Should people who question the dice be hanged for treason?
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Should people who question the dice be hanged for treason?
Should people who question the dice be hanged for treason...
Please post your thoughts...
C.
Please post your thoughts...
C.

Highest score : 2297
- Guilty_Biscuit
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Those people shouldn't be threatened or punished they should be praised and encouraged. Seeing other peoples' appalling rolls makes our own miserably bad luck seem just that much more bearable. Plus, laughing at other's misfortune is fun 
If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
Attacker threw 126017 dice.
Defender threw 65750 dice.
Wins / Ties / Loses
22499 / 6982 / 15124
My percentages are within .3% of every category....for those who still question the dice...If they were off at all it would show up over 126000 dice throws.
But everyone has a right to question the dice once. Early on in the game me and my partner lost 40 armies and killed about 4 inside of two turns. I suspected foul play....till I myself found it possible to take down a 15 with a 7.
I of course didnt post, or leave a neg feedback for cheating with dice, but I do understand why people question them in the beginning. Its after showing that they are fair that it gets a little aggrevating. But hanging them seems a little extreme...I think assuring them they are fair would be more helpful.
Defender threw 65750 dice.
Wins / Ties / Loses
22499 / 6982 / 15124
My percentages are within .3% of every category....for those who still question the dice...If they were off at all it would show up over 126000 dice throws.
But everyone has a right to question the dice once. Early on in the game me and my partner lost 40 armies and killed about 4 inside of two turns. I suspected foul play....till I myself found it possible to take down a 15 with a 7.
I of course didnt post, or leave a neg feedback for cheating with dice, but I do understand why people question them in the beginning. Its after showing that they are fair that it gets a little aggrevating. But hanging them seems a little extreme...I think assuring them they are fair would be more helpful.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Too much. I know.
- kalishnikov
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Well said Fritz.
When I first joined I really thought they were rigged also, after rolling 3 straight 1-1-1's in a row and losing 13 armies trying to take a territoy with 2 on it. We all have bad luck sometimes...
And remember, you have a greater chance of winning defensive rolls then offensive, being as ties are always won by the defense.
As said above; you just don't see the defensive dice on your side, so it's very hard to judge.
Discouraging already disenfranchized members will only hurt the site, not help it. Even if your only joking.
When I first joined I really thought they were rigged also, after rolling 3 straight 1-1-1's in a row and losing 13 armies trying to take a territoy with 2 on it. We all have bad luck sometimes...
And remember, you have a greater chance of winning defensive rolls then offensive, being as ties are always won by the defense.
As said above; you just don't see the defensive dice on your side, so it's very hard to judge.
Discouraging already disenfranchized members will only hurt the site, not help it. Even if your only joking.
- DiM
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actually the battle outcome stats are the most important. i don't care if i roll straight sixes if the defender throws straight sixes too. i'd still lose everything.AAFitz wrote:Attacker threw 126017 dice.
Defender threw 65750 dice.
Wins / Ties / Loses
22499 / 6982 / 15124
My percentages are within .3% of every category....for those who still question the dice...If they were off at all it would show up over 126000 dice throws.
But everyone has a right to question the dice once. Early on in the game me and my partner lost 40 armies and killed about 4 inside of two turns. I suspected foul play....till I myself found it possible to take down a 15 with a 7.
I of course didnt post, or leave a neg feedback for cheating with dice, but I do understand why people question them in the beginning. Its after showing that they are fair that it gets a little aggrevating. But hanging them seems a little extreme...I think assuring them they are fair would be more helpful.
at the moment i have quite huge gaps (up to 3%) between the different dice.
but the worst part is i'm under the ideal stats at all categories in the battle outcomes. it seems i lose too many battles. for example in the 2vs2 i'm 12% under the ideal wining percantage.
but i only have ~8000 dice throws so maybe later they'll even out
i'm a reasonable man and i'm not complaining, i'm just pointing out that sometimes you get streaks of good/bad luck.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- pyro55
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2007-04-14 08:35:27 - Timemonger: right.....16 vs 5.....
2007-04-14 18:14:07 - Timemonger: pyro....lucker....0 losses vs 9:S
2007-04-16 06:12:50 - Timemonger: 10 vs 1.....darn....is pyro the owner of random.org or something?:S
2007-04-17 15:11:07 - Timemonger: once again....6 vs 0....
i just thought this was funny
2007-04-14 18:14:07 - Timemonger: pyro....lucker....0 losses vs 9:S
2007-04-16 06:12:50 - Timemonger: 10 vs 1.....darn....is pyro the owner of random.org or something?:S
2007-04-17 15:11:07 - Timemonger: once again....6 vs 0....
i just thought this was funny

- dcowboys055
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At least they included GFY.
