I feel that without a title the map is just a map. It needs that tittle to help add more flavor and give it the extra boost. I like the map but i feel that a title is neededNeilhouse wrote:If a cartographer needs good reason to not implement the change suggested to him/her then a suggester should also have a good reason why he/she is suggesting what they do.PimpCaneYoAss wrote:I find it weird how you call it an ocean passage when there is no ocean. Also a title is drastically needed. the legend text seems slightly blured too. I would sharpen that up a bit.
I understand the ocean passage comment, but why does this map drastically need a title? Expand some, please?
Jewel of the Empire coordinates & xml (new xml?)
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- PimpCaneYoAss
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Contrickster
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A want not a need. A map does not need a title as the existing title-less maps demonstrate. Whether a map can survive without a title depends on the map.I feel that without a title the map is just a map. It needs that tittle to help add more flavor and give it the extra boost. I like the map but i feel that a title is needed
The reason why I have agreed to removed the title on this map is because with the picture background a title is needed less to make it interesting.
The title makes the map look cluttered; the titles I have experimented most recently were faded-style for that reason. Might as well remove it altogether.
Does anyone else think I should remove "Ocean passage?"
- DiM
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i do. i think it's clear that the dots connect those teritories so no need to explain that those are ocean passages, like there's no need to explain the mountains and desert are impassable.Contrickster wrote: Does anyone else think I should remove "Ocean passage?"
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Contrickster
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Okay.DiM wrote:i do. i think it's clear that the dots connect those teritories so no need to explain that those are ocean passages, like there's no need to explain the mountains and desert are impassable.Contrickster wrote: Does anyone else think I should remove "Ocean passage?"
Now, does anyone think the continents are essential?
The legend?
How about the colours?
Large Map? - 599 high

Small Map? - 499 high

I think these sizes work. I know it's hard given your geography, but there seems to be an abundance of tall maps recently and I have no understanding why. Our peripheral vision is wider than it is vertical and when you think of a computer monitor tall maps just don't make much sense.
The issue is up for discussion, it's just how I view the situation and base my opinion.

Small Map? - 499 high

I think these sizes work. I know it's hard given your geography, but there seems to be an abundance of tall maps recently and I have no understanding why. Our peripheral vision is wider than it is vertical and when you think of a computer monitor tall maps just don't make much sense.
The issue is up for discussion, it's just how I view the situation and base my opinion.
- DiM
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don't be mean. if you want a clean look (the lack of title and explanation for mountains and desert) why not go and clean all the way by removing the ocean passage text.Contrickster wrote:Okay.DiM wrote:i do. i think it's clear that the dots connect those teritories so no need to explain that those are ocean passages, like there's no need to explain the mountains and desert are impassable.Contrickster wrote: Does anyone else think I should remove "Ocean passage?"
Now, does anyone think the continents are essential?
The legend?
How about the colours?
this way you'll have an even cleaner look. with the bare necesities like continents and legend.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Contrickster
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Since there is no fine text on this map - it's been removed - we could possibly get away with reducing the size of the image. Innovatively. The above look okay... but I think the small map is a little small. I can read the text but I'm not everyone.KEYOGI wrote:Large Map? - 599 high
Small Map? - 499 high
I think these sizes work. I know it's hard given your geography, but there seems to be an abundance of tall maps recently and I have no understanding why. Our peripheral vision is wider than it is vertical and when you think of a computer monitor tall maps just don't make much sense.
The issue is up for discussion, it's just how I view the situation and base my opinion.
I would press for 624 high for large - 25 pixels more than present - for the large map. That would be 50% size of the original image. It also would give player's eyesight a little more help. Incidently 624 would make the large map almost identical in height with the existing Phillipines map.
DiM "ocean passage" is gone
- DiM
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i think the above images are a tad too small.
if you are too lazy to scroll a bit then you have no place on this site.
i mean before you take your turn you also scroll to see the game log and the chat, so what's the problem with some extra scrolling since you already do it?
if you are too lazy to scroll a bit then you have no place on this site.
i mean before you take your turn you also scroll to see the game log and the chat, so what's the problem with some extra scrolling since you already do it?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Contrickster
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On this map, which is simple, it would be unnecessary to do a lot of scrolling. Just need to have one look, and bam.DiM wrote:i think the above images are a tad too small.![]()
if you are too lazy to scroll a bit then you have no place on this site.
i mean before you take your turn you also scroll to see the game log and the chat, so what's the problem with some extra scrolling since you already do it?
A more complex large map would require more careful perusal. Such a map probably would suit scrolling more as players would take more time looking before they move.
I do agree though, the maps could be a little larger, though not too much.
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Contrickster
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Contrickster
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It was suggested I needed to change colours and "redesign the map". The latter wasn't specified and nobody else has requested that, so, sorry, the map hasn't been redesigned. I've have got some other colour choices, however.
(The large size I've settled on is half-way between the two we had before - so it's going to be 612 pixels high instead of 599 or 624.) The small map is 499 high, as suggested by KEYOGI.
1)
408/499

