Moderator: Cartographers
thehippo8 wrote:Yeah, sharp! I was wondering what happened to this ... I wanted to play it before Christmas (wanted to see your Christmas theme!!
isaiah40 wrote:Sorry for the delay, I will take a look again at this this evening.
isaiah40 wrote:This is looking like a relatively simple map IMHO! The only thing I see is the white lines could be changed to a different color, that is color blind safe of course. I'll have my other cohorts take a look at this as well.
natty_dread wrote:I was wrong
isaiah40 wrote:How about doing something like this:
That being said, I move my knight from B1 to capture this at C3!
Congrats!!
koontz1973 wrote:Remove the 3 and place the knight there instead?
natty_dread wrote:I was wrong
koontz1973 wrote:Sorry for all of tyhe delay with this in getting back to you all. Been super busy with the end of year at school. Sure you all remember putting on plasys and stuff, try doing that with 12 classes of different ages. Bloody nightmare. Friday is the last day for this year so will try to get all things included.
natty_dread wrote:I was wrong
natty_dread wrote:How about a giving it some 3d-perspective? Like tilting & rotating the board slightly, then giving it some kind of deep, spacy background...
DiM wrote:a simple glass board is easy to make
natty_dread wrote:What exactly are those coats of arms? Are they chess related in some way?
Anyway... why such strong bevels on the chess squares? A chess board is flat, so the only bevels should be on the edges of the whole board, not on individual squares... and even that bevel shouldn't be that wide & strong.
So what I suggest: get rid of the individual bevels on the squares. Instead you can try very slight radial gradients on each square, set on soft light mode. Then add a bevel on the entire board, but make it slight, maybe 1-2 pixels wide tops, and feather it a bit. Then add a drop shadow for the board, and you'll be much closer to something that looks like an actual chessboard.
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