Asia. The way to achieve this is to mark up the bonuses for both . But, if everyone insists, they could go down to 10/5.
The Refinery and Tanker bonuses are going to have be modified. On a map with this many terts there's over a 34% chance I drop the refinery +4. That number should be under 3% so you're going to have to change the bonus structure there (spreadsheet indicates that requiring 11 to be held to trigger the bonus puts the drop probability under 2.5%). And you have the same problem with the tankers. Distribution is a problem too. Three refineries are included in the 6 Eastern Europe territories, and it borders 3 more tankers. India and AFPAK, a combined 15 regions, has 2 tankers and no refineries.
I need to check with pamoa on the initial status of the Capitals. My original understanding was that all capitals start as neutrals. If this is the case, then drop probability is irrelevant since no bonuses for tankers / refineries are avaialable until players conquer and hold a Capital. I will revert on this once I check.
The reason is that India and Afpak border right on the Central Asia / Kazakhstan regions with lots of bonus territories, while Eastern Europe is very far away from it. So this is done on purpose to balance the play. This will also push the India / Afpak players to move ASAP into the Central Asia / Kazakhstan region, which is the purpose of the entire game.
I haven't run the bonus drop probability for any of the other bonuses yet, but the above is more than enough to keep your time occupied for a little while . This is a very interesting map and could be a lot of fun. Looking forward to seeing your changes.
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