Moderator: Cartographers
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
Maert wrote:lol awesome! but Aaron's sister will then be a big bonus?
jigger1986 wrote:Worst idea ever! I hate Bob!
Dako wrote:What if I can figure attack routes without BOB?
tec805 wrote:Dako wrote:What if I can figure attack routes without BOB?
No fair reading XML code!
grifftron wrote:tec805 wrote:Dako wrote:What if I can figure attack routes without BOB?
No fair reading XML code!
would it be possible for the xml attack routes to change every time you played the map?
Gilligan wrote:grifftron wrote:tec805 wrote:Dako wrote:What if I can figure attack routes without BOB?
No fair reading XML code!
would it be possible for the xml attack routes to change every time you played the map?
No way.
Gilligan wrote:grifftron wrote:would it be possible for the xml attack routes to change every time you played the map?
No way.
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should generally not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
thenobodies80 wrote:[Moved]
This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft:
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should generally not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
IcePack wrote:thenobodies80 wrote:[Moved]
This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft:
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should generally not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
I'm glad this is the case, I was reviewing this wondering wtf people without bob or color blind would ever be able to play the map without guessing.
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users