Exactly. You understand my point perfectly, I believe.chapcrap wrote:I can't say that I fully disagree with the sentiment. If I decided to start farming, then I would get a warning and a subsequent NR ban for the second time. It stops the farming, but I could have a real nice go of it first.Woodruff wrote:I agree with what you say here, but I still maintain that it is irrelevant. If the rule has no teeth, no actual punishment, it is irrelevant. So someone is forced not to play newbies...does the player have any actual incentive NOT to play newbies? No...not that I can tell. As far as I can tell, this rule ENCOURAGES people to play newbies, because it formalizes that there is no actual punishment to the action. Yes, I am serious.chapcrap wrote:It can be more liberally used. And it already was used in the case that you spoke of earlier.Woodruff wrote:Those rules have no actual teeth. There is no actual punishment for wrongdoing. It's akin to a bankrobber being caught and having the punishment be "you can no longer enter banks". Big flipping deal.
How many people are actually farming? Not a lot. There's a lot of people bogrolling and go after lower ranks. But not many actually farming.
[Rules] Redefinition of the farming rule
Moderator: Community Team
Re: Redefinition of the farming rule
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
- natty dread
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Re: Redefinition of the farming rule
We already have a foe function. If the new players don't know how to use it, then maybe the easiest, least restrictive solution would be to inform the new players on how to use the foe function?Woodruff wrote:We have a current situation where a very high-ranking player who has made a serious habit (19% of his games, I believe) of playing against ?s AND has joined games even at the explicit request of these players that he not join them.

- natty dread
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Re: Redefinition of the farming rule
The problem is, that it's not always easy to determine whether someone is "farming" or just playing games that happen to have lots of NR:s. Since there's no clear treshold for how many NR:s you can play, nor is it really feasible to determine such a treshold; if there was a strict punishment for farming NR:s, this would result in more unfair judgements of those who may not necessarily be intentionally "farming".Woodruff wrote:I agree with what you say here, but I still maintain that it is irrelevant. If the rule has no teeth, no actual punishment, it is irrelevant. So someone is forced not to play newbies...does the player have any actual incentive NOT to play newbies? No...not that I can tell. As far as I can tell, this rule ENCOURAGES people to play newbies, because it formalizes that there is no actual punishment to the action. Yes, I am serious.chapcrap wrote:It can be more liberally used. And it already was used in the case that you spoke of earlier.Woodruff wrote:Those rules have no actual teeth. There is no actual punishment for wrongdoing. It's akin to a bankrobber being caught and having the punishment be "you can no longer enter banks". Big flipping deal.
How many people are actually farming? Not a lot. There's a lot of people bogrolling and go after lower ranks. But not many actually farming.

Re: Redefinition of the farming rule
Yet sometimes it absolutely is, particularly when invitations to NRs is happening. As Michael pointed out, sometimes intent really IS obvious. I believe I can speak for most when I say that we're primarily concerned about the plainly obvious cases...which there are enough of to make a point of it.natty dread wrote:The problem is, that it's not always easy to determine whether someone is "farming" or just playing games that happen to have lots of NR:s.Woodruff wrote:I agree with what you say here, but I still maintain that it is irrelevant. If the rule has no teeth, no actual punishment, it is irrelevant. So someone is forced not to play newbies...does the player have any actual incentive NOT to play newbies? No...not that I can tell. As far as I can tell, this rule ENCOURAGES people to play newbies, because it formalizes that there is no actual punishment to the action. Yes, I am serious.chapcrap wrote:It can be more liberally used. And it already was used in the case that you spoke of earlier.Woodruff wrote:Those rules have no actual teeth. There is no actual punishment for wrongdoing. It's akin to a bankrobber being caught and having the punishment be "you can no longer enter banks". Big flipping deal.
How many people are actually farming? Not a lot. There's a lot of people bogrolling and go after lower ranks. But not many actually farming.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
- BadgerJelly
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Re: Redefinition of the farming rule
How about changing the "Scoring" system?
