Can we play? Please.
Knights
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- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Knights [21/01] Page 1 & 21
Haha yeah I'm dying to play this one....this wait is endless thoughkoontz1973 wrote:It is now soon.![]()
Can we play? Please.

Highest Score: 3047 - 2/11/13
Re: Knights [21/01] Page 1 & 21
I wonder if there's anyone modding the foundry at the mo?

Hello? Can we play this now?
Hello? Can we play this now?
- SimplyObsessed
- Posts: 310
- Joined: Tue Feb 09, 2010 5:35 am
- Gender: Male
Re: Knights [21/01] Page 1 & 21
I like this and I'm looking forward to it 
Do you think if we all shout at once...?
Do you think if we all shout at once...?
Re: Knights [21/01] Page 1 & 21
thehippo8 wrote:I wonder if there's anyone modding the foundry at the mo?
Hello? Can we play this now?

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
- thenobodies80
- Posts: 5401
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Knights [21/01] Page 1 & 21
- Beta - Quenching
Conquer Club, enjoy!
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
- 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
thenobodies80
- crazymilkshake5
- Posts: 745
- Joined: Tue Aug 09, 2011 3:30 pm
- Gender: Male
- Location: Georgia.
Re: Knights [21/01] Page 1 & 21
Yay!!
Happy Hippo!
Happy Hippo!
Spoiler
Thanks for teaching me that trick Natty!
Last edited by thehippo8 on Mon Mar 19, 2012 5:58 pm, edited 2 times in total.
- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
- thenobodies80
- Posts: 5401
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Knights [21/01] Page 1 & 21
The map is live! Have fun 
- Victor Sullivan
- Posts: 6010
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- Location: Columbus, OH
- Contact:
Re: Knights [21/01] Page 1 & 21
I've got a Speeder up! 
-Sully
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Knights [21/01] Page 1 & 21
Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.
-Sully
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Knights [21/01] Page 1 & 21
Yup. I really like the map though. Something differant. Will take some getting used to but I like it.Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.
-Sully

- Swimmerdude99
- Posts: 2711
- Joined: Mon Aug 09, 2010 6:07 pm
- Gender: Male
- Location: North Carolina
Re: Knights [21/01] Page 1 & 21
I think 5 troops is too many to be automatically getting each round. Also can you make it so there is some sort of objective here?
- VicFontaine
- Posts: 372
- Joined: Sat Oct 02, 2010 7:34 pm
- Location: The Dominion
Re: Knights [21/01] Page 1 & 21
I've been periodically checking this thread over the last couple months. I saw no way this map would be fun and was stunned to see it progressing. Like a good train wreck...I just couldn't look away.dazza2008 wrote:Yup. I really like the map though. Something differant. Will take some getting used to but I like it.Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.
-Sully
Then I played it...once.
Absolutely love it.
Thank you! I'm converted.
"It is a good day to die."
Re: Knights [21/01] Page 1 & 21
@ swimmerdude and vic ... I've been looking forward to this for ages
First game I screwed up right royally, two player, but I quickly realised where I went wrong.
Game 2 was a three player with fog thrown in for good measure ... it was a truly bizarre but fun game. i won it too, which always makes it better!
5 troops each round works out perfectly. If it were any less then the game would drag, as it is so complex to play. Any more and I agree that would be unfair. It's realatively easy to get the bonuses but really hard to keep them!
So far so good. Well done playing the game Vic - preaching to the converted here of course, but brilliant you played it! And I see you lost your first game swimmer and are awaiting to play you're second. I'll be interested to find out how you go!
First game I screwed up right royally, two player, but I quickly realised where I went wrong.
Game 2 was a three player with fog thrown in for good measure ... it was a truly bizarre but fun game. i won it too, which always makes it better!
5 troops each round works out perfectly. If it were any less then the game would drag, as it is so complex to play. Any more and I agree that would be unfair. It's realatively easy to get the bonuses but really hard to keep them!
So far so good. Well done playing the game Vic - preaching to the converted here of course, but brilliant you played it! And I see you lost your first game swimmer and are awaiting to play you're second. I'll be interested to find out how you go!
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Knights [21/01] Page 1 & 21
Thanks for making it live nobodies.
Thanks guys for playing the map and leaving the feedback. I have just joined a couple of games now as off to work but will play tonight and look at all feedback then. Glad you like it though.
Thanks guys for playing the map and leaving the feedback. I have just joined a couple of games now as off to work but will play tonight and look at all feedback then. Glad you like it though.

Re: Knights [21/01] Page 1 & 21
Congratulation koontz 
-
jammyjames
- Posts: 1394
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Re: Knights [21/01] Page 1 & 21
Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?
Just curious - Does it make the XML far too awkward to do?
Cheers
Just curious - Does it make the XML far too awkward to do?
Cheers

Re: Knights [21/01] Page 1 & 21
I thought LOL but then I though ... hmm ... maybe you are serious! Have a look at the key. One forward and two to either side or two forward and one to either side or one back and two either side or two back and one either side ... just like a knight in chess!!jammyjames wrote:Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?
Just curious - Does it make the XML far too awkward to do?
Cheers
- SimplyObsessed
- Posts: 310
- Joined: Tue Feb 09, 2010 5:35 am
- Gender: Male
Re: Knights [21/01] Page 1 & 21
On 4 player games G2 seems to be starting with 1 neutral, I think this is a mistake?
Game 10806861
Game 10807398
Game 10807479
Game 10808694
Game 10806861
Game 10807398
Game 10807479
Game 10808694
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Knights [21/01] Page 1 & 21
Thanks and fixed.SimplyObsessed wrote:On 4 player games G2 seems to be starting with 1 neutral, I think this is a mistake?
Game 10806861
Game 10807398
Game 10807479
Game 10808694
http://www.fileden.com/files/2012/1/27/ ... nights.xml

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Knights [21/01] Page 1 & 21
You are right, you can do that, and you can do that in this one as well. Think about it.jammyjames wrote:Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?
Just curious - Does it make the XML far too awkward to do?
Cheers
As for the queary over the 5 troops per round, if any ideas on raising or lowering them, I am all ears but would like to wait for a couple of weeks and see what the results of games are. Most seem to be going near round 20 so it seems to be a long game map.




