Fort to where your forting from(don't know whether my description is easy to understand)
Specifics:
Fort to where your forting from. For example fort from Bogota to Bogota
This will improve the following aspects of the site:
This would add an extra layer of is he/isn't he to fog of war games. Seeing the number of troops forted in the game log, and having to ask whether your opponent has another stack etc
Fort to where your forting from(don't know whether my description is easy to understand)
Specifics:
Fort to where your forting from. For example fort from Bogota to Bogota
This will improve the following aspects of the site:
This would add an extra layer of is he/isn't he to fog of war games. Seeing the number of troops forted in the game log, and having to ask whether your opponent has another stack etc
Interesting idea but im not so sure it would be a good thing.
In order to run with this you would have to have it as an option which im not sure is worth the trouble of creating it.
IMO, remove everything except "Player has started their turn" and "Player has ended their turn" from the game log in FoW games until the game is complete.
No Analysis of the logs at all. Just plain strategy.
i sometimes do a fortification in several minor steps or simply move an army back and forth between terits. this addition would be nice. not essential but nice.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.
analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.
analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.
Or players who have tools to do those things for them.
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.
analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.
Or players who have tools to do those things for them.
tools dont win games they just save time, any info they give you you can look at the log and get
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.
analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.
Or players who have tools to do those things for them.
tools dont win games they just save time, any info they give you you can look at the log and get
I agree.
However, the kids these days seem to have a tool which posts snapshots automatically in the chat...or something. You can't get that from the log, but old-fashioned screen-shots serve much the same purpose.
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.
analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.
Or players who have tools to do those things for them.
tools dont win games they just save time, any info they give you you can look at the log and get
You don't read.
I'm saying to completely remove the log in fog games.
I don't think it's something that great. If you're not reinforcing to a place, you're not reinforcing to a place! I'd rather keep the integrity of the log in tact
Fort to where your forting from(don't know whether my description is easy to understand)
Specifics:
Fort to where your forting from. For example fort from Bogota to Bogota
This will improve the following aspects of the site:
This would add an extra layer of is he/isn't he to fog of war games. Seeing the number of troops forted in the game log, and having to ask whether your opponent has another stack etc
I like this idea...very interesting.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.
analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.
Or players who have tools to do those things for them.
tools dont win games they just save time, any info they give you you can look at the log and get
While that's true in a sense...it's also not true, in that some folks ONLY know how to use the tools that prepackage the information for them and don't really know/understand how to find that information in the logs themselves. In other words...sure, the information is THERE, but there is a skill in being able to locate it that the tools essentially remove.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Play rather than say young sully. Then you may not be silly in suggesting something is silly. Thanks for your comments folks. This suggestion would not change the world, or revolutionize gaming on the internet. I just imagine that it would be relatively easy to code. Also think would add another little bit of subtly to foggy games. As for those that talk about tools and cheats. As DIM mentioned reading the game log is what separates the men from the boys on those maps, reading the log and timing the break. This could make both those a bit more difficult, and for many players. Myself included, difficult = fun enhancement.
blakebowling wrote:No Analysis of the logs at all. Just plain strategy.
analysis of the log is an important part of strategy especially on conquest maps. in fact knowing how to read the clues in the log separates great players from the rest.
Or players who have tools to do those things for them.
tools dont win games they just save time, any info they give you you can look at the log and get
You don't read.
I'm saying to completely remove the log in fog games.
actually i did read and what you're suggesting is absurd. removing the log in fog games equals removing a big chunk of strategy.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I understand the reasoning, but I don't really like it. I think the strategy of reading the log would be diminished if we allowed "bluffing". I've made strange forts before just to screw with the log, and I think it's a valuable and sometimes tricky strategy. This would be an easy out when you don't want your moves to be clear, but you also want to keep your troops where they are.
drunkmonkey wrote:I understand the reasoning, but I don't really like it. I think the strategy of reading the log would be diminished if we allowed "bluffing". I've made strange forts before just to screw with the log, and I think it's a valuable and sometimes tricky strategy. This would be an easy out when you don't want your moves to be clear, but you also want to keep your troops where they are.
and???? So it would force people to double guess whether someone else was double bluffing I think that would be way cool.
I'm not going to comment on whether or not you should do this, but if you do, I request you not allow it to be done via clicks, since I think it would be incredibly easy for noobs like me who already misclick all day to misclick even more
nagerous wrote:Dibbun is a well known psychotic from the forums
Army of GOD wrote:Congrats to Dibbun, the white jesus, and all of his mercy and forgiveness.
Jdsizzleslice wrote: So you can crawl back to whatever psychosocial nutjob hole you came from.
Dibbun wrote:I'm not going to comment on whether or not you should do this, but if you do, I request you not allow it to be done via clicks, since I think it would be incredibly easy for noobs like me who already misclick all day to misclick even more
Not using clickies would alleviate that problem. That's the primary reason I don't use them, because I also have a problem mis-clicking frequently.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.