Moderator: Cartographers
I guess I don't understand. There are only a few territories that have the ability to attack lakes. Those are depicted with arrows and a gradient shoreline. Technically all of the lakes border many land territories but can only attack/be attacked where there is an arrow.cairnswk wrote:WM...great looking map...I haven't seen this for a few pages and changes are well adjusted. Glad u removed the flag in background of each region. Looks much cleaner now.
I have to say however, I'm not a fan of the 'no border' happening between the lakes and some territories. I feel there should be some definition there, to be consistent with other territories bordering the lakes.
That is like asking can territories attack each other. There is no text that says they can't. So they can. Follow the rivers connecting them to find out which ones can attack each other.spinwizard wrote:can the lakes attack eachother??? if not can u add "the lakes can not attack each other" somewhere on the map
sammy324 wrote:Another possibilty for "watertown" could be Lake Placid. It's not a big town, but for its olympic history and reputation as a touristy place, it should be considered.
I will fix thisvakEirn79 wrote:- Green Bay has that peninsula, which looks really fuzzy without an "inner" border (the v-shaped border covering the East side of the main landmass and the West side of the peninsula). The peninsula has a long border on the East side anyway, which should be plenty long enough to make the effect clear, so maybe adding in part of that inner border would give the peninsula some definition?
I can take the border away between the arrows too.vakEirn79 wrote:- The arrow between Detroit and Lake Erie pretty much obscures all of the non-border, while the solid border right above the arrow makes it seem as if Detroit has a solid border all around. I think removing the Detroit border between the two arrows would make it more clear that Detroit is also a port territory. Since there's also the Windsor-Detroit arrow to separate Erie from Huron, removing that border shouldn't cause people to think Detroit can attack Lake Huron as well
vakEirn79 wrote:About the crooked text, I've said all along that I like the effect of the text conforming to the topography of the map. I don't think they're disruptive enough to affect anyone's ability to read the names at a glance. Not sure what the popular opinion on that is though.
Good idea I did not think of that. I will probably try something nad stick it on the east side of the map.vakEirn79 wrote:Lastly, I just noticed that the map lacks a compass. I almost never look at the compass on any map (obviously), and it's pretty clear which direction is North on this map. Not sure if you intended to put one in though, so I'm just pointing it out in case you forgot.
Evil Pope wrote:I think that the borderless ports look really bad. I think that the anchors and an explaination would work best.
Some people complained that hey were not clear enough. But making them more clear made it harder to read the text. I just took them out.Unit_2 wrote:what happened to the flags of the states in the back-ground?
As Coleman said, some people, no matter how you try to word the text, will not understand things. These arrows, while maybe not as fancy or pretty as the anchors, are easy to understand. If someone looks at this map ans does not know what ans arrow means then TOO BAD!Evil Pope wrote:I think that the borderless ports look really bad. I think that the anchors and an explaination would work best.
Will_Liam wrote:I think there are way too many "continents". You could remove some or join them together and change the bonuses. E.g. Seaside, Eastern U.S. etc.
Coleman wrote:Will_Liam wrote:I think there are way too many "continents". You could remove some or join them together and change the bonuses. E.g. Seaside, Eastern U.S. etc.
Well this definitely isn't World 2.1 So many of these are only worth 2 anyway. As long as it isn't 7 or 8 super continents I don't see this being a problem.
Also, really odd choice for a first post. But I like that it was in the foundry. And that is a really awesome shot of Ichigo's Hollowization.
wrightfan123 wrote:Coleman wrote:Will_Liam wrote:I think there are way too many "continents". You could remove some or join them together and change the bonuses. E.g. Seaside, Eastern U.S. etc.
Well this definitely isn't World 2.1 So many of these are only worth 2 anyway. As long as it isn't 7 or 8 super continents I don't see this being a problem.
Also, really odd choice for a first post. But I like that it was in the foundry. And that is a really awesome shot of Ichigo's Hollowization.
I agree. That's the only problem I have with some of these maps. It's two '2' bonuses, one '3', and then the rest are huge.
BizzleHawk67 wrote:wrightfan123 wrote:Coleman wrote:Will_Liam wrote:I think there are way too many "continents". You could remove some or join them together and change the bonuses. E.g. Seaside, Eastern U.S. etc.
Well this definitely isn't World 2.1 So many of these are only worth 2 anyway. As long as it isn't 7 or 8 super continents I don't see this being a problem.
Also, really odd choice for a first post. But I like that it was in the foundry. And that is a really awesome shot of Ichigo's Hollowization.
I agree. That's the only problem I have with some of these maps. It's two '2' bonuses, one '3', and then the rest are huge.
ok there are 4 '2' bonuses: pennsylvania, new york, indiana, and minnesota - not 2 of them
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