Trench Warfare
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jammyjames
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Re: Trench Warfare
Yeah I still read it as referring to TW.
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- AndyDufresne
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Re: Trench Warfare
Hm, the mystery continues!pmchugh wrote:Yeah I still read it as referring to TW.
I'm in my first Trench game...so we'll see how it goes. It is nice to be able to play Freestyle again...I like this.
--Andy
- Viceroy63
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Re: Trench Warfare
Well, this is the first that I have heard of this and as I understand it, it is a great idea. The fact that armies have to be centralized will create a different kind of strategy. Two opposing armies in the same zone can tear each other up without have to worry about another player stepping in and reaping the rewards of that battle. No more sweeper to come in at the end and clean every thing up. Just who ever wins that battle wins the zone. Perhaps a limit to the rolls could be a good idea as well. The attacker could only roll a maximum of 10 or 15 rolls and then decide to stand his ground or retreat.
This also makes for a tiny observation. The attacking army must close in first. So then the defending army has the option of assaulting the attacking army and retreating, keeping his army in tact while losing the region but being able to come back in bigger numbers (according to the spoils) another day. I am referring to really large number of troops here, say more then 30 troops. This is much more realistic to the real thing because to date, I have never heard of an army sweeping around the world to take it all.
But Seriously; Even Hitler in his Blitzkrieg war had limitations. He did not continue his sweeps into all of Europe and Russia as he did in most of Central Europe. It just does not happen like that. Hitler had to make an alliance with Mussolini and was not able to take Great Britain. So in that effect, the AA setting would provide a more realistic aspect in which actual alliances could be formed that could not be formed in normal CC games because it would not make any sense in a normal CC game, to make an alliance, only to break it in the next round because it is to your advantage to break it then.
There is so much that I am looking forward to figuring out about this setting but I am all for it. It seems to me that this setting would do especially well in Team Games. Also I think that we may have to write a whole new book of strategy for this type of Adjacent Attacks setting. It even got me thinking; What if Cannons could be brought into play or missiles that while they could not invade the Adjacent Territory with the rest of the army (that is to say the regions that they were assaulting), could how ever be used on those regions after the Adjacent territories to bring them down to one if they have enough cannon balls or rockets? Or something like that?
Maybe I am going too far with this but it is an interesting thought none the less. A fortified cannon position would require a regular infusion of troops (say 5 troops per turn) just to maintain it and the number of troops on the cannon position would not grow for the fortified cannon position. So anyone able to eliminate the cannon position would first have to mount a superior force that would survive the cannon fire, then get close enough on the next turn to be in position, to then assault the cannons on the third turn. Cannon positions could be originally set up according to the spoils trade in, once it reaches a certain number of spoils to trade in. You would then have the option of so many troops or a cannon position? Like wise a rocket position that could take out the cannons once the spoils get high enough? These are just thoughts running through my head now. Something to think about perhaps?
This also makes for a tiny observation. The attacking army must close in first. So then the defending army has the option of assaulting the attacking army and retreating, keeping his army in tact while losing the region but being able to come back in bigger numbers (according to the spoils) another day. I am referring to really large number of troops here, say more then 30 troops. This is much more realistic to the real thing because to date, I have never heard of an army sweeping around the world to take it all.
But Seriously; Even Hitler in his Blitzkrieg war had limitations. He did not continue his sweeps into all of Europe and Russia as he did in most of Central Europe. It just does not happen like that. Hitler had to make an alliance with Mussolini and was not able to take Great Britain. So in that effect, the AA setting would provide a more realistic aspect in which actual alliances could be formed that could not be formed in normal CC games because it would not make any sense in a normal CC game, to make an alliance, only to break it in the next round because it is to your advantage to break it then.