500/612

2)
408/499

500/612

3)
408/499

500/612

(The large size I've settled on is half-way between the two we had before - so it's going to be 612 pixels high instead of 599 or 624.) The small map is 499 high, as suggested by KEYOGI.
1)
408/499

500/612

2)
408/499

500/612

3)
408/499

500/612

- DiM
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they aren't as tall as himalayas so no snow for themmibi wrote:why are the mountains in Hindus green?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Ruben Cassar
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The background colour and the continent colours need to be changed. Basically I can barely look at the map without hurting my eyes.Contrickster wrote:I can change the colours (what do you suggest?) but redesign the map? Can you elaborate on what you mean by "redesign"?Ruben Cassar wrote: I think you should start afresh, redesign the map maybe and change the colour schemes because they just do not work as they are right now...
I think you need to completely change the colour scheme. That is what I meant with redesign.
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Contrickster
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Which of the new colours do you like best? Of course they all will look a bit different with armies on them.Ruben wrote: I think you need to completely change the colour scheme. That is what I meant with redesign.
The territory colours are already dimmed after a comment earlier. With 7 continents it's going to be hard to get 7 different colours that go well together. I don't think a map with 7 colours all of the same shade of brown (eg. Middle East map) would suit.
No, it's not perfect.
No, I've addressed most of the continent bonuses already. They are based on the map as a whole. It would be absurd to have 3 or 4 bonus for a 3 territory continent on a small map, anyway, because in some games someone will start with all three territories. 2 bonus armies is plenty.haoala wrote:shouldnt the sikh's continent have 3 or 4 bonus?
Thanks!DiM wrote:i like the siggy on the elephant. nice touch
Do an image search on Western Ghats/Eastern Ghats. They're not snow capped!mibi wrote:why are the mountains in Hindus green?
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Contrickster
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- Guiscard
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The background looks OK now, apart from the small rectangular map in the bottom right which seems out of place, but it does seem very dark. It seems something of a contradiction. The background is dark, almost nightmarish (seems to tie in with the pretty horrendous colonial imagery of books like Burmese Days and Heart of Darkness). The actual playable area, on the other hand, seems bright, cheerful and almost child-like in its simplicity.
I like both elements but I don't think they mesh well together, and that's why this map makes me feel a little uneasy. One or the other needs to be changed.
I like both elements but I don't think they mesh well together, and that's why this map makes me feel a little uneasy. One or the other needs to be changed.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Contrickster
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Very perspective. Perspective? Wrong word...Guiscard wrote:The background looks OK now, apart from the small rectangular map in the bottom right which seems out of place, but it does seem very dark. It seems something of a contradiction. The background is dark, almost nightmarish (seems to tie in with the pretty horrendous colonial imagery of books like Burmese Days and Heart of Darkness). The actual playable area, on the other hand, seems bright, cheerful and almost child-like in its simplicity.
I like both elements but I don't think they mesh well together, and that's why this map makes me feel a little uneasy. One or the other needs to be changed.
Might the player look at the contradictory elements as the designer's commentary on the world... (So long as the elements are done correctly).
What is Risk but a game? How can we play a game, to enjoy ourselves in a cheerful, lighthearted way (okay, that does not describe all of us) about death and destruction?
Risk is a contradiction! There is your philosophical basis for the above map.
I could try out different coloured backgrounds, but the "Nightmare amidst Fantasy" look appeals to my intellectual vanity.
Original, distinctive, eye-catching... makes you think.
Ed: I wanted a piece of a map of india on the map. The map in the bottom right hand corner is a little light... I could easily darken it but then you don[t see the map so well. It draws the eye to the legend... is it something you could get use to?
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Contrickster
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Any more comments on the map, especially in the light of Guiscard's comments?
Namely, the map in the lower right? Is it too light? Or does it not matter, since it is the bottom right, is near the legend and shows a map?
What about the Fantasy/Nightmare dichotomy? That's a fantastic, perspicaious (yeh, I looked it up) observation. Now it's out in the open I kind of like it that way from a philosophical POV; does anyone mount strong objections why despite this reason I should not maintain this look?
Later I plan to get a finished version back up with coordinates so I'd like to give people a chance to make any comments they may have before I do that! If any! Thanks in advance!
Namely, the map in the lower right? Is it too light? Or does it not matter, since it is the bottom right, is near the legend and shows a map?
What about the Fantasy/Nightmare dichotomy? That's a fantastic, perspicaious (yeh, I looked it up) observation. Now it's out in the open I kind of like it that way from a philosophical POV; does anyone mount strong objections why despite this reason I should not maintain this look?
Later I plan to get a finished version back up with coordinates so I'd like to give people a chance to make any comments they may have before I do that! If any! Thanks in advance!
- DiM
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i'm not disturbed by the contrast between the background and the map in fact i quite like it, but i am disturbed by the rectangle in the bottom right corner. make it as dark as the other areas.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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perfect. i thimn the himalayas corner is absolutely gorgeous because of the clouds.
btw i've been meaning to ask. how did you do the clouds?
btw i've been meaning to ask. how did you do the clouds?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku








