RuneScape Map [Abandoned]
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CaptainPlanet
- Posts: 132
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- Location: Bankhead
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
Wht three...right now the borders are as followedfreezie wrote:Just make it apparent that the observatory has a border with those 3. Not too hard to make.
West Ardougne
-Tree Gnome Stronghold
-Hemenster
-East Ardougne
-Observatory
East Ardougne
-West Ardougne
-Khazard
Observatory
-West Ardougne
-Tree Gnome Village
-Khazard
-Castle Wars
Tree Gnome Village
-Observatory
-Khazard
-Castle Wars
-Yanille
Khazard
-Tree Gnome Village
-East Ardougne
-Yanille
-East Ardougne
All are excluding the port connections
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
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wiggybowler
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- PimpCaneYoAss
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CaptainPlanet
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- Location: Bankhead
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
Im working on some of the borders and bonuses. Im thinking attaching the tree gnome village to east and west ardougne and then have the observatory only attached to west ardougne and khazard only attack to east ardougne. Ill post a map soon. This would bring the bonus of Feldip Hills to about 3 and Kandarin to 5 so there will be a better variety of bonuses
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CaptainPlanet
- Posts: 132
- Joined: Wed Feb 14, 2007 6:21 pm
- Location: Bankhead
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- spinwizard
- Posts: 5016
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- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
NEW UPDATE 4/17/07


Changes
-Changed the border on Tree Gnome Village
-Changed the bonuses of Feldip Hills
Comments
This should clear up confussion on the 4 corner border situation that used to be there. It also adds a better variety of bonuses. Now i need to see what i can do about the 4 corner border situation conserning Draynor manor, Falador, Ice Mountain, and Edgeville. Please help me out by providing me with feedback so I can keep working on the map. Thanks to all of you who have helped me out so far.


Changes
-Changed the border on Tree Gnome Village
-Changed the bonuses of Feldip Hills
Comments
This should clear up confussion on the 4 corner border situation that used to be there. It also adds a better variety of bonuses. Now i need to see what i can do about the 4 corner border situation conserning Draynor manor, Falador, Ice Mountain, and Edgeville. Please help me out by providing me with feedback so I can keep working on the map. Thanks to all of you who have helped me out so far.
- freezie
- Posts: 3901
- Joined: Fri Apr 06, 2007 12:18 pm
- Gender: Male
- Location: Somewhere between here and there.
For the draynor manor border thing, I think you could expend edgeville a bit west so it connects to falador. In the game, edgeville has routes to draynor, fally, varrock, barb village, ice moutain..etc..
So those connections could be showed on the map too.
About Karamja and asgarnia bonuses...
Karamja has 3 borders, 7 territories. +5.
Kandarin has 4 borders, 9 territories. +5
I think you should lower karamja to 4.
Asgarnia has 4 borders, 6 territories. +6. Either add more borders, or more territories. Or change the bonus. That is a bit too high.
So those connections could be showed on the map too.
About Karamja and asgarnia bonuses...
Karamja has 3 borders, 7 territories. +5.
Kandarin has 4 borders, 9 territories. +5
I think you should lower karamja to 4.
Asgarnia has 4 borders, 6 territories. +6. Either add more borders, or more territories. Or change the bonus. That is a bit too high.

- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
I use the common formula to determine the bonuses...
(Number of Territories x 1.5) + (Number of bordering territories within continent x 4) + (Number of neighboring territories outside of continent x 0.5) + (Number of neighboring continents x 1) / 6
Keep in mind that the ports have a large effect too since they add about 3 more neighboring territories.
(Number of Territories x 1.5) + (Number of bordering territories within continent x 4) + (Number of neighboring territories outside of continent x 0.5) + (Number of neighboring continents x 1) / 6
Keep in mind that the ports have a large effect too since they add about 3 more neighboring territories.
- PimpCaneYoAss
- Posts: 185
- Joined: Fri Feb 16, 2007 3:04 pm
- Location: Connecticut
NEW UPDATE 4/17/07


Changes
-Added Coordinates
Comments
Not too shabby


Changes
-Added Coordinates
Comments
Not too shabby
Last edited by PimpCaneYoAss on Tue Apr 17, 2007 4:53 pm, edited 3 times in total.
I think Asgarnia and Misthalin are worth too many bonuses and Wilderness are is worth too little. I suppose you could argue that both border 3 or 4 continents(being that there are ports), but so does Kandarin.
P.S. Correct me If I'm wrong please(and give a reason).
P.S. Correct me If I'm wrong please(and give a reason).
I probably don't like you, if you don't belive me, look in the mirror
