natty_dread wrote:One more thing, the patterns on almost all of the dark or light squares seems to be almost identical. That doesn't look natural. Try finding larger wood patterns, ones you can use for a little variation on the board.
Done.
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natty_dread wrote:One more thing, the patterns on almost all of the dark or light squares seems to be almost identical. That doesn't look natural. Try finding larger wood patterns, ones you can use for a little variation on the board.
thehippo8 wrote:Hey Koontz, I am impressed at this change! It is impressive to see you scrap the original and make something cohesive and thematic. Brilliant stuff!
isaiah40 wrote:I like it!! IMHO it looks 100x's better!! Great job!! Though you forgot to put what the bonus values are for holding 3 or 4 squares of each color.
isaiah40 wrote:Both right corners seem to be separated a tad bit.
QoH wrote:Looks nice!
Is it proper though, that your coat of arms is more fancy than England's?
koontz1973 wrote: I was going for a retro 80's gaming look.
koontz1973 wrote:Slightly later. Maybe a early 90s type game for the PS1 would be more in keeping.
koontz1973 wrote:I purposely did not put any punctuation in as when I did the Rorke's Drift map, I was told to take it out as it looks like stray pixels.
natty_dread wrote:koontz1973 wrote:Slightly later. Maybe a early 90s type game for the PS1 would be more in keeping.
The PS1 was introduced in 1994 and it was the first home console to feature textured 3d polygon graphics, even though on a low resolution... I don't think those kind of graphics are what you're going for either.koontz1973 wrote:I purposely did not put any punctuation in as when I did the Rorke's Drift map, I was told to take it out as it looks like stray pixels.
That's a bit different. Your text on that map only had periods at the end only had short sentences. Here you have a much more descriptive text, I think you can't do with only a few periods here, you might have to whip out some colons and commas as well.
Ps. "The only way to win is to eliminate your opponent(s)" seems more than a little redundant. I'd remove it all together. I mean, that's the default assumption, you don't need to mention it explicitly.
koontz1973 wrote:Going to keep the sentence in for a couple of reasons. A lot of maps now come with winning/losing conditions now and I can guarantee that someone will ask in beta what is the winning condition.
natty_dread wrote:koontz1973 wrote:Going to keep the sentence in for a couple of reasons. A lot of maps now come with winning/losing conditions now and I can guarantee that someone will ask in beta what is the winning condition.
Ugh... here we go again, with this pandering to the lowest common denominator thing.
If you're going to write down not only the features what your map has, but the features your map doesn't have, it's just a huge waste of space, not to mention insulting people's intelligence.
koontz1973 wrote:I have just had to bold the winning condition in RD because someone failed to read the legend and complained.
natty_dread wrote:Well, in any case, it's a different issue. On RD you had to bold a piece of text, but that text was still a relevant piece of the game instructions, ie. it tells you that the map has a victory condition. It tells of properties that the map does have, which is fine, but there's absolutely no reason to mention properties that the map doesn't have.
I mean come on, that's like writing on every territory a text that says "this territory does not give autodeploy".
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