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TheGeneral's Pro Mafia [Town Wins!] Night actions released

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TheGeneral's Pro Mafia [Town Wins!] Night actions released

Postby TheGeneral2112 on Tue Jan 10, 2012 5:22 am

TheGeneral's Pro Mafia has already finished.

Good luck!

Have fun!

Play pro!






What are the distinctions, you ask?

show


What is this setup, you ask?

show


What are these roles, you ask?


show


Who is playing, you ask?

Living:
2) Edocsil
7) Ghostly447
9) Soundman

Deceased

4) Rodion - Bomb - Night 1
10) Haggis_McMutton - Doc - Night 1
6) MoB Deadly - VT - Day 1
8) Dazza2008 - VT - Night 2
5) Spiesr - Lawyer - Day 2
1) Zimmah - Doc - Night 3
3) Agentcom - Day 3

Reserves:

1) thehippo8
2) foxmists
Last edited by TheGeneral2112 on Sun Feb 05, 2012 10:01 am, edited 30 times in total.
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Re: TheGeneral's Pro Mafia [Recruiting]

Postby edocsil on Tue Jan 10, 2012 7:29 am

I was interested until I read Part 3.
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Re: TheGeneral's Pro Mafia [Recruiting]

Postby MoB Deadly on Tue Jan 10, 2012 10:00 am

Part 3 is awesome but it doesn't work on CC forum mafia. I've played with it in RT mafia and its fucking awesome. BUT, it can't work here.

The reason being is because players are not always online. The disguiser wants to send a message but players can not visit the mafia forum for days at a time. Not everyone has a chance to play every mafia game every day. And of course weekends messes that up to.
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Re: TheGeneral's Pro Mafia [Recruiting]

Postby TheGeneral2112 on Tue Jan 10, 2012 2:23 pm

MoB Deadly wrote:Part 3 is awesome but it doesn't work on CC forum mafia. I've played with it in RT mafia and its fucking awesome. BUT, it can't work here.

The reason being is because players are not always online. The disguiser wants to send a message but players can not visit the mafia forum for days at a time. Not everyone has a chance to play every mafia game every day. And of course weekends messes that up to.



I think you may be right on this one. I have replaced the disguiser with actress. This role should play more or less the same.
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby MoB Deadly on Tue Jan 10, 2012 2:31 pm

Put me in as a replacement for now, I am in way too many mafias at the moment

--------

Do you know that this obviously requires you to be a very active mod?

Is there any sort of limits on PMING? What if someone PMs just a couple words at a time to avoid any info being leaked, but sends like 20 PMs?
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby zimmah on Tue Jan 10, 2012 2:37 pm

i think this is a nice setup. i'm in.
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby TheGeneral2112 on Tue Jan 10, 2012 5:59 pm

MoB Deadly wrote:Put me in as a replacement for now, I am in way too many mafias at the moment

--------

Do you know that this obviously requires you to be a very active mod?

Is there any sort of limits on PMING? What if someone PMs just a couple words at a time to avoid any info being leaked, but sends like 20 PMs?


This is one strategy. However it almost guarantees a few words will leak. What will town say when they see this? :D
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby MoB Deadly on Tue Jan 10, 2012 6:02 pm

Ill take my 5% chance I think haha. They wont care because I declared I am going to do it regardless of my role :)
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby TheGeneral2112 on Tue Jan 10, 2012 6:03 pm

MoB Deadly wrote:Ill take my 5% chance I think haha. They wont care because I declared I am going to do it regardless of my role :)


Let me know if you want to be moved to an active player, MoB, instead of a reserve. This should be pretty epic. :lol:
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Re: TheGeneral's Pro Mafia [Recruiting 1/10] UPDATED

Postby edocsil on Tue Jan 10, 2012 8:50 pm

/in.

I approve of the rule changes, it looks quite fun. I like the new roles you are bringing in General.
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Re: TheGeneral's Pro Mafia [Recruiting 1/10] UPDATED

Postby TheGeneral2112 on Tue Jan 10, 2012 8:52 pm

edocsil wrote:/in.

I approve of the rule changes, it looks quite fun. I like the new roles you are bringing in General.


