[Abandoned] Pirates and Merchants - V9 - Pg 1&13
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- Industrial Helix
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -
Hell yeah! a pirate map! and a cool one to boot.
the first thing that I think you need to get done is to fill out all of the mission for each of the captains. Then we can sticky this thread and get moving.
the first thing that I think you need to get done is to fill out all of the mission for each of the captains. Then we can sticky this thread and get moving.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
- DiM
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -
i just hit an inspirational moment and i'm making a mission and a background story for each character.Industrial Helix wrote:Hell yeah! a pirate map! and a cool one to boot.
the first thing that I think you need to get done is to fill out all of the mission for each of the captains. Then we can sticky this thread and get moving.
will post as soon as i finish them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -
V3:
*added missions
*added missions
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -
missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay, i'll take a more in depth look about balance later. but on the first sight, it looks good.
- DiM
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -
this is what interested me the most.zimmah wrote:missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay,
this part is going to be very tricky and somehow i think no matter how much we'll talk about it in the foundry the only way we'll get this right is going in beta. there are so many variables in this that regardless of how much we analyse it we'll never get it right just by looking at the image.zimmah wrote:i'll take a more in depth look about balance later.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
this map looks beautiful. and I like interesting idea for each player do different missions
just legen is large almost game map...
Oneyed
just legen is large almost game map...
Oneyed
Re: Pirates and Merchants [31.Dec.11] - Missions Map - V2 -
DiM wrote:this is what interested me the most.zimmah wrote:missions sound doable (xml-wise) and different enough to allow for interesting and diverse gameplay,
this part is going to be very tricky and somehow i think no matter how much we'll talk about it in the foundry the only way we'll get this right is going in beta. there are so many variables in this that regardless of how much we analyse it we'll never get it right just by looking at the image.zimmah wrote:i'll take a more in depth look about balance later.
i'm afraid you're right on that one
- Industrial Helix
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
I love the missions are, so as mentioned before I will stick I will sticky this thread.
and I noticed two spelling mistakes under Lady mia. misterious should be mysterious. and up under Baron von Bucht, on the second line, produces should be produced and on the third line " he knew" should be "he knows".
out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?
and I noticed two spelling mistakes under Lady mia. misterious should be mysterious. and up under Baron von Bucht, on the second line, produces should be produced and on the third line " he knew" should be "he knows".
out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
- DiM
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
thanks. will correct them next yearIndustrial Helix wrote:I love the missions are, so as mentioned before I will stick I will sticky this thread.
and I noticed two spelling mistakes under Lady mia. misterious should be mysterious. and up under Baron von Bucht, on the second line, produces should be produced and on the third line " he knew" should be "he knows".
i was talking to bruceswar in the papua contest thread and he could not believe me when i said i could do such an entry for the contest in under 3 hours.Industrial Helix wrote:out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?
i did it and decided to enter the contest. http://www.conquerclub.com/forum/viewto ... 7#p3410497.
came second and decided i'm not gonna throw away 2 hours and 10 minutes worth of photoshopping so when zimmah said he'd like a map with missions i added added the solomon islands changed the gameplay added stories and got pirates and merchants
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
Going green are we?DiM wrote:i was talking to bruceswar in the papua contest thread and he could not believe me when i said i could do such an entry for the contest in under 3 hours.Industrial Helix wrote:out of curiosity did this map start as an entry into the Papua New Guinea contest? And maybe you decided to take the map in a different direction instead of entering the contest?
i did it and decided to enter the contest. http://www.conquerclub.com/forum/viewto ... 7#p3410497.
came second and decided i'm not gonna throw away 2 hours and 10 minutes worth of photoshopping so when zimmah said he'd like a map with missions i added added the solomon islands changed the gameplay added stories and got pirates and merchants
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
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Riskmaster101
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
I love this map! The gameplay seems fair and the graphics appear up to par! Please continue 
KOA -> FALL -> TOFU -> OLDS
- DiM
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
how about a main foundry move? 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- thenobodies80
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