Epic Win
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
- Guilty_Biscuit
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- Guilty_Biscuit
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NO Zoidber... I mean kwanton! dice is the plural of die.kwanton wrote:OMG!! The plural of dice is die!!!!!! You have insulted the dice gods....now we have to sacrifice a virgin. I hope you're happy.mandalorian2298 wrote:Dices are to be adored and groveled before, not questioned! If we hang enough of those heretics, maybe dices will be mercyfull to us.
they really are...we almost took his team out on round two...they had 2 armies left...D was gone on round onedcowboys055 wrote:My dice are rigged when playing AA, otherwise they are normal.
then in two terminator games, he gave me the wins by graciously letting me attack him and not losing anything....
we really should play more often D
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Too much. I know.
You guys do have a point that in time, the dice balances out. However, that still doesn't help the effects on gameplay. A bad streak can permanently cripple a game. Although u can argue that the next game you can get incredibly lucky streaks, it doesn't matter in terms of gameplay. Firstly, you will win half and lose half the games which won't help your points all that much. Rather overall consistent dice rolls will allow a player with good strategy to raise their score much more quickly than the streaky dice player whose strategy will ultimately fail due to the dice. Secondly, the players in the game can strongly affect your score too. If you get bad streaks in a game with players ranked much lower than you, you can say bye bye to loads of points, possibly more points than you can recover with good dice in several games afterwards.
While I personally don't mind the dice, it would be nice though if somehow the balancing of streaks were a bit more fair. Its not too annoying or that big a deal if you lose, say 5 ot 6 to 3 odds or something of that nature but it would be annoying if it would be pretty annoying and very destructive to your game if you lost at greater odds.
While I personally don't mind the dice, it would be nice though if somehow the balancing of streaks were a bit more fair. Its not too annoying or that big a deal if you lose, say 5 ot 6 to 3 odds or something of that nature but it would be annoying if it would be pretty annoying and very destructive to your game if you lost at greater odds.
- tahitiwahini
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Streaks are to be expected in truly random dice for two reasons.Lev306 wrote:You guys do have a point that in time, the dice balances out. However, that still doesn't help the effects on gameplay. A bad streak can permanently cripple a game. Although u can argue that the next game you can get incredibly lucky streaks, it doesn't matter in terms of gameplay. Firstly, you will win half and lose half the games which won't help your points all that much. Rather overall consistent dice rolls will allow a player with good strategy to raise their score much more quickly than the streaky dice player whose strategy will ultimately fail due to the dice. Secondly, the players in the game can strongly affect your score too. If you get bad streaks in a game with players ranked much lower than you, you can say bye bye to loads of points, possibly more points than you can recover with good dice in several games afterwards.
While I personally don't mind the dice, it would be nice though if somehow the balancing of streaks were a bit more fair. Its not too annoying or that big a deal if you lose, say 5 ot 6 to 3 odds or something of that nature but it would be annoying if it would be pretty annoying and very destructive to your game if you lost at greater odds.
1) Streaks, meaning the same number occurring over and over again, will occur in truly random dice. In other words: a truly random number generator can be expected to produce a stream of 6's: 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6, every so often. In fact, it can be statistically determined how often such a sequence is likely to occur. If such a sequence never occurred it would be highly suspicious.
2) When we talk about streaks at CC we usually mean bad attack outcomes. So for instance if we get the following dice rolls:
1 2 3 4 5 2 5 2 5 2 1 4 6 5 6 3 2 4 4 3 2 1 5 6 3 2 1 6 3 6
looks pretty random, yes?
What if we were making a series of 3v2 dice attacks and we received the above dice rolls:
[(1 2 3) (4 5)] = attacker loses two armies
[(2 5 2) (5 2)] = attacker loses two armies
[(1 4 6) (5 6)] = attacker loses two armies
[(3 2 4) (4 3)] = attacker loses two armies
[(2 1 5) (6 3)] = attacker loses two armies
[(2 1 6) (3 6)] = attacker loses two armies
We've just lost 12 attacking armies and the defender has lost none. All this carnage resulted from an innocent (and random) looking string of dice rolls:
1 2 3 4 5 2 5 2 5 2 1 4 6 5 6 3 2 4 4 3 2 1 5 6 3 2 1 6 3 6
I attacked a territory defended by two armies, from an attacking country with 13 armies, and when the dust settled I had one army on my country and the defender still had two on his.
When we talk of streaky dice this is what we're talking about.
From our perspective it is a streak, but it certainly doesn't mean that the dice are not truly random. For example, if before we commenced our 3v2 dice attacks we had made a 1v1 dice attack (and assuming we got the same dice rolls) we would have experienced a much different outcome in the 3v2 attacks that followed:
[(1) (2)] attacker loses 1 army
[(3 4 5) (2 5)] attacker loses 1 army, defender loses 1 army
[(2 5 2) (1 4)] defender loses 2 armies
[(6 5 6) (3 2)] defender loses 2 armies
[(4 4 3) (2 1)] defender loses 2 armies
[(5 6 3) (2 1)] defender loses 2 armies
6 3 6
So, if as an attacker I attacked with 2 armies a country defended by 2 armies and I lost 1 army.
