Moderator: Cartographers
codyjd wrote:When you're listening to a history lecture and think, "wow, Hitler had really good dice."
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
mibi wrote:all of europe is under water but Bermuda is still kickin it? lol
pepperonibread wrote:Lt. Valerian wrote:Wait, floating cities? What is this, Water World? Also, who would expend the resources in this post-apocalyptic world to build these things especially in the South Indian Ocean?
first of all, its not a post-apocalyptic world. this amount of global warming would take place over hundreds of years, so its not like there are gonna be giant tidal waves that flood the coasts. and dont you think humans would EVENTUALLY see the threat and adapt a little? people could build off previously flooded islands so they wouldnt have to make the ports floating or start building off the ocean floor. and these ports wouldnt be huge cities or anything. they would be international ports for ships and aircraft. so, for my map, i took current, centralized islands and turned them into ports. and finally, in response to the comment about moscow being gone, cities like that could be saved, i just didnt see the point in putting a bunch of little major cities off the coast of every continent
and about playability. without the ports, it would just look even more like the classic map. thats actually the reason i put the ports and the uninhabitable zone in, so it would be different from classic
johloh wrote:-I think the uninhabitable zone is a little too drastic and red...Id try to tone it down...it is really distracting...
johloh wrote:-the submerged effect doesnt look quite right...those areas are now underwater, but they are 3d raised above the ocean...shouldnt they be below sea level? and the raised effect should be applied to the continents?
pepperonibread wrote:johloh wrote:-I think the uninhabitable zone is a little too drastic and red...Id try to tone it down...it is really distracting...
i guess i could tone that down more, if everyone wants me tojohloh wrote:-the submerged effect doesnt look quite right...those areas are now underwater, but they are 3d raised above the ocean...shouldnt they be below sea level? and the raised effect should be applied to the continents?
this part is sort of like the elevation map i posted a few pages back. here, there's the regular ocean floor and the submerged areas, and then the regular continents. the submerged areas are elevated above the ocean floor, but not above the continents (so they're still below sea level), like the continental shelves in the elevation map. however, i wasnt sure how good these submerged areas looked, so they could be taken off if no one likes them
boberz wrote:almost impossible to tell where one continent begins and ends
pepperonibread wrote:i still need some feedback on exactly what you guys think the bonuses should be.
in the update, i changed them, but im still not sure
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
pepperonibread wrote:in my map, antarctica is actually based on that image
if you took your image and changed it from a polar, circular view to a mercator projection, my map would correspond with it
wrightfan123 wrote:
While you guys debate where the polar ice caps are going to map, ill be ranting about the Antartica bonus: rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant, rant,
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