Thank you. I really just want to mix some shit up and show that you can do things in epically different ways.
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby TheGeneral2112 on Wed Jan 11, 2012 12:32 am

MoB Deadly wrote:Ill take my 5% chance I think haha. They wont care because I declared I am going to do it regardless of my role :)


Just an fyi, but if you wanted to say, "XYZ is the bomb and you should kill him tomorrow. I will sacrifice myself." And you split this up into sperate messages, here are the %'s.

5% chance a single message with sender leaks.

xyz is the bomb

and you should

kill him tomorrow

i will

sacrifice myself

Will leak to a 1/4 chance of one of these leaking. It will also mean that 1/4 has a 50/50 chance of leaking recipient too.

This will make for an interesting game.
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby soundman on Wed Jan 11, 2012 1:50 am

TheGeneral2112 wrote:
MoB Deadly wrote:Ill take my 5% chance I think haha. They wont care because I declared I am going to do it regardless of my role :)


Just an fyi, but if you wanted to say, "XYZ is the bomb and you should kill him tomorrow. I will sacrifice myself." And you split this up into sperate messages, here are the %'s.

5% chance a single message with sender leaks.

xyz is the bomb

and you should

kill him tomorrow

i will

sacrifice myself

Will leak to a 1/4 chance of one of these leaking. It will also mean that 1/4 has a 50/50 chance of leaking recipient too.

This will make for an interesting game.

.... :shock: I just thought of so many ways the mafia could screw others with this. Put me down as a reserve for now! I need one of my games to end or get close to the end before taking on another.
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby TheGeneral2112 on Wed Jan 11, 2012 1:55 am

soundman wrote:
TheGeneral2112 wrote:
MoB Deadly wrote:Ill take my 5% chance I think haha. They wont care because I declared I am going to do it regardless of my role :)


Just an fyi, but if you wanted to say, "XYZ is the bomb and you should kill him tomorrow. I will sacrifice myself." And you split this up into sperate messages, here are the %'s.

5% chance a single message with sender leaks.

xyz is the bomb

and you should

kill him tomorrow

i will

sacrifice myself

Will leak to a 1/4 chance of one of these leaking. It will also mean that 1/4 has a 50/50 chance of leaking recipient too.

This will make for an interesting game.

.... :shock: I just thought of so many ways the mafia could screw others with this. Put me down as a reserve for now! I need one of my games to end or get close to the end before taking on another.



This is the point. Yes, they could.
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby MoB Deadly on Wed Jan 11, 2012 4:15 pm

TheGeneral2112 wrote:
MoB Deadly wrote:Ill take my 5% chance I think haha. They wont care because I declared I am going to do it regardless of my role :)


Just an fyi, but if you wanted to say, "XYZ is the bomb and you should kill him tomorrow. I will sacrifice myself." And you split this up into sperate messages, here are the %'s.

5% chance a single message with sender leaks.

xyz is the bomb

and you should

kill him tomorrow

i will

sacrifice myself

Will leak to a 1/4 chance of one of these leaking. It will also mean that 1/4 has a 50/50 chance of leaking recipient too.

This will make for an interesting game.


I dont understand the math..... Each PM should have its own individual 5% chance if I was reading it correctly.

So you would goto Random.org and it defaults a number between 1-100, so if 1-5 means a leak then you would just hit the Generate button 4 times right?

Please correct me if I am thinking wrong.
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Re: TheGeneral's Pro Mafia [Recruiting 0/10] UPDATED

Postby TheGeneral2112 on Wed Jan 11, 2012 8:39 pm

MoB Deadly wrote:
TheGeneral2112 wrote:
MoB Deadly wrote:Ill take my 5% chance I think haha. They wont care because I declared I am going to do it regardless of my role :)


Just an fyi, but if you wanted to say, "XYZ is the bomb and you should kill him tomorrow. I will sacrifice myself." And you split this up into sperate messages, here are the %'s.

5% chance a single message with sender leaks.

xyz is the bomb

and you should

kill him tomorrow

i will

sacrifice myself

Will leak to a 1/4 chance of one of these leaking. It will also mean that 1/4 has a 50/50 chance of leaking recipient too.

This will make for an interesting game.