There is so much that I am looking forward to figuring out about this setting but I am all for it. It seems to me that this setting would do especially well in Team Games. Also I think that we may have to write a whole new book of strategy for this type of Adjacent Attacks setting. It even got me thinking; What if Cannons could be brought into play or missiles that while they could not invade the Adjacent Territory with the rest of the army (that is to say the regions that they were assaulting), could how ever be used on those regions after the Adjacent territories to bring them down to one if they have enough cannon balls or rockets? Or something like that?
Maybe I am going too far with this but it is an interesting thought none the less. A fortified cannon position would require a regular infusion of troops (say 5 troops per turn) just to maintain it and the number of troops on the cannon position would not grow for the fortified cannon position. So anyone able to eliminate the cannon position would first have to mount a superior force that would survive the cannon fire, then get close enough on the next turn to be in position, to then assault the cannons on the third turn. Cannon positions could be originally set up according to the spoils trade in, once it reaches a certain number of spoils to trade in. You would then have the option of so many troops or a cannon position? Like wise a rocket position that could take out the cannons once the spoils get high enough? These are just thoughts running through my head now. Something to think about perhaps?

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Re: Trench Warfare
so you really think its all about speed?AndyDufresne wrote:Hm, the mystery continues!pmchugh wrote:Yeah I still read it as referring to TW.
I'm in my first Trench game...so we'll see how it goes. It is nice to be able to play Freestyle again...I like this.
--Andy
more anticipation and planning than speed
Re: Trench Warfare
Oh my! 34 ongoing games now! 
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Trench Warfare
38 rounds is forever?rdsrds2120 wrote:I've been sure to put a round limit on my trench games. I don't want forever active games like thatjammyjames wrote:1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!
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-rd
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Re: Trench Warfare
u pto 154 completed games last 3 daysOliverFA wrote:Oh my! 34 ongoing games now!
- rdsrds2120
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Re: Trench Warfare
IN SPEED SIR YES IT IS.Dukasaur wrote:38 rounds is forever?rdsrds2120 wrote:I've been sure to put a round limit on my trench games. I don't want forever active games like thatjammyjames wrote:1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!
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Re: Trench Warfare
well use some common sense in maps like feudal if you start bottom 2 regions and they start top 2 you are looking at a minimum of 16 rounds before you even make any form of contact.rdsrds2120 wrote:IN SPEED SIR YES IT IS.Dukasaur wrote:38 rounds is forever?rdsrds2120 wrote:I've been sure to put a round limit on my trench games. I don't want forever active games like thatjammyjames wrote:1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!
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- AndyDufresne
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Re: Trench Warfare
Freestyle Trench may be a new setting that I'll play more of...
--Andy
--Andy
Re: Trench Warfare
Perhaps you were wanting to look into the tournament that is located in my signature then...AndyDufresne wrote:Freestyle Trench may be a new setting that I'll play more of...
--Andy
Re: Trench Warfare
Oh yes please pretty please!chapcrap wrote:Perhaps you were wanting to look into the tournament that is located in my signature then...AndyDufresne wrote:Freestyle Trench may be a new setting that I'll play more of...
--Andy
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Trench Warfare
At first I saw this and said "No way!", but I'm really loving it now, it's all new strategy and tactics. Thank you Lack for finally imputing something useful!
- AndyDufresne
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Re: Trench Warfare
Too bad you used Feudal War and New World, I just avoid those maps.chapcrap wrote:Perhaps you were wanting to look into the tournament that is located in my signature then...AndyDufresne wrote:Freestyle Trench may be a new setting that I'll play more of...
--Andy
=======
I think if you give it a chance, Trench is a pretty fun way to play some of your games. Since the update went live on April 9th, 7512 games according to the game finder have been finished, or are active / waiting.ask me2 wrote:At first I saw this and said "No way!", but I'm really loving it now, it's all new strategy and tactics. Thank you Lack for finally imputing something useful!