DiM, about your supersize applications, I'm fine with having this map 1200 wide. I was wondering if the legend could be reduced in some way.
Mainly for two reasons: You have lot of unused space there, the minimap doesn't need to have the bonus regions splitted, specially because you have the numbers that fits the bonus territory. You can try also to have the text/objectives written more closer. Honestly at glance I can't say how much space you can save in that way, but try to save more you can. The purpose of my request is to have less height possible, to avoid scrolling. Although it seems strange some users on this site still have small monitors and we should try to make them happy when possible.
As soon as you have the current map cropped in the best way you can, I don't see reason to not give you the supersize approval and see your project moved into the main foundry.
Thanks
Nobodies
Btw I like how you turned your old map in this one, nice idea mate!
Mainly for two reasons: You have lot of unused space there, the minimap doesn't need to have the bonus regions splitted, specially because you have the numbers that fits the bonus territory. You can try also to have the text/objectives written more closer. Honestly at glance I can't say how much space you can save in that way, but try to save more you can. The purpose of my request is to have less height possible, to avoid scrolling. Although it seems strange some users on this site still have small monitors and we should try to make them happy when possible.
As soon as you have the current map cropped in the best way you can, I don't see reason to not give you the supersize approval and see your project moved into the main foundry.
Thanks
Nobodies
Btw I like how you turned your old map in this one, nice idea mate!
- DiM
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
i have managed to cut 100px of the height of the map. honestly it's a bit cramped for my taste but if it needs to be done then it needs to be done.thenobodies80 wrote:DiM, about your supersize applications, I'm fine with having this map 1200 wide. I was wondering if the legend could be reduced in some way.
Mainly for two reasons: You have lot of unused space there, the minimap doesn't need to have the bonus regions splitted, specially because you have the numbers that fits the bonus territory. You can try also to have the text/objectives written more closer. Honestly at glance I can't say how much space you can save in that way, but try to save more you can. The purpose of my request is to have less height possible, to avoid scrolling. Although it seems strange some users on this site still have small monitors and we should try to make them happy when possible.
As soon as you have the current map cropped in the best way you can, I don't see reason to not give you the supersize approval and see your project moved into the main foundry.
Thanks
Nobodies
Btw I like how you turned your old map in this one, nice idea mate!
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
V4:
*reduced height by 100px
*spelling corrections
*legend adjustments
*reduced height by 100px
*spelling corrections
*legend adjustments
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- lostatlimbo
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Re: Pirates and Merchants [31.Dec.11] - Missions Map - V3 -
Well when he said take the size down, I don't think he meant to 3 pixels. :)DiM wrote:V4:
*reduced height by 100px
*spelling corrections
*legend adjustments
(Seems the [bigimg] tag doesn't like your link.)
- DiM
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -
what? the tags look just fine to me. the image shows as it should.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -
it doesn't show for me either. the tags you used were fine, the website you linked to is not.
try this one
try this one
Code: Select all
[bigimg]http://s19.postimage.org/9olcvjsld/Pirates_and_Merchants_L_V4.jpg[/bigimg]- DiM
- Posts: 10415
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -
i can't see the image you posted but i can see mine just fine.
here's how your post looks:

and here's how mine looks:

here's how your post looks:

and here's how mine looks:

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -
what the hell?
so we're actually already messing up the foundry to take revenge on andy?
(no but seriously it's the exact opposite for me)
so we're actually already messing up the foundry to take revenge on andy?
(no but seriously it's the exact opposite for me)
- DiM
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -
zimmah wrote:what the hell?
so we're actually already messing up the foundry to take revenge on andy?
(no but seriously it's the exact opposite for me)
i have no idea why it does this.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- natty dread
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- Victor Sullivan
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -
Same.natty_dread wrote:I can't see either of your images.
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -
ditto. just in spoilers they are visible...Victor Sullivan wrote:Same.natty_dread wrote:I can't see either of your images.
-Sully
Oneyed
- thenobodies80
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Re: Pirates and Merchants [06.Jan.12] - Missions Map - V4 -
DiM, I'm going to abuse of my Foundry Mod powers to replace the link in your OP. Use imageshack, it works. At least for me lol
btw i really hate that horizontal line you have at the top of your legend, it "cuts" the mast of both ships.
btw i really hate that horizontal line you have at the top of your legend, it "cuts" the mast of both ships.