I dont understand the math..... Each PM should have its own individual 5% chance if I was reading it correctly.

So you would goto Random.org and it defaults a number between 1-100, so if 1-5 means a leak then you would just hit the Generate button 4 times right?

Please correct me if I am thinking wrong.


I would hit generate once. If the number is 1, 2, 3, 4, or 5, the PM leaks. If the PM leakes, the sender will be displayed. I then press generate again. If it is any number under 50 out of 100, the recipient's name will leak as well as the sender's name and PM.
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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby MoB Deadly on Wed Jan 11, 2012 10:52 pm

Correct, so 4 individual PMs is no where near a 25% chance of leak.
Hitting 1,2,3,4,5 out of 100 when you press generate 4 times is not the same odds of

hitting a 1 in a 1/4 scenario.
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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby edocsil on Wed Jan 11, 2012 11:26 pm

MoB Deadly wrote:Correct, so 4 individual PMs is no where near a 25% chance of leak.
Hitting 1,2,3,4,5 out of 100 when you press generate 4 times is not the same odds of

hitting a 1 in a 1/4 scenario.


It's all statistics, basically General is right. All he is really saying is the more you have PMed people the more likely one message is to have leaked.
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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby MoB Deadly on Wed Jan 11, 2012 11:30 pm

Okay, Ill stop killing this then. sorry general for clogging up your signup thread
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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby TheGeneral2112 on Thu Jan 12, 2012 1:20 am

MoB Deadly wrote:Correct, so 4 individual PMs is no where near a 25% chance of leak.
Hitting 1,2,3,4,5 out of 100 when you press generate 4 times is not the same odds of

hitting a 1 in a 1/4 scenario.



In my example I showed 5 PMs. A 5% chance per message means there is a 1/4 chance that one of the 5 pms will leak. Edoc is correct. Don't worry about clogging the thread. If you had these questions, someone else is prolly wondering the same thing. :D
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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby zimmah on Thu Jan 12, 2012 2:33 pm

wrong. to correctly get the odds of either of the pms leaking, it's the easiest to calculate the chance of none of them leaking.

the change that every single message does not leak is 95%, and since there's 5 messages we have to calculate 95% to the power of 5, or 0.95⁵. which is rougly 0.7738 or 77.38% therefore, the chance of one or more of the messages leaking is 100-77.38= 22.62% chance. and not 25%.

otherwise you'd get a paradox after 20 pm's, as 20 pm's would by your logic result in a 100% chance at leaking, and every subsequent post would increase the odds by 5%, which would result in a 105%+ chance of leaking, so then a post and a few extra words will leak? :lol:

in fact when someone sends 20 pms, the chance of one (or more) of them leaking is only as low as 64.16% and not even close to 100%! (100% is a value you'll never ever reach, even after 100 posts, the chance is still 99.994% and after 50 posts it's 92%ish)
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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby MoB Deadly on Thu Jan 12, 2012 2:59 pm

Thank you Zimmah! That was the point I was trying to make, but 1) Didnt feel like getting into a debate 2) didn't feel like making such a big post. 3) Didn't think it was important.

22.62 for 4 PMs though is significantly higher than I thought. I estimated it would be closer to about 15%
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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby TheGeneral2112 on Thu Jan 12, 2012 7:29 pm

This is why this game adds such an awesome element. It really is make or break.
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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby agentcom on Sun Jan 15, 2012 1:53 pm

No flavor?

Sweet! Count me in. That FFVII one was a brutal game to cut one's teeth on (for someone who's never played FF). I had a stellar performance getting killed the first night.

All this is to say, still a noob, but willing to give mafia another chance. I apologize in advance for rookie mistakes and stupid Q's ;)

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Re: TheGeneral's Pro Mafia [Recruiting 2/10] UPDATED

Postby TheGeneral2112 on Sun Jan 15, 2012 10:43 pm

agentcom wrote:No flavor?

Sweet! Count me in. That FFVII one was a brutal game to cut one's teeth on (for someone who's never played FF). I had a stellar performance getting killed the first night.

All this is to say, still a noob, but willing to give mafia another chance. I apologize in advance for rookie mistakes and stupid Q's ;)

agent


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