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SIEGE! - PSD available - [Quenched]

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Postby AndyDufresne on Tue Apr 17, 2007 5:26 pm

mibi wrote:...
And the tunnel needs to be 2 or less. Once someone has the great hall and throne they can steadily work their way through the tunnel all while not increasing their borders. a +3 bonus makes it less attractive, which is should be.


I can understand the reasoning behind a bonus of 2. I think 2 is suitable and fine.


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Postby DiM on Thu Apr 19, 2007 5:06 am

only 1 post in the last 4 days. i think this proves the map is finished.
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Postby Samus on Thu Apr 19, 2007 1:53 pm

DiM wrote:only 1 post in the last 4 days. i think this proves the map is finished.


Or at least the community is finished with it. Unless Andy or Keyogi see anything else, I believe the people have had their say on this one.
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Postby AndyDufresne on Thu Apr 19, 2007 8:13 pm

Hopefully soon I'll be able to give the map a final look over. :)


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Postby Pro_Snowboarder on Thu Apr 19, 2007 9:03 pm

ok... i dont mean to be a bother, and i wnat to have this map come out as soon as possible. I just had a question about the inner wall2 and great hall boarder. Can the inner wall 2 attack the great hall 1,2, and 3? Or can it only attack inner hall 1? according to the current boarders, it can attack 1,2,and 3
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Postby mibi on Thu Apr 19, 2007 9:14 pm

Pro_Snowboarder wrote:ok... i dont mean to be a bother, and i wnat to have this map come out as soon as possible. I just had a question about the inner wall2 and great hall boarder. Can the inner wall 2 attack the great hall 1,2, and 3? Or can it only attack inner hall 1? according to the current boarders, it can attack 1,2,and 3


yes, it works according to the borders you mentioned.
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Postby Enigma on Thu Apr 19, 2007 9:23 pm

the curved arrow which points from outer wall 1 to outer wall 2 around the gate isnt even- please center it.
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Postby mibi on Thu Apr 19, 2007 9:36 pm

Enigma wrote:the curved arrow which points from outer wall 1 to outer wall 2 around the gate isnt even- please center it.


thats a joke right?
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Postby Sikkram on Fri Apr 20, 2007 2:28 am

Looks great can't wait to play it.
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Postby pancakemix on Sun Apr 22, 2007 1:45 pm

I don't think there are any outstanding complaints.
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Postby mibi on Sun Apr 22, 2007 1:58 pm

who keeps bumping these old threads?
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Postby spinwizard on Sun Apr 22, 2007 2:06 pm

don't u want it bumped???
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Postby DiM on Sun Apr 22, 2007 5:23 pm

spinwizard wrote:don't u want it bumped???


look at his sig. this has been in final forge for so long andy has forgotten about it :P
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Postby pancakemix on Sun Apr 22, 2007 5:50 pm

PM him.
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Postby KEYOGI on Sun Apr 22, 2007 5:51 pm

Andy's been busy this last week. Just be patient. :wink:
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Postby GrazingCattle on Mon Apr 23, 2007 1:00 pm

I am ready to play on this one!!!
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Postby nagerous on Mon Apr 23, 2007 1:23 pm

none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates
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Postby wiggybowler on Mon Apr 23, 2007 1:33 pm

I like this map
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Postby Guiscard on Mon Apr 23, 2007 4:57 pm

nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates


He works for free. It isn't his job. Give him some slack we all have real lives and other commitments.
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Postby AndyDufresne on Mon Apr 23, 2007 5:37 pm

nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates


I've been a bit busy, with a hectic real life at the moment, some unexpected and unfortunate things have arose, which are taking time to deal with. It will be nice to get back to the Foundry, to get my mind off a number of things.


As for the map, lets take a look at the latest images with XML on both the large and the small, along with links to both normal map images and the XML.


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Postby GrazingCattle on Mon Apr 23, 2007 5:48 pm

Ah c'mon let me just play on it already! I am stoked about it :D
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Postby mibi on Mon Apr 23, 2007 5:58 pm

AndyDufresne wrote:
nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates


I've been a bit busy, with a hectic real life at the moment, some unexpected and unfortunate things have arose, which are taking time to deal with. It will be nice to get back to the Foundry, to get my mind off a number of things.


As for the map, lets take a look at the latest images with XML on both the large and the small, along with links to both normal map images and the XML.


--Andy


lol.

without

Image

small

Image

with

Image

small

Image

xml

http://members.cox.net/gyrigo/CC/Siege11.xml
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Postby Coleman on Mon Apr 23, 2007 6:13 pm

This is what, the 3rd time we've done this with the exact same version?
Warning: You may be reading a really old topic.
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Postby AndyDufresne on Mon Apr 23, 2007 6:24 pm

It's safer not to assume that things are all correct. :)


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Postby mibi on Mon Apr 23, 2007 6:34 pm

Coleman wrote:This is what, the 3rd time we've done this with the exact same version?


it's cool, i'll just put them in my sig next week ;)
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