already suggested, look at the sticky "to-do list"gman4537 wrote:It would be great if there was a rt game mode. In this game mode, people would have like 5 min to start their turn and 5 min to make their move( or something along those lines).
I'm sure deadbeating and players waiting is a problem for more than just me and i believe it would make the game experience a lot better/
[GO] Speed Games / Varying Turn Time Limits Round Lengths
Moderator: Community Team
Re: I think this would make the game a whole lot better
RT's whith less time between turns!!
I dont now if any 1 had this ideia before but what i purpose is sametinhg like this:
Possibility of chosing the time between etch turn expecialy if it's an RT(More 1 type of game, Assasins/Terminator, etc...)
Sometinhg like 1 min, 2 min, 3 min, 4min and finaly 5 min.
If the time passes and the turn as not been taken the player misses is turn........this way RT's are realy RT's...........
Sea........hope u all "hunderstude" my sugestion!!!
Possibility of chosing the time between etch turn expecialy if it's an RT(More 1 type of game, Assasins/Terminator, etc...)
Sometinhg like 1 min, 2 min, 3 min, 4min and finaly 5 min.
If the time passes and the turn as not been taken the player misses is turn........this way RT's are realy RT's...........
Sea........hope u all "hunderstude" my sugestion!!!
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
-
netzmonschda
- Posts: 3
- Joined: Wed Jul 12, 2006 6:35 am
- Contact:
Quick Conquering
Hey guys,
i don't know if anyone else had this idea before, but i thought about something like Quick Conquering.
The idea is that you only have a couple of minutes for each turn.
Maybe there could be time limit of maybe 10 minutes for a turn, and if a player is moving, he has to do it in maybe 60 seconds. Deadbeat rules would apply, and so you could use that for RT games.
What do you guys think about that?
netzmonschda
i don't know if anyone else had this idea before, but i thought about something like Quick Conquering.
The idea is that you only have a couple of minutes for each turn.
Maybe there could be time limit of maybe 10 minutes for a turn, and if a player is moving, he has to do it in maybe 60 seconds. Deadbeat rules would apply, and so you could use that for RT games.
What do you guys think about that?
netzmonschda
***Suggestions*** Fast Games
Suggestions: Clock (for the web page) and Fast Game
In Fast Game the host set a time when the game starts. When the game starts it's 30mins for the next round to start. They get 3 chances on missing a turn. This game can be played with any game type. The clock comes in use because the timing of when the game starts.
In Fast Game the host set a time when the game starts. When the game starts it's 30mins for the next round to start. They get 3 chances on missing a turn. This game can be played with any game type. The clock comes in use because the timing of when the game starts.
designation for rt games
Is there any way to designate a game as rt? I joined a public game that I didn't realize was organized as rt and felt bad when I walked away for two hours. I like to keep play moving as fast as possible, but don't always have time for rt. An additional filter on game finder would be helpful to determine the speed of play.
-
AttilatheHun
- Posts: 4
- Joined: Mon Feb 19, 2007 10:18 am
- Location: London
rt games
RT or RealTime indicator, please.
For the third time, I have joined a game to play a casual, multi-day, bit of slo-conquer, only to find that the other players created it as a realtime game.
Now, I do my best to play RT when this happens, but sometimes it is impossible. End result; I'm frustrated because I don't want to detract from other folk's desired game play experience and the rest of the players are frustrated because their expectations weren't met.
Seems like an easy enough fix would be to have a "realtime" checkbox in the "create a game" UI, then have an RT indicator in the "join a game" and checkbox in the "find a game" UIs.
Please?
Now, I do my best to play RT when this happens, but sometimes it is impossible. End result; I'm frustrated because I don't want to detract from other folk's desired game play experience and the rest of the players are frustrated because their expectations weren't met.
Seems like an easy enough fix would be to have a "realtime" checkbox in the "create a game" UI, then have an RT indicator in the "join a game" and checkbox in the "find a game" UIs.
Please?
- dougal4chaos
- Posts: 102
- Joined: Tue Apr 10, 2007 7:44 am
- Gender: Male
shorter RT time limit
My suggestion:
When creating a game you should have the option to specify that it is a RT game.
An RT game will have much shorter turns eg 10 mins or 15 mins as opposed to the current 24 hours.
When creating a game you should have the option to specify that it is a RT game.
An RT game will have much shorter turns eg 10 mins or 15 mins as opposed to the current 24 hours.

Christ Almighty! How many of these threads do we have now? I suggest we have a big sign at the top of this forum saying "Please look at the To-do list before suggesting anything". When was this first suggested? - must have been almost a year ago now. 
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Highest Place: 84
- dougal4chaos
- Posts: 102
- Joined: Tue Apr 10, 2007 7:44 am
- Gender: Male
- Genghis Khan CA
- Posts: 727
- Joined: Mon Nov 13, 2006 11:19 pm
Have you seen how long the to-do list is? Lack does amazing stuff on this site, but he isn't superhuman. I think the system works well enough for now, I've played lots of great realtimes without any problems.dougal4chaos wrote:And yet it still hasnt been added. maybe it should be suggested a few more times
When this is implemented it will be great, but spamming the forum with threads about it isn't going to achieve anything.
- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:

