Moderator: Cartographers
Victor Sullivan wrote:Ah! Finally, lol. We've been working on this for how long?
-Sully
lostatlimbo wrote:Victor Sullivan wrote:Ah! Finally, lol. We've been working on this for how long?
-Sully
Haha. Yeah, I am a slowpoke. Those continent bonuses were a P.I.T.A.
Industrial Helix wrote:pretty cool, but you can't divide the xml rules for only two player games and multiplayer games with the current xml. You'd have to make two maps each with its own xml and restrict the amount of players on the two person game... for that I think you need special permission from lack or nobodies or both. so you might want to reconsider and find a way to make it a map that works for any amount of players
<positions>
<position>
<territory>1 Red Peg</territory>
<territory>1 Headquarters</territory>
</position>
<position>
<territory>2 Red Peg</territory>
<territory>2 Headquarters</territory>
</position>
<continent>
<name>5 left sea cells [sub]</name>
<bonus>0</bonus>
<components>
<territory>A1</territory>
<territory>A2</territory>
...
<territory>J9</territory>
<territory>J10</territory>
</components>
<required>5</required>
</continent>
<continent>
<name>5 left sea cells</name>
<bonus>2</bonus>
<components>
<territory>1 Red Peg</territory>
<continent>5 left sea cells [sub]</continent>
</components>
<overrides>
<override>5 left sea cells [sub]</override>
</overrides>
</continent>
<continent>
<name>Headquarters</name>
<bonus>0</bonus>
<components>
<territory>1 Headquarters</territory>
<territory>2 Headquarters</territory>
</components>
<required>1</required>
</continent>
<requirement>
<name>at least one cell</name>
<components>
<territory>A1</territory>
<territory>A2</territory>
...
<territory>J10</territory>
<territory>Q1</territory>
...
<territory>Z9</territory>
<territory>Z10</territory>
</components>
<required>1</required>
</requirement>
thenobodies80 wrote:What Sully said is possible. Just a question, reading your explanation in a 3-8 players game no one will have a HQ and nobody will be able to attack it, right?
thenobodies80 wrote:Ok, thanks for your confirmation, in this case we should talk about a thing.
thenobodies80 wrote:Ok, thanks for your confirmation, in this case we should talk about a thing. ;) :-$
lostatlimbo wrote:thenobodies80 wrote:Ok, thanks for your confirmation, in this case we should talk about a thing.
About the map?
4. Before posting your map in the drafting room is "highly recommended" to send a PM to Foundry Foreman with a draft of your 1v1 map or, if you don't have a draft, at least a clear explanation of what you want to develop. This is required to make sure that CA's can look at your project before proceeding any further. The CA's will give you a detailed reply as soon as possible. In case of rebuttal they will give you a reason.
DiM wrote:you need approval to make a 1v1 map:4. Before posting your map in the drafting room is "highly recommended" to send a PM to Foundry Foreman with a draft of your 1v1 map or, if you don't have a draft, at least a clear explanation of what you want to develop. This is required to make sure that CA's can look at your project before proceeding any further. The CA's will give you a detailed reply as soon as possible. In case of rebuttal they will give you a reason.
plus it was much more interesting as it was before with 2 different gameplays.
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