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Trench warfare 1917 [Quenched]

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Re: Trench warfare1917 V20. 02/19 Graphics pg.1/13

Postby natty dread on Sun Feb 26, 2012 6:32 am

Ok now that looks good. Good job.

You could however maybe add a coloured background to the names of the bombarding territories, that matches the icons they bombard, this way it'd be easy to see what bombards what with a glance.
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Re: Trench warfare1917 V20. 02/19 Graphics pg.1/13

Postby Flapcake on Mon Feb 27, 2012 5:34 am

I need to say this, why I was so much against the icon/color code for the targets, I love the looks of the trenshes and i felt that it was destroyed by plastering more item on top of it, I know that for clarity of the GP it was needed to be done, this new image (bombs and cross hairs) will pretty much be the most gentle way to do it.
I have made the icon softer/smother, so they dont dominate to much.

Status, it work, looks nice, GP got clarity.

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Re: Trench warfare1917 V21. 02/27 Graphics pg.1/16

Postby natty dread on Mon Feb 27, 2012 10:32 am

Ok yeah, this works.

I'd be happier if there was some kind of a better way also to distinguish the bonuses from each other, but with the map already having coloured icons for the bombardments, colour-coding the bonuses also would probably only make it more confusing. So I don't think that can be helped.

Also, I think you can simplify a bit the part about "Shell holes bombard the nearest fox holes". When I first read it, I thought all shell holes bombard the "nearest" fox hole, ie. the one that is the least territories away from them. Then I noticed only some bombard and they already have arrows to denote it.

So, simply delete that line and just add a picture of the yellow arrow in the legend and explain it means bombardment. This is way simpler, and it's always better to explain things visually rather than with text, when possible.
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Re: Trench warfare1917 V21. 02/27 Graphics pg.1/16

Postby Flapcake on Tue Feb 28, 2012 4:44 am

Text and arrow adapted to the shell hole legend text.
Its much more clear now.

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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby natty dread on Tue Feb 28, 2012 7:36 am

Ok, good.

Now, the artillery labels are very unclear, they're almost illegible on the small, and not that good on the large...

Also, the bombardments legend is hard to read on the small. Did you just resize the text from the large version? It looks so blurry...
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby Flapcake on Tue Feb 28, 2012 12:55 pm

natty dread wrote:Ok, good.

Now, the artillery labels are very unclear, they're almost illegible on the small, and not that good on the large...

Also, the bombardments legend is hard to read on the small. Did you just resize the text from the large version? It looks so blurry...



Ahh your rigth, my mistake, fixin it ASAP
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby RedBaron0 on Tue Feb 28, 2012 8:34 pm

My suggestion would be to try tilting the bombs just a bit, to give the illusion that they are being dropped. An idk about the box around the icons, try them without and see what they look like?
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby Flapcake on Fri Mar 02, 2012 6:27 am

RedBaron0 wrote:My suggestion would be to try tilting the bombs just a bit, to give the illusion that they are being dropped. An idk about the box around the icons, try them without and see what they look like?



About the box around the bomb i think its neede to stay, becourse some of the colors (white, green) disepear/vanish at the background, and that regards to the ohter isue you bring up, tilting the bombs, i can see the picture for me and yes it would look like its been dropped, but if the black background are for stay it will look wierd.

So where does it bring this ? changing the colors on the bombs/crosshair ? I think the colors fits the theme realy good so i would like to (take the easy solution :mrgreen: ) and keep it as it is.
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby RedBaron0 on Sat Mar 03, 2012 12:35 am

Small map issues. natty mentioned the text being blurry, and I agree.

The box around the icons idk, my thing is it kinda clutters/distracts from the map, without it it'd be better. I understand the colors will likely blend. My suggestion is for you to spice up the box then, perhaps instead of the generic box have it be flames. (see Stalingrad) Although it'd likely only make sense for the bombs not the crosshairs. I still think you could add a outer stroke to the icons without the box or a glow or drop shadow.
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby Flapcake on Sat Mar 03, 2012 2:47 am

RedBaron0 wrote:Small map issues. natty mentioned the text being blurry, and I agree.

The box around the icons idk, my thing is it kinda clutters/distracts from the map, without it it'd be better. I understand the colors will likely blend. My suggestion is for you to spice up the box then, perhaps instead of the generic box have it be flames. (see Stalingrad) Although it'd likely only make sense for the bombs not the crosshairs. I still think you could add a outer stroke to the icons without the box or a glow or drop shadow.


Im ATM working on a solution,(something like you mentioned) goin little slow thise days.

Stay tuned :mrgreen:
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby Flapcake on Sun Mar 04, 2012 12:39 pm

text on the small map corrected, bombs whit out frame and tilted.


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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby natty dread on Sun Mar 04, 2012 2:31 pm

Artillery labels are still crappy on the small version...
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby Flapcake on Sun Mar 04, 2012 2:35 pm

natty dread wrote:Artillery labels are still crappy on the small version...

Its exactly same size and font as airplane label
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby natty dread on Sun Mar 04, 2012 2:47 pm

I mean the labels on the map, not the ones on the legend...

Now that I look at it, they look a bit chunky on the large as well.
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby Flapcake on Sun Mar 04, 2012 2:52 pm

natty dread wrote:I mean the labels on the map, not the ones on the legend...

Now that I look at it, they look a bit chunky on the large as well.


let me try sharpen them up some.
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Re: Trench warfare1917 V22. 02/28 Graphics pg.1/16

Postby Flapcake on Sun Mar 04, 2012 7:24 pm

Text sharpend up, looks good now.

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Re: Trench warfare1917 V22. 03/05 Graphics pg.1/17

Postby RedBaron0 on Mon Mar 12, 2012 11:46 pm

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Up ya go... Bully!
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Re: Trench warfare1917 V22. 03/05 Graphics pg.1/17

Postby koontz1973 on Mon Mar 12, 2012 11:50 pm

Yippie, another one gets into the forge. Well done flaps.
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Re: Trench warfare1917 V22. 03/05 Graphics pg.1/17

Postby cairnswk on Tue Mar 13, 2012 12:23 am

nicely done on the target markings...congrats flapcake :)
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Re: Trench warfare1917 V22. 03/05 Graphics pg.1/17

Postby koontz1973 on Tue Mar 13, 2012 12:56 am

Forgot to say, the xml is done and will post later today when home from work as it is on the other computer.
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Re: Trench warfare1917 V22. 03/05 Graphics pg.1/17

Postby Flapcake on Tue Mar 13, 2012 6:50 am

Yay :D Thx guys
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Re: Trench warfare1917 V22. 03/05 Graphics pg.1/17

Postby koontz1973 on Mon Mar 19, 2012 5:11 am

Been a sod to do but here it is guys. Posted in the thread as well.
Maps.
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Starting positions and neutrals
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Re: Trench warfare1917 V22. 03/05 Graphics pg.1/17

Postby koontz1973 on Tue Mar 20, 2012 1:21 pm

New xml as cords on one where out. Edited the one in xml check thread as well.
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Trenchv2.xml
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Re: Trench warfare1917 V22. 03/05 XML pg.1/17

Postby army of nobunaga on Thu Mar 29, 2012 8:55 pm

this is going to be a good one.
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Re: Trench warfare1917 V22. 03/05 XML pg.1/17

Postby deantursx on Mon Apr 09, 2012 7:48 pm

I'm also looking forward to this one...I saw the update titled Trench Warfare and i figured it would be this, but I guess the process still has a while to go
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