Then if I attacked with 5 armies a country defended by 9 armies, and when the dust cleared, I was able to advance 4 armies into the defeated defender's territory.
Two drastically different battle outcomes but all with the same dice rolls.
Cheers,
Tahitiwahini
Tahitiwahini
tahitiwahini wrote:Streaks are to be expected in truly random dice for two reasons.Lev306 wrote:You guys do have a point that in time, the dice balances out. However, that still doesn't help the effects on gameplay. A bad streak can permanently cripple a game. Although u can argue that the next game you can get incredibly lucky streaks, it doesn't matter in terms of gameplay. Firstly, you will win half and lose half the games which won't help your points all that much. Rather overall consistent dice rolls will allow a player with good strategy to raise their score much more quickly than the streaky dice player whose strategy will ultimately fail due to the dice. Secondly, the players in the game can strongly affect your score too. If you get bad streaks in a game with players ranked much lower than you, you can say bye bye to loads of points, possibly more points than you can recover with good dice in several games afterwards.
While I personally don't mind the dice, it would be nice though if somehow the balancing of streaks were a bit more fair. Its not too annoying or that big a deal if you lose, say 5 ot 6 to 3 odds or something of that nature but it would be annoying if it would be pretty annoying and very destructive to your game if you lost at greater odds.
1) Streaks, meaning the same number occurring over and over again, will occur in truly random dice. In other words: a truly random number generator can be expected to produce a stream of 6's: 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6, every so often. In fact, it can be statistically determined how often such a sequence is likely to occur. If such a sequence never occurred it would be highly suspicious.
2) When we talk about streaks at CC we usually mean bad attack outcomes. So for instance if we get the following dice rolls:
1 2 3 4 5 2 5 2 5 2 1 4 6 5 6 3 2 4 4 3 2 1 5 6 3 2 1 6 3 6
looks pretty random, yes?
What if we were making a series of 3v2 dice attacks and we received the above dice rolls:
[(1 2 3) (4 5)] = attacker loses two armies
[(2 5 2) (5 2)] = attacker loses two armies
[(1 4 6) (5 6)] = attacker loses two armies
[(3 2 4) (4 3)] = attacker loses two armies
[(2 1 5) (6 3)] = attacker loses two armies
[(2 1 6) (3 6)] = attacker loses two armies
We've just lost 12 attacking armies and the defender has lost none. All this carnage resulted from an innocent (and random) looking string of dice rolls:
1 2 3 4 5 2 5 2 5 2 1 4 6 5 6 3 2 4 4 3 2 1 5 6 3 2 1 6 3 6
I attacked a territory defended by two armies, from an attacking country with 13 armies, and when the dust settled I had one army on my country and the defender still had two on his.
When we talk of streaky dice this is what we're talking about.
From our perspective it is a streak, but it certainly doesn't mean that the dice are not truly random. For example, if before we commenced our 3v2 dice attacks we had made a 1v1 dice attack (and assuming we got the same dice rolls) we would have experienced a much different outcome in the 3v2 attacks that followed:
[(1) (2)] attacker loses 1 army
[(3 4 5) (2 5)] attacker loses 1 army, defender loses 1 army
[(2 5 2) (1 4)] defender loses 2 armies
[(6 5 6) (3 2)] defender loses 2 armies
[(4 4 3) (2 1)] defender loses 2 armies
[(5 6 3) (2 1)] defender loses 2 armies
6 3 6
So, if as an attacker I attacked with 2 armies a country defended by 2 armies and I lost 1 army.
Then if I attacked with 5 armies a country defended by 9 armies, and when the dust cleared, I was able to advance 4 armies into the defeated defender's territory.
Two drastically different battle outcomes but all with the same dice rolls.
This should be stickied for all the whining noobs. Can't argue with sheer reason.
"War doesn't determine who's right, just who's left" -Anonymous
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Timemonger
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Hehe, it was a bit funny I must admit, but the odds of this happening are quite small, so I wasn't all too pleased.pyro55 wrote:2007-04-14 08:35:27 - Timemonger: right.....16 vs 5.....
2007-04-14 18:14:07 - Timemonger: pyro....lucker....0 losses vs 9:S
2007-04-16 06:12:50 - Timemonger: 10 vs 1.....darn....is pyro the owner of random.org or something?:S
2007-04-17 15:11:07 - Timemonger: once again....6 vs 0....
i just thought this was funny
That's a great answerchewyman wrote:Those people shouldn't be threatened or punished they should be praised and encouraged. Seeing other peoples' appalling rolls makes our own miserably bad luck seem just that much more bearable. Plus, laughing at other's misfortune is fun
There is no luck, only preparation and execution.
Alliances are for the weak, whimpering masses looking for someone to hold their hand through the storm.
Alliances are for the weak, whimpering masses looking for someone to hold their hand through the storm.
x
and ttorture their children
originele maps ? zie
http://www.conquerclub.com/forum/viewtopic.php?t=15500
http://www.conquerclub.com/forum/viewtopic.php?t=15500
- joeyjordison
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