--Andy
Re: Trench Warfare
After several games, I change my opinion about freestyle. It's still too dependant on being online at all times. I think I will come back to sequential, and just have more games at the same time.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- HighlanderAttack
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Re: Trench Warfare
OliverFA wrote:After several games, I change my opinion about freestyle. It's still too dependant on being online at all times. I think I will come back to sequential, and just have more games at the same time.
what about speed freestyle
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- Viceroy63
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Re: Trench Warfare
I am currently playing two TW games and I also and beginning to wonder about the logic behind the Freestyle setting in these games. It may be worth it if the game takes even more longer than it might otherwise take any way just to be able to sleep uninterrupted all night long. It's like waking up just to take my medicine.OliverFA wrote:After several games, I change my opinion about freestyle. It's still too dependant on being online at all times. I think I will come back to sequential, and just have more games at the same time.

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Re: Trench Warfare
Yes that makes more sense as in a speed game you are supposed to be online all the time.HighlanderAttack wrote:what about speed freestyle
At first it seemed like a good idea, but unfortunatelly the player that happens to be online gets an advantadge even above good strategy. Like let's say in a border clash with similar armies. The first player to attack has higher chance to win.Viceroy63 wrote:I am currently playing two TW games and I also and beginning to wonder about the logic behind the Freestyle setting in these games. It may be worth it if the game takes even more longer than it might otherwise take any way just to be able to sleep uninterrupted all night long. It's like waking up just to take my medicine.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- Viceroy63
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Re: Trench Warfare
Exactly; It would seem like a good idea because the TW game takes an awfully long time to play because it is such a lengthy process. I gave it the name of Slow and Gradual Expansionism. That being the case then, the Freestyle setting would appear to make things go by a bit quicker if every one played to the logic of quickening the game but it just seems that there are ways to take advantage of the Freestyle setting and make the freestyle setting undesirable in game play. Like when a player plays last and then waits for another player to play just to do an "Alexander." And in some cases, an "Alexander" could even mean the elimination of a player under the right conditions. And then one would really lose a lot of sleep then. 
Last edited by Viceroy63 on Tue Apr 24, 2012 5:21 pm, edited 3 times in total.

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- AndyDufresne
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Re: Trench Warfare
I'm going to give Freestyle a few more chances with Trench before I decide whether I like it with the setting or not...
--Andy
--Andy
Re: Trench Warfare
What is an "Alexander"?
Re: Trench Warfare
Conquering the world before turning 17? (getting to 17 roundsask me2 wrote:What is an "Alexander"?
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- Viceroy63
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Re: Trench Warfare
Lol; I guessed I coined that as well. What I mean to say is when any player, in a Freestyle, trench setting, who waits to be the last person to play and then waits again until another player plays in order to play quickly again, to expand his borders quickly. That is what I am referring to when I say an "Alexander." Hope that clears that up. But if not...ask me2 wrote:What is an "Alexander"?
Alexander the great was famous for inventing what we called today, "The Blitzkrieg War" That is German for, "Lightning Fast War." Alexander's armies were so fast, that it is said, "that his armies never touched the ground." That's in reference to being so fast that his armies just flew over the ground rather than marched over it.
So in a trench game when you wait to be the last to play and then wait until some one plays so that you can again be the second to play in the round after that, then you can expand your borders quickly like Alexander the great did. Alexander the Great, In a matter of a few short years, quickly marched from Macedonia to the Caucasus, then to Egypt and finally deep into Asia, into the heart of the Persian empire all the way up to India. All in a matter of a few short years. In just a bit more time then a presidential term in office.
In normal game play, in Sequential for example, Such plays can not occur. I am of course referring to Trench settings after all. Such plays go against the normal flow of things. But it can happen in a Trench/Freestyle setting and appears as anything but normal, like the Alexandrian conquest of Persia. The Greek Empire that Alexander had conquered was the all time quickest for it's immense size. It just was not normal like other empires before it. I hope that this detailed explanation clears it up. That is why I call it, "an Alexander."
Last edited by Viceroy63 on Wed May 02, 2012 12:41 am, edited 1 time in total.

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- shieldgenerator7
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Trench Warfare
So how exactly is this differnt from FoW?
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