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chapcrap wrote:What if you already own the territory?
greenoaks wrote:Revolution Spoils
Concise description:
- When a set is cashed the territories on those cards that you don't control revolt
Specifics/Details:
- Cashing a spoil gives you that territory with whatever troops were on it
or- Cashing a spoil gives you that territory with half of whatever troops were on it, rounded down, minimum of 1
How this will benefit the site and/or other comments:
- This will alter the way troops are deployed in games. It has similarities with Nuclear in that you are concerned you could lose the troops if an opponent cashes but with this game type the troops don't disappear, they can be used against you.
macbone wrote:It sounds fun (and chaotic!)
plurple wrote:Concise description:
a set of spoils that when cashed you take over any troops on the territories cashed.
Specifics/Details:
when you cash a set of either 3 red, 3 green, 3 blue or multi-coloured spoils for each of the territories that you have just cashed you would take over any troops that were on it beforehand be they an opponents or neutral. they would subsequently become yours to control and wreck havoc with.
How this will benefit the site and/or other comments:
it would benefit the site as it would give another new and interesting way to play the game and might help stop stale mates as people would be les inclined to stack in one place unless they owned that spoil.
kizkiz wrote:It would certainly stop stacking, but similar to nukes, people would stack on spoils they own
Swifte wrote:Good idea plurple!
Donelladan wrote:I like the idea but the name isn't really suited I think. This is more like "traitor spoils" for me, since the troops you have betray you by changing their allegeance.
Swifte wrote:Interesting question - how would this mechanic work on team games. Would you take over a teammates' troops, or not? Could be an interesting twist either way.
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