Completed
Winner - rmjw10Here is my latest attempt to make a map for Conquer Club and the one we will play on. This map has received its xml stamp and should be in beta sometime over the next two weeks. I will make games as soon as it goes live.
48 hours to join games (2 invites)
Knights AssassinRound 1. Assassin - Automatic - Sequential - Chained - Foggy - Flat - 20 rounds.16 players separated into two games of 8 players.
The assassins skips round two.
The assassinated are killed of from the tourney.Round 2. Assassin - Automatic - Sequential - Unlimited - Foggy - Escalating - 20 rounds.12 players separated into two games of 6 players.
The assassins skips round three.
The assassinated are killed of from the tourney.Round 3. Assassin - Automatic - Sequential - Chained - Sunny - Flat - 20 rounds.10 players separated into two games of 5 players.
The assassins skips round four.
The assassinated are killed of from the tourney.Round 4. Assassin - Automatic - Sequential - Unlimited - Sunny - Nuclear - 20 rounds.8 players separated into two games of 4 players.
The assassins enters final.
The assassinated are killed of from the tourney.Round 5. Assassin - Automatic - Sequential - Adjacent - Foggy - Escalating - 20 rounds.6 players in one game.
The assassinated is killed of from the tourney.
Everyone else enters the final.The Final. Assassin - Automatic - Sequential - Chained - Foggy - Flat - 20 rounds.A seven player game with the winner winning. If you eliminate the wrong target, you will be eliminated from the tourney. The winner will receive the pass for the next round. If we get to round 20, the computers winner will receive the pass and his target will be eliminated.Open to all, unless you have buggered me about in a previous tourney.
Players.koontz1973
welshbean
thehippo8
mr. CD
rmjw10
aalii
charmirifuh
kiwi3
L M S
pridekiller
Aralditejimboy
Tupence
Vid_FISO
br4nd0n2002
ReservesSwanster
M.K.C88-90