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Cuban Missile Crisis [Quenched]

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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby OliverFA on Wed Nov 23, 2011 5:35 pm

Hello again. This is the official answer:

<position> tags are used to distribute some regions between the starting players. If some regions are not assigned to any player (like in 6 player games as in our case here) the unassigned regions come back to the pool. Regions in the pool are divided evenly among players unless they are coded to start as neutral. So Victor is right.
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Ace Rimmer on Fri Dec 16, 2011 9:41 am

I apologize to Sully for being wrong and saying he was wrong. It doesn't happen often that I'm wrong.

So... how about we leave them all coded as neutrals and change them to 12 individual starting positions with a max of 3? You'd have a chance of dropping 3 of the same, but I'm not sure what the odds would be. I'd only be real worried about it in 2p games and 4p games (dubs).

2p: 3 ea, 6 neutral
3p: 3 ea, 3 neutral
4p: 3 ea, 0 neutral
5p: 2 ea, 2 neutral
6p: 2 ea, 0 neutral
7p: 1 ea, 5 neutral
8p: 1 ea, 4 neutral

Thoughts?
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Victor Sullivan on Fri Dec 16, 2011 4:04 pm

The odds would roughly be: 1/2 x 5/11 x 2/5 = 1/11, so not good. Max="2" is the way to go, I think. I could lower the neutrals on the starting positions from 3 to 2 to counteract the additional neutral regions a bit.

-Sully
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Ace Rimmer on Fri Dec 23, 2011 1:08 pm

Nobody else cares, so go for it. It can be tested in beta if it ever gets there.

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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby AndyDufresne on Fri Dec 23, 2011 1:11 pm

Ace Rimmer wrote:Nobody else cares, so go for it. It can be tested in beta if it ever gets there.

Ace

The gameplay is over my monkey-brain, but I'll give it a shot once it is in BETA.


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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Victor Sullivan on Fri Dec 23, 2011 1:14 pm

CubanMissileCrisis3.xml
(48.27 KiB) Downloaded 672 times

-Sully
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby DiM on Fri Dec 23, 2011 1:27 pm

if the gameplay is at least half as good as the graphics it's gonna be a blast :)
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby AndyDufresne on Fri Dec 23, 2011 1:44 pm

DiM wrote:if the gameplay is at least half as good as the graphics it's gonna be a blast :)

Yes indeed.


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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby lostatlimbo on Wed Dec 28, 2011 1:36 am

Can't wait for this one. Send me an invite when its BETA!
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Ace Rimmer on Wed Dec 28, 2011 2:44 pm

What's next? iPhone doesn't lend itself well to posting and searching.
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby natty dread on Wed Dec 28, 2011 3:03 pm

The XML will be checked, you'll have to wait a while, you'll be notified soon about it. After that the map will get the XML stamp and then if there's no further complaints/suggestions it's off to beta.
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Victor Sullivan on Thu Dec 29, 2011 1:03 am

Revised XML:

CubanMissileCrisis5.xml
(44.44 KiB) Downloaded 607 times

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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby natty dread on Sat Dec 31, 2011 7:32 pm

Oops, almost forgot... Happy new year!

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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Victor Sullivan on Sat Dec 31, 2011 7:42 pm

Thanks, natty :)

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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Ace Rimmer on Fri Jan 13, 2012 3:40 pm

So now are we just waiting on lack to upload it? Or do we need something else?
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby AndyDufresne on Fri Jan 13, 2012 3:46 pm

Nobodies80 still has to Beta-Quench the beast before it gets sent off for upload!


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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Ace Rimmer on Sat Jan 14, 2012 10:17 pm

Let's go, Joe!!!

:)
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Victor Sullivan on Sun Jan 15, 2012 1:09 am

Who?

-Sully
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby thenobodies80 on Tue Jan 17, 2012 4:53 pm

Victor Sullivan wrote:Who?

-Sully


Me! :mrgreen:

"Joe" is here and ready to give you the Beta stamp, gimme few minutes just to double check everything ;)
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby thenobodies80 on Tue Jan 17, 2012 5:04 pm

OK, I have a small problem: I can't find the images without the neutral troops on them so I can't send the files to the turtle...Can you post here the final images?
Thanks

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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby DiM on Tue Jan 17, 2012 5:25 pm

thenobodies80 wrote:OK, I have a small problem: I can't find the images without the neutral troops on them so I can't send the files to the turtle...Can you post here the final images?
Thanks

Nobodies


they're in the first post:
http://img192.imageshack.us/img192/4093 ... enew01.jpg
http://img690.imageshack.us/img690/2347 ... lnew01.jpg

edit// nvm, they have neutral 10s on the red buttons on upper right corner. missed it the first time :)
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Ace Rimmer on Wed Jan 18, 2012 8:41 am

Blah you're right. Let me get those updated, stay tuned. It will prob be a few days.
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby koontz1973 on Wed Jan 18, 2012 10:28 am

Ace Rimmer wrote:Blah you're right. Let me get those updated, stay tuned. It will prob be a few days.

A few days to turn a layer of. Bloody hell, I have heard of taking it slowly in the foundry but this takes the prize for procrastination.
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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby thenobodies80 on Fri Jan 20, 2012 6:32 pm

While we're waiting Ace for the final version without neutrals on it, let me make a final call:

Last Call

The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.

Please, post questions and concerns if any.

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Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)

Postby Ace Rimmer on Sat Jan 21, 2012 2:47 pm

koontz1973 wrote:
Ace Rimmer wrote:Blah you're right. Let me get those updated, stay tuned. It will prob be a few days.

A few days to turn a layer of. Bloody hell, I have heard of taking it slowly in the foundry but this takes the prize for procrastination.


Blow me. Most times I can only get on via my iphone, so it's quite difficult to get graphics files uploaded here.

First post updated with final (?) graphics.
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