Seems to mean absolutely nothing so people cheating this system are doubly stupid
Also I do not understand why so many games start with Flatrate placement of 3 units on each territory? This generally causes luck to factor into the game play too much. Don't get me wrong Flatrate Placement is great sometimes but only in specific set ups.
Seems to mean absolutely nothing so people cheating this system are doubly stupid
Also I do not understand why so many games start with Flatrate placement of 3 units on each territory? This generally causes luck to factor into the game play too much. Don't get me wrong Flatrate Placement is great sometimes but only in specific set ups.
Re: Redefinition of the farming rule
You can elect to play "Manual" setup games which do not start with 3 armies on each territory and you can place them where you want.BadgerJelly wrote:How about changing the "Scoring" system?
Seems to mean absolutely nothing so people cheating this system are doubly stupid![]()
Also I do not understand why so many games start with Flatrate placement of 3 units on each territory? This generally causes luck to factor into the game play too much. Don't get me wrong Flatrate Placement is great sometimes but only in specific set ups.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
- BadgerJelly
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Re: Redefinition of the farming rule
Yeah that takes for ever though. I'd rather be able to place 15 troops at the start and have all territories randomly assigned with 1 army on. Is that possible here?
- natty dread
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Re: Redefinition of the farming rule
No it doesn't.BadgerJelly wrote:Yeah that takes for ever though.
You just described what I was telling you about...manual deployment.BadgerJelly wrote:I'd rather be able to place 15 troops at the start and have all territories randomly assigned with 1 army on. Is that possible here?
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Re: Redefinition of the farming rule
Not sure I agree with the foeing part! The other things sound valid but just think of the implications of proving someone has foed all the good players. You'd have to get testimony from lots and lots of good players at a certain map/setting that they're on his foe list.
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- BadgerJelly
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Re: Redefinition of the farming rule
Yeah sorry getting words crossed with another siteWoodruff wrote:No it doesn't.BadgerJelly wrote:Yeah that takes for ever though.
You just described what I was telling you about...manual deployment.BadgerJelly wrote:I'd rather be able to place 15 troops at the start and have all territories randomly assigned with 1 army on. Is that possible here?
- Gen.LeeGettinhed
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Re: Redefinition of the farming rule
notes:
-keep The Farming Rule basically as is -- purely related to taking advantage of unranked ? new recruits
-foster the grouping of other things as Ranching, etc. -- or NEAR-Farming, there are HUGE differences: or Farming in the second or third degree
-if you go after 1v1 ranchers, then before that, go after 3v3 and 4v4 that is even harder for lower ranks/lesser experience to win against
before you change ANY rule:
-FAIRLY take into account loser/winnerx20 pts that causes this behavior
-talk to LARGE sample of people that "have been taken advantage of", group by farming/ranching and type, etc. see how they REALLY feel, not how haters THINK they might feel
-talk to people that leave CC, see if it's due to farming/ranching (difference) or low access to RT games (that ranchers give them)
-check into and see how many PAID players played after being talked into it by farmer/ranchers sometimes they are talked into it -- you'll be surprised.
-think about making a Power rating IN ADDITION to score. changing Scoring now is like changing Basketball layups to 1 point after the fact.
Just a few thoughts shooting from the hip
-keep The Farming Rule basically as is -- purely related to taking advantage of unranked ? new recruits
-foster the grouping of other things as Ranching, etc. -- or NEAR-Farming, there are HUGE differences: or Farming in the second or third degree
-if you go after 1v1 ranchers, then before that, go after 3v3 and 4v4 that is even harder for lower ranks/lesser experience to win against
before you change ANY rule:
-FAIRLY take into account loser/winnerx20 pts that causes this behavior
-talk to LARGE sample of people that "have been taken advantage of", group by farming/ranching and type, etc. see how they REALLY feel, not how haters THINK they might feel
-talk to people that leave CC, see if it's due to farming/ranching (difference) or low access to RT games (that ranchers give them)
-check into and see how many PAID players played after being talked into it by farmer/ranchers sometimes they are talked into it -- you'll be surprised.
-think about making a Power rating IN ADDITION to score. changing Scoring now is like changing Basketball layups to 1 point after the fact.
Just a few thoughts shooting from the hip