Trench warfare 1917 [Quenched]
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Re: Trench warfare1917 V8 [15 10 11] pg.4
With the FOX holes reverting to 1 neutral, they won't ever pick up the +1 per 3 bonus. Killer neutrals take effect before pretty much everything else, including bonus logic.
Re: Trench warfare1917 V8 [15 10 11] pg.4
I do not agree, it depends on how many troops you have in the fox-holes, they are close connected to the ohter bonuses and can be use as buffer zones, its first when you have hammered troops down under 1 that it becomes 1 neutral, what dont have to be an easy task, front trenches are a dangerous place to be in, but can also be hard to conquer.TaCktiX wrote:With the FOX holes reverting to 1 neutral, they won't ever pick up the +1 per 3 bonus. Killer neutrals take effect before pretty much everything else, including bonus logic.
Re: Trench warfare1917 V8 [15 10 11] pg.4
No. killer neutrals will reset to 1 neutral no matter how many troops you have on them.Flapcake wrote:I do not agree, it depends on how many troops you have in the fox-holes, they are close connected to the ohter bonuses and can be use as buffer zones, its first when you have hammered troops down under 1 that it becomes 1 neutral, what dont have to be an easy task, front trenches are a dangerous place to be in, but can also be hard to conquer.TaCktiX wrote:With the FOX holes reverting to 1 neutral, they won't ever pick up the +1 per 3 bonus. Killer neutrals take effect before pretty much everything else, including bonus logic.


Re: Trench warfare1917 V8 [15 10 11] pg.4
They do not reset, they reverts, Il change the text to "Bombard" Its only No man´s land that resetstokle wrote:No. killer neutrals will reset to 1 neutral no matter how many troops you have on them.Flapcake wrote:I do not agree, it depends on how many troops you have in the fox-holes, they are close connected to the ohter bonuses and can be use as buffer zones, its first when you have hammered troops down under 1 that it becomes 1 neutral, what dont have to be an easy task, front trenches are a dangerous place to be in, but can also be hard to conquer.TaCktiX wrote:With the FOX holes reverting to 1 neutral, they won't ever pick up the +1 per 3 bonus. Killer neutrals take effect before pretty much everything else, including bonus logic.
Re: Trench warfare1917 V9 [16 10 11] pg.4
Legen text changed to "Bombard" from reverts.
If thers are any alternative ways to put it I gladly recive constructive suggenstions.
If thers are any alternative ways to put it I gladly recive constructive suggenstions.
Re: Trench warfare1917 V9 [16 10 11] pg.4
Maybe you could put a -1 decay on the fox holes to show the as a dangerous place to be?


Re: Trench warfare1917 V9 [16 10 11] pg.4
not a bad suggestion, but it could do that people will stay away from putting troops there, and it is the front line to protect the hinterland. it was to provoke people to occupy and set troops I made a +1 for every 3 fox hole, the danger part came from artillery, airstrike and shell hole atack.tokle wrote:Maybe you could put a -1 decay on the fox holes to show the as a dangerous place to be?
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Re: Trench warfare1917 V9 [16 10 11] pg.4
I wouldn't make it too complicated, personally...
Though I love the map and the idea! I have been advocating a trench warfare idea for some time!
It's about time somebody took it into action, though I was thinking of something more like the Somme. But "generally" works, too.
Though I love the map and the idea! I have been advocating a trench warfare idea for some time!
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Re: Trench warfare1917 V9 [16 10 11] pg.4
I echo not adding in too many gimmicks or complications.General Brock II wrote:I wouldn't make it too complicated, personally...
Though I love the map and the idea! I have been advocating a trench warfare idea for some time!It's about time somebody took it into action, though I was thinking of something more like the Somme. But "generally" works, too.
--Andy
Re: Trench warfare1917 V9 [16 10 11] pg.4
Hi Andy and General Brok, thanks for your comments.AndyDufresne wrote:I echo not adding in too many gimmicks or complications.General Brock II wrote:I wouldn't make it too complicated, personally...
Though I love the map and the idea! I have been advocating a trench warfare idea for some time!It's about time somebody took it into action, though I was thinking of something more like the Somme. But "generally" works, too.
--Andy
sometimes simple is best, I agree.
The game play are not set, and Im open for any suggestion to make it work for most fun and excitement.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.4
Changes, Special bonus are now as follow:
No man´s land: All troops (N1 u N18) resets to 1 neutral after end turn.
Shell holes in No man´s land are safe, artillery, aircraft or FOX-holes can not hit them.
Shell holes 1-3-4-6 can one way bombard nearest FOX-hole.
Artillery and Aircraft can bombard all trenches.
FOX-hole bonus +1 for every 3. +2 for 6. ECT.
No man´s land: All troops (N1 u N18) resets to 1 neutral after end turn.
Shell holes in No man´s land are safe, artillery, aircraft or FOX-holes can not hit them.
Shell holes 1-3-4-6 can one way bombard nearest FOX-hole.
Artillery and Aircraft can bombard all trenches.
FOX-hole bonus +1 for every 3. +2 for 6. ECT.
Last edited by Flapcake on Sat Oct 22, 2011 2:14 pm, edited 1 time in total.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
How about if the artillery and airplanes can only bombard the enemy tranches?
And are the supply lines and field hospital included in that? I think the field hospital should be safe.
Maybe you could add some airplanes and have them able to bombard each other too.
And are the supply lines and field hospital included in that? I think the field hospital should be safe.
Maybe you could add some airplanes and have them able to bombard each other too.


Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
Hello Tokletokle wrote:How about if the artillery and airplanes can only bombard the enemy tranches?
And are the supply lines and field hospital included in that? I think the field hospital should be safe.
Maybe you could add some airplanes and have them able to bombard each other too.
Good suggestions with artillery and airplanes can only bombard the enemy tranches, but that should include No man land.
Yes I think that supply lines and field hospital are included, the enemy had no second thought boming any thing behind the lines.
About add more ariplaines, thers no more space on the map
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
The hospital should be a safe zone. Most players I don't think would keep the majority of their troops in the back, so IMHO, it should be safe to have the hospital as a safe zone.
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Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
Flapcake, the idea off having the field hospital being safe from the planes is a good idea. Tey and get a tent next to the territs with a large red cross on the top. The fly boys where pretty good at missing them.

Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
I'm going to disagree on the Field Hospital being safe. The Geneva Conventions came into effect BECAUSE of this war, where the most inhumane things ever used in war were employed (gas being the most famous one). So having a Geneva Conventions-based rule in the mix would be un-authentic.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
Good idea with the red cross, goin to find a way to insert it.koontz1973 wrote:Flapcake, the idea off having the field hospital being safe from the planes is a good idea. Tey and get a tent next to the territs with a large red cross on the top. The fly boys where pretty good at missing them.
agree, ww1 on both sides avoided no means, who was the first real modern and perhaps therefore the most cruel war in the new time period.TaCktiX wrote:I'm going to disagree on the Field Hospital being safe. The Geneva Conventions came into effect BECAUSE of this war, where the most inhumane things ever used in war were employed (gas being the most famous one). So having a Geneva Conventions-based rule in the mix would be un-authentic.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
I agree with both sides here. But for the sake of gameplay, at the moment the shell holes are the only places safe from bombardment, doesn't that make them too important? And it would probably make situations where people would only be stacking in the shell-holes, which would be seem a bit strange in relation to the realities of trench war.Flapcake wrote:agree, ww1 on both sides avoided no means, who was the first real modern and perhaps therefore the most cruel war in the new time period.TaCktiX wrote:I'm going to disagree on the Field Hospital being safe. The Geneva Conventions came into effect BECAUSE of this war, where the most inhumane things ever used in war were employed (gas being the most famous one). So having a Geneva Conventions-based rule in the mix would be un-authentic.
As for the airplanes, you wouldn't need more planes, you could divide up the airfield next to the planes.


Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
first I apologize, qwert pointed an error out for me, bombard No man land makes no sence when it resets to neutral after end turn, that will be corrected in next update.tokle wrote:I agree with both sides here. But for the sake of gameplay, at the moment the shell holes are the only places safe from bombardment, doesn't that make them too important? And it would probably make situations where people would only be stacking in the shell-holes, which would be seem a bit strange in relation to the realities of trench war.Flapcake wrote:agree, ww1 on both sides avoided no means, who was the first real modern and perhaps therefore the most cruel war in the new time period.TaCktiX wrote:I'm going to disagree on the Field Hospital being safe. The Geneva Conventions came into effect BECAUSE of this war, where the most inhumane things ever used in war were employed (gas being the most famous one). So having a Geneva Conventions-based rule in the mix would be un-authentic.
As for the airplanes, you wouldn't need more planes, you could divide up the airfield next to the planes.
TaCktiX, when you say "divide the airfield" you mean by then scrink the plane and put 2-3 more in same field and they are then seperate targets ?
It sounds like a cool idea.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
That was me saying that...Flapcake wrote:TaCktiX, when you say "divide the airfield" you mean by then scrink the plane and put 2-3 more in same field and they are then seperate targets ?tokle wrote:I agree with both sides here. But for the sake of gameplay, at the moment the shell holes are the only places safe from bombardment, doesn't that make them too important? And it would probably make situations where people would only be stacking in the shell-holes, which would be seem a bit strange in relation to the realities of trench war.Flapcake wrote:agree, ww1 on both sides avoided no means, who was the first real modern and perhaps therefore the most cruel war in the new time period.TaCktiX wrote:I'm going to disagree on the Field Hospital being safe. The Geneva Conventions came into effect BECAUSE of this war, where the most inhumane things ever used in war were employed (gas being the most famous one). So having a Geneva Conventions-based rule in the mix would be un-authentic.
As for the airplanes, you wouldn't need more planes, you could divide up the airfield next to the planes.
It sounds like a cool idea.
You could do it that way. But wouldn't necessarily need to. You could have several numbers on the field next to one big plane. But maybe having several smaller planes would look better.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
Yes it was you, sorrytokle wrote:That was me saying that...Flapcake wrote:TaCktiX, when you say "divide the airfield" you mean by then scrink the plane and put 2-3 more in same field and they are then seperate targets ?tokle wrote:I agree with both sides here. But for the sake of gameplay, at the moment the shell holes are the only places safe from bombardment, doesn't that make them too important? And it would probably make situations where people would only be stacking in the shell-holes, which would be seem a bit strange in relation to the realities of trench war.Flapcake wrote:agree, ww1 on both sides avoided no means, who was the first real modern and perhaps therefore the most cruel war in the new time period.TaCktiX wrote:I'm going to disagree on the Field Hospital being safe. The Geneva Conventions came into effect BECAUSE of this war, where the most inhumane things ever used in war were employed (gas being the most famous one). So having a Geneva Conventions-based rule in the mix would be un-authentic.
As for the airplanes, you wouldn't need more planes, you could divide up the airfield next to the planes.
It sounds like a cool idea.
You could do it that way. But wouldn't necessarily need to. You could have several numbers on the field next to one big plane. But maybe having several smaller planes would look better.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
I don't know why qwert doesn't post his ideas here directly, rather than in pms...
But I actually think having bombardment of No-man's land is still a good idea. I think it adds another element that the players have to be observant and know what's going on. Because it might lead to a non-observant or non-experienced player to waste ammo on taking out enemies in no-man's land because they don't realise that they turn neutral. Or they forget.
Another, better point is that it allows you to see no-man's land in fog games. In that way the planes could be considered reconnaissance planes.
But I actually think having bombardment of No-man's land is still a good idea. I think it adds another element that the players have to be observant and know what's going on. Because it might lead to a non-observant or non-experienced player to waste ammo on taking out enemies in no-man's land because they don't realise that they turn neutral. Or they forget.
Another, better point is that it allows you to see no-man's land in fog games. In that way the planes could be considered reconnaissance planes.


Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
You got a very good point, (who hasent in a sleepy moment bombarded a neutral troop, I dident say thattokle wrote:I don't know why qwert doesn't post his ideas here directly, rather than in pms...
But I actually think having bombardment of No-man's land is still a good idea. I think it adds another element that the players have to be observant and know what's going on. Because it might lead to a non-observant or non-experienced player to waste ammo on taking out enemies in no-man's land because they don't realise that they turn neutral. Or they forget.
Another, better point is that it allows you to see no-man's land in fog games. In that way the planes could be considered reconnaissance planes.
I can see when you put that way, that it could make some sence.
I think what qwert ment was that it sounded conflicting, perhaps it should be formulated another way, and it could provide a spoil by taking out your opponents sentenced to death troop, you dont get any thing for hitting a 1 neutral troop.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
You do get spoils from bombarding neutrals too.Flapcake wrote:You got a very good point, (who hasent in a sleepy moment bombarded a neutral troop, I dident say thattokle wrote:I don't know why qwert doesn't post his ideas here directly, rather than in pms...
But I actually think having bombardment of No-man's land is still a good idea. I think it adds another element that the players have to be observant and know what's going on. Because it might lead to a non-observant or non-experienced player to waste ammo on taking out enemies in no-man's land because they don't realise that they turn neutral. Or they forget.
Another, better point is that it allows you to see no-man's land in fog games. In that way the planes could be considered reconnaissance planes.)
I can see when you put that way, that it could make some sence.
I think what qwert ment was that it sounded conflicting, perhaps it should be formulated another way, and it could provide a spoil by taking out your opponents sentenced to death troop, you dont get any thing for hitting a 1 neutral troop.
Re: Trench warfare1917 V10 [22 Okt. 11] pg.5
I just thought that when the neutral was down to "1" it could not come down to "0" on bombarding, since one do not take over the area, and you should probably eliminate troops to get spoils? (do it make sense?)tokle wrote:You do get spoils from bombarding neutrals too.Flapcake wrote:You got a very good point, (who hasent in a sleepy moment bombarded a neutral troop, I dident say thattokle wrote:I don't know why qwert doesn't post his ideas here directly, rather than in pms...
But I actually think having bombardment of No-man's land is still a good idea. I think it adds another element that the players have to be observant and know what's going on. Because it might lead to a non-observant or non-experienced player to waste ammo on taking out enemies in no-man's land because they don't realise that they turn neutral. Or they forget.
Another, better point is that it allows you to see no-man's land in fog games. In that way the planes could be considered reconnaissance planes.)
I can see when you put that way, that it could make some sence.
I think what qwert ment was that it sounded conflicting, perhaps it should be formulated another way, and it could provide a spoil by taking out your opponents sentenced to death troop, you dont get any thing for hitting a 1 neutral troop.



