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BadgerJelly wrote:Can you make it so that different players get reinforcments at different rates?
eg. Player one gets +1 per region up to 5 then +2 every 5 after and Player 2 gets +3 per region up to 6 and then +3 every 7 after.
zimmah wrote:BadgerJelly wrote:Can you make it so that different players get reinforcments at different rates?
eg. Player one gets +1 per region up to 5 then +2 every 5 after and Player 2 gets +3 per region up to 6 and then +3 every 7 after.
no, every player get treated equal, however you can change it per region by using region count bonusses
The Bison King wrote:Here's the thing. I'm all about fantasy maps, and imagined places, but you have to make me care. What is Polderand to me? What makes it cool? Who are the people? This doesn't all need to be spelled out on the map, but their need to be some hints of it. Right Now Polderand is just a green land mass with circles on it. I want to know more about who these circles are.
Riskmaster101 wrote:I see no theme here.. or even marked territories...... I'm not sure what the concept is but this definitely doesn't look like a map. It looks like a hill in africa that you took off google haha. Please elaborate on the theme? Also, what graphic program are you using? This doesn't look very good at all graphically...
Cheers,
-Risk
thenobodies80 wrote:Is this one a draft?
I think that for now it belongs more to ideas.....
BadgerJelly wrote:thenobodies80 wrote:Is this one a draft?
I think that for now it belongs more to ideas.....
Sorry thought this was the place to put maps you were making? Do I need a stamp or something to get here?
BadgerJelly wrote:PLEASE ignore the look of the map for now. The visual is VERY important to me and whats down now is literally the bare bones of what it will become. I want to create an certain feel to the map to fit the theme but it'll take time ... this will be a slow burner probably to start with but once I get going it'll be good
I was thinking along th elines of 8 players but maybe I need to add more terrriories??
greenoaks wrote:BadgerJelly wrote:PLEASE ignore the look of the map for now. The visual is VERY important to me and whats down now is literally the bare bones of what it will become. I want to create an certain feel to the map to fit the theme but it'll take time ... this will be a slow burner probably to start with but once I get going it'll be good
I was thinking along th elines of 8 players but maybe I need to add more terrriories??
but this has no theme
greenoaks wrote:stop telling us what you have at home. put it on the map.
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