Nuclear Revamp
Moderator: Community Team
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KingBohica
- Posts: 57
- Joined: Thu Feb 18, 2010 8:54 pm
Nuclear Revamp
I've never been much into the 'nuclear' setting, seems a bit too random to me. So, here's my suggestion: Rather than the current system of the territories that are on the cards being turned in getting nuked, allow a target territory to be selected. The selected territory has its armies reduced in the following way:
25% Reduction for Red Set
50% Reduction for Green Set
75% Reduction for Blue Set
100% Reduction for Rainbow Set
The territories on the cards turned in would then each receive a -2 'bonus', the opposite of what they get in other game settings.
25% Reduction for Red Set
50% Reduction for Green Set
75% Reduction for Blue Set
100% Reduction for Rainbow Set
The territories on the cards turned in would then each receive a -2 'bonus', the opposite of what they get in other game settings.
- crazymilkshake5
- Posts: 745
- Joined: Tue Aug 09, 2011 3:30 pm
- Gender: Male
- Location: Georgia.
Re: Nuclear Revamp
not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
highscore


Re: Nuclear Revamp
not going to happen.
however, your idea could be developed into a fully fledged spoils version.
however, your idea could be developed into a fully fledged spoils version.
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KingBohica
- Posts: 57
- Joined: Thu Feb 18, 2010 8:54 pm
Re: Nuclear Revamp
Right, well it wouldn't have to replace nuclear, could be a its own thing. Either way.greenoaks wrote:not going to happen.
however, your idea could be developed into a fully fledged spoils version.
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PLAYER57832
- Posts: 3075
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- Gender: Female
- Location: Pennsylvania
Re: Nuclear Revamp
Its not a bad idea, but I think there are a lot of other suggestions that would do far more.
For example.. what ever happened to the infected nuetral idea?
For example.. what ever happened to the infected nuetral idea?
- drunkmonkey
- Posts: 1704
- Joined: Thu May 14, 2009 4:00 pm
Re: Nuclear Revamp
I don't see the need to shoot down a suggestion because you believe better ideas exist. Don't worry - if this is accepted, it will go to the abyss of Submitted Suggestions to die with the rest of them.PLAYER57832 wrote:Its not a bad idea, but I think there are a lot of other suggestions that would do far more.
For example.. what ever happened to the infected nuetral idea?

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KingBohica
- Posts: 57
- Joined: Thu Feb 18, 2010 8:54 pm
Re: Nuclear Revamp
I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
- drunkmonkey
- Posts: 1704
- Joined: Thu May 14, 2009 4:00 pm
Re: Nuclear Revamp
Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.KingBohica wrote:I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming

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KingBohica
- Posts: 57
- Joined: Thu Feb 18, 2010 8:54 pm
Re: Nuclear Revamp
Ok, but if there is code in place to add 2 troops to cards used already, why would it take so much programming to subtract 2 instead? Not trying to be argumentative, I just seem to be missing something here.drunkmonkey wrote:Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.KingBohica wrote:I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
Re: Nuclear Revamp
lacks keybord is missing.. that is why most suggs takes forever to implement.. imagine having to write all that code only through "edit>insert character" using only a mouse..KingBohica wrote:Ok, but if there is code in place to add 2 troops to cards used already, why would it take so much programming to subtract 2 instead? Not trying to be argumentative, I just seem to be missing something here.drunkmonkey wrote:Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.KingBohica wrote:I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
but hopefully the revenues from Conquer Cup will be enough to buy a new one and then changing the old +2 to -2 should be easy as pie!
/
BoganGod speaks the truth
- drunkmonkey
- Posts: 1704
- Joined: Thu May 14, 2009 4:00 pm
Re: Nuclear Revamp
Sorry, I somehow completely misread the suggestion. I thought you were asking for -2 each turn. A one-time -2 shouldn't be a big deal.

- SirSebstar
- Posts: 6969
- Joined: Fri Oct 27, 2006 7:51 am
- Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011
Re: Nuclear Revamp
if only i could say hell no and veto this....
hell no. the veto will have to wait for my love for genny.
no cosmetic surgery for genny!
hell no. the veto will have to wait for my love for genny.
no cosmetic surgery for